port: implement screen shake

This commit is contained in:
fgsfds committed 2023-09-03 19:12:29 +02:00
1 parent 07c3a513ef
commit 840a2e73a5
7 files changed
+32 -3

No files matched your search

+2
View File
@@ -21,6 +21,8 @@ s32 videoGetHeight(void);
f32 videoGetAspect(void);
u32 videoGetTextureFilter2D(void);
void videoSetWindowOffset(s32 x, s32 y);
s32 videoCreateFramebuffer(u32 w, u32 h);
void videoSetFramebuffer(s32 target);
void videoResetFramebuffer(void);
+1
View File
@@ -72,6 +72,7 @@ static void gameLoadConfig(void)
g_PlayerMouseAimMode = configGetIntClamped("Game.MouseAimMode", g_PlayerMouseAimMode, 0, 1);
g_PlayerMouseAimSpeedX = configGetFloatClamped("Game.MouseAimSpeedX", g_PlayerMouseAimSpeedX, 0.f, 10.f);
g_PlayerMouseAimSpeedY = configGetFloatClamped("Game.MouseAimSpeedY", g_PlayerMouseAimSpeedY, 0.f, 10.f);
g_ViShakeIntensityMult = configGetFloatClamped("Game.ScreenShakeIntensity", 1.f, 0.f, 100.f);
}
int main(int argc, const char **argv)
+1
View File
@@ -94,6 +94,7 @@ bool g_SchedViModesPending[NUM_GFXTASKS] = {false, false};
s32 g_ViUnblackTimer = NUM_FRAMEBUFFERS + 1;
s32 g_ViShakeDirection = 1;
s32 g_ViShakeIntensity = 0;
f32 g_ViShakeIntensityMult = 1.f;
s32 g_ViShakeTimer = 0;
u32 var8005cea0 = 0;
u32 var8005cea4 = 0;
+6
View File
@@ -142,6 +142,12 @@ u32 videoGetTextureFilter2D(void)
return texFilter2D;
}
void videoSetWindowOffset(s32 x, s32 y)
{
gfx_current_game_window_viewport.x = x;
gfx_current_game_window_viewport.y = y;
}
s32 videoCreateFramebuffer(u32 w, u32 h)
{
return gfx_create_framebuffer(w, h);
+9 -3
View File
@@ -28,6 +28,12 @@
#include "data.h"
#include "types.h"
#ifdef PLATFORM_N64
#define SHAKE_TIME 6
#else
#define SHAKE_TIME 12
#endif
struct explosion *g_Explosions;
s32 g_MaxExplosions;
@@ -296,7 +302,7 @@ bool explosionCreate(struct prop *sourceprop, struct coord *exppos, RoomNum *exp
struct prop *expprop = propAllocate();
if (type != EXPLOSIONTYPE_16 && type != EXPLOSIONTYPE_BULLETHOLE) {
g_ExplosionShakeTotalTimer = 6;
g_ExplosionShakeTotalTimer = SHAKE_TIME;
}
if (expprop) {
@@ -554,8 +560,8 @@ bool explosionCreate(struct prop *sourceprop, struct coord *exppos, RoomNum *exp
*/
void explosionShake(void)
{
g_ExplosionShakeTotalTimer = 6;
g_ExplosionShakeIntensityTimer = 6;
g_ExplosionShakeTotalTimer = SHAKE_TIME;
g_ExplosionShakeIntensityTimer = SHAKE_TIME;
}
void explosionsUpdateShake(struct coord *arg0, struct coord *arg1, struct coord *arg2)
+1
View File
@@ -536,6 +536,7 @@ extern f32 g_PlayerDefaultFovY;
extern s32 g_PlayerMouseAimMode;
extern f32 g_PlayerMouseAimSpeedX;
extern f32 g_PlayerMouseAimSpeedY;
extern f32 g_ViShakeIntensityMult;
extern u32 g_TexFilter2D;
#define TEX_FILTER_2D g_TexFilter2D
+12
View File
@@ -14,6 +14,9 @@
#include "lib/mtx.h"
#include "data.h"
#include "types.h"
#ifndef PLATFORM_N64
#include "video.h"
#endif
#define TO_U16_A(x) ((u16)(x))
#define TO_U16_B(x) ((x) & 0xffff)
@@ -280,6 +283,10 @@ void viHandleRetrace(void)
osSetIntMask(prevmask);
#endif
#ifndef PLATFORM_N64
videoSetWindowOffset(0, offset);
#endif
osViSetMode(var8008dd60[1 - var8005ce74]);
osViBlack(g_ViUnblackTimer);
osViSetXScale(g_ViXScalesBySlot[1 - var8005ce74]);
@@ -460,8 +467,13 @@ void viShake(f32 intensity)
intensity = 0;
}
#ifdef PLATFORM_N64
g_ViShakeIntensity = intensity;
g_ViShakeTimer = 10;
#else
g_ViShakeIntensity = intensity * g_ViShakeIntensityMult;
g_ViShakeTimer = 20;
#endif
}
void viSetMode(s32 mode)