Merge branch 'port' into port-net

This commit is contained in:
fgsfds committed 2024-05-14 10:35:06 +02:00
commit abc6612641
1 file changed
+13 -1
+13 -1
View File
@@ -11785,6 +11785,7 @@ s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool trigpressed, bool fromac
{
#ifndef PLATFORM_N64
const bool extcontrols = PLAYER_EXTCFG().extcontrols || g_Vars.currentplayer->isremote;
bool docontinue;
#endif
switch (bgunGetWeaponNum(HAND_RIGHT)) {
case WEAPON_SNIPERRIFLE:
@@ -11809,7 +11810,6 @@ s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool trigpressed, bool fromac
}
#ifndef PLATFORM_N64
bool docontinue;
if (extcontrols) {
docontinue = (ABS(usedowntime) < 0);
} else {
@@ -11831,6 +11831,18 @@ s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool trigpressed, bool fromac
g_Vars.currentplayer->hands[HAND_RIGHT].activatesecondary = true;
return (extcontrols ? USETIMER_STOP : USETIMER_REPEAT);
case WEAPON_RCP120:
#ifndef PLATFORM_N64
// very special alt-button handling for RCP-120's cloaking
if (!trigpressed && extcontrols && fromdedicatedbutton) {
if (g_Vars.currentplayer->devicesactive & DEVICE_CLOAKRCP120) {
g_Vars.currentplayer->devicesactive &= ~DEVICE_CLOAKRCP120;
} else {
g_Vars.currentplayer->devicesactive = (g_Vars.currentplayer->devicesactive & ~DEVICE_CLOAKRCP120) | DEVICE_CLOAKRCP120;
}
g_Vars.currentplayer->gunctrl.invertgunfunc = false;
return USETIMER_STOP;
}
#endif
case WEAPON_LAPTOPGUN:
case WEAPON_DRAGON:
case WEAPON_REMOTEMINE: