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https://github.com/perfect-dark-pc-port/perfect_dark.git
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Add a crosshair size option
5 sizes are available (from 0 to 4), with 2 being the default vanilla-like value. Size 0 is a dot with alpha adjusted to match the crosshair color settings.
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+40
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@@ -126,6 +126,7 @@ struct mpweapon g_MpWeapons[NUM_MPWEAPONS] = {
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.crouchmode = CROUCHMODE_TOGGLE_ANALOG, \
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.extcontrols = true, \
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.crosshaircolour = 0x00ff0028, \
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.crosshairsize = 2, \
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}
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struct extplayerconfig g_PlayerExtCfg[MAX_LOCAL_PLAYERS] = {
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+15
-8
@@ -1473,14 +1473,21 @@ Gfx *sightDrawTarget(Gfx *gdl)
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gSPSetExtraGeometryModeEXT(gdl++, G_ASPECT_CENTER_EXT);
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#endif
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gDPHudRectangle(gdl++, x + 2, y + 0, x + 6, y + 0);
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gDPHudRectangle(gdl++, x + 2, y + 0, x + 4, y + 0);
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gDPHudRectangle(gdl++, x - 6, y + 0, x - 2, y + 0);
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gDPHudRectangle(gdl++, x - 4, y + 0, x - 2, y + 0);
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gDPHudRectangle(gdl++, x + 0, y + 2, x + 0, y + 6);
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gDPHudRectangle(gdl++, x + 0, y + 2, x + 0, y + 4);
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gDPHudRectangle(gdl++, x + 0, y - 6, x + 0, y - 2);
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gDPHudRectangle(gdl++, x + 0, y - 4, x + 0, y - 2);
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#define SIGHT_SCALE PLAYER_EXTCFG().crosshairsize
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if (SIGHT_SCALE == 0) {
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// Draw single rectangle to preserve intended opacity
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gDPHudRectangle(gdl++, x, y, x, y);
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} else {
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gDPHudRectangle(gdl++, x + 1 * SIGHT_SCALE, y + 0 * SIGHT_SCALE, x + 3 * SIGHT_SCALE, y + 0 * SIGHT_SCALE);
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gDPHudRectangle(gdl++, x + 1 * SIGHT_SCALE, y + 0 * SIGHT_SCALE, x + 2 * SIGHT_SCALE, y + 0 * SIGHT_SCALE);
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gDPHudRectangle(gdl++, x - 3 * SIGHT_SCALE, y + 0 * SIGHT_SCALE, x - 1 * SIGHT_SCALE, y + 0 * SIGHT_SCALE);
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gDPHudRectangle(gdl++, x - 2 * SIGHT_SCALE, y + 0 * SIGHT_SCALE, x - 1 * SIGHT_SCALE, y + 0 * SIGHT_SCALE);
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gDPHudRectangle(gdl++, x + 0 * SIGHT_SCALE, y + 1 * SIGHT_SCALE, x + 0 * SIGHT_SCALE, y + 3 * SIGHT_SCALE);
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gDPHudRectangle(gdl++, x + 0 * SIGHT_SCALE, y + 1 * SIGHT_SCALE, x + 0 * SIGHT_SCALE, y + 2 * SIGHT_SCALE);
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gDPHudRectangle(gdl++, x + 0 * SIGHT_SCALE, y - 3 * SIGHT_SCALE, x + 0 * SIGHT_SCALE, y - 1 * SIGHT_SCALE);
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gDPHudRectangle(gdl++, x + 0 * SIGHT_SCALE, y - 2 * SIGHT_SCALE, x + 0 * SIGHT_SCALE, y - 1 * SIGHT_SCALE);
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}
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#ifndef PLATFORM_N64
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gSPClearExtraGeometryModeEXT(gdl++, G_ASPECT_CENTER_EXT);
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@@ -6155,6 +6155,7 @@ struct extplayerconfig {
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f32 crosshairsway;
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s32 extcontrols;
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u32 crosshaircolour;
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u32 crosshairsize;
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};
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#endif
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