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Populate eyespy struct based on XBLA debug data
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@@ -679,7 +679,37 @@ struct tag {
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};
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struct eyespy {
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struct prop *prop;
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/*0x00*/ struct prop *prop;
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/*0x04*/ struct coord look;
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/*0x10*/ struct coord up;
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/*0x1c*/ s32 theta;
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/*0x20*/ s32 costheta;
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/*0x24*/ s32 sintheta;
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/*0x28*/ s32 verta;
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/*0x2c*/ s32 cosverta;
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/*0x30*/ s32 sinverta;
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/*0x34*/ u8 init;
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/*0x35*/ u8 initialised;
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/*0x36*/ u8 startuptimer60;
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/*0x37*/ u8 active;
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/*0x38*/ u8 buttonheld;
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/*0x39*/ u8 camerabuttonheld;
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/*0x3a*/ s16 bobdir;
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/*0x3c*/ u8 bobtimer;
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/*0x3d*/ u8 bobactive;
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/*0x40*/ struct coord vel;
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/*0x4c*/ struct coord unk4c;
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/*0x58*/ s32 speed;
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/*0x5c*/ s32 oldground;
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/*0x60*/ s32 height;
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/*0x64*/ s32 gravity;
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/*0x68*/ u8 camerashuttertime;
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/*0x69*/ u8 hit;
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/*0x6a*/ u8 opendoor;
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/*0x6b*/ u8 mode;
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/*0x6c*/ s32 velf[2];
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/*0x74*/ s32 vels[2];
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/*0x7c*/ s32 pitch;
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};
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struct player {
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