mirror of
https://github.com/perfect-dark-pc-port/perfect_dark.git
synced 2026-10-23 15:52:41 +02:00
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
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commit
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@@ -151,6 +151,82 @@ jobs:
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path: bin/
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retention-days: 0
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build-x86_64-osx:
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runs-on: macos-14
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steps:
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- name: Install dependencies
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run: |
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brew install zlib
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wget http://libsdl.org/release/SDL2-2.30.9.dmg -O SDL2.dmg
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hdiutil mount SDL2.dmg
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sudo cp -vr /Volumes/SDL2/SDL2.framework /Library/Frameworks
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Build pd.x86_64
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run: |
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cmake -G"Unix Makefiles" -Bbuild -DCMAKE_OSX_ARCHITECTURES=x86_64 .
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cmake --build build --target pd -j4 --clean-first
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- name: Build pd.pal.x86_64
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run: |
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cmake -G"Unix Makefiles" -Bbuild_pal -DCMAKE_OSX_ARCHITECTURES=x86_64 -DROMID=pal-final .
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cmake --build build_pal --target pd -j4 --clean-first
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- name: Build pd.jpn.x86_64
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run: |
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cmake -G"Unix Makefiles" -Bbuild_jpn -DCMAKE_OSX_ARCHITECTURES=x86_64 -DROMID=jpn-final .
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cmake --build build_jpn --target pd -j4 --clean-first
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- name: Prepare artifact for packaging
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run: |
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mkdir -p bin/data
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cp build/pd.x86_64 bin/
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cp build_pal/pd.pal.x86_64 bin/
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cp build_jpn/pd.jpn.x86_64 bin/
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cp -vr /Library/Frameworks/SDL2.framework bin/
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touch bin/data/put_your_rom_here.txt
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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with:
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name: pd-x86_64-osx
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path: bin/
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retention-days: 0
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build-arm64-osx:
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runs-on: macos-14
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steps:
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- name: Install dependencies
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run: |
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brew install zlib
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wget http://libsdl.org/release/SDL2-2.30.9.dmg -O SDL2.dmg
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hdiutil mount SDL2.dmg
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sudo cp -vr /Volumes/SDL2/SDL2.framework /Library/Frameworks
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Build pd.arm64
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run: |
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cmake -G"Unix Makefiles" -Bbuild -DCMAKE_OSX_ARCHITECTURES=arm64 .
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cmake --build build --target pd -j4 --clean-first
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- name: Build pd.pal.arm64
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run: |
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cmake -G"Unix Makefiles" -Bbuild_pal -DCMAKE_OSX_ARCHITECTURES=arm64 -DROMID=pal-final .
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cmake --build build_pal --target pd -j4 --clean-first
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- name: Build pd.jpn.arm64
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run: |
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cmake -G"Unix Makefiles" -Bbuild_jpn -DCMAKE_OSX_ARCHITECTURES=arm64 -DROMID=jpn-final .
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cmake --build build_jpn --target pd -j4 --clean-first
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- name: Prepare artifact for packaging
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run: |
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mkdir -p bin/data
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cp build/pd.arm64 bin/
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cp build_pal/pd.pal.arm64 bin/
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cp build_jpn/pd.jpn.arm64 bin/
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cp -vr /Library/Frameworks/SDL2.framework bin/
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touch bin/data/put_your_rom_here.txt
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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with:
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name: pd-arm64-osx
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path: bin/
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retention-days: 0
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build-arm64-nswitch:
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runs-on: ubuntu-latest
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if: github.ref == 'refs/heads/port'
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@@ -226,7 +302,7 @@ jobs:
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publish-latest-build:
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runs-on: ubuntu-latest
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if: github.ref == 'refs/heads/port'
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needs: [build-i686-windows, build-i686-linux, build-x86_64-windows, build-x86_64-linux, build-arm64-nswitch, build-flatpak-bundle]
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needs: [build-i686-windows, build-i686-linux, build-x86_64-windows, build-x86_64-linux, build-arm64-nswitch, build-x86_64-osx, build-arm64-osx, build-flatpak-bundle]
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permissions:
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contents: write
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steps:
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@@ -242,6 +318,8 @@ jobs:
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pushd ci-artifacts
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tar czf ../ci-release/pd-i686-linux.tar.gz pd-i686-linux
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tar czf ../ci-release/pd-x86_64-linux.tar.gz pd-x86_64-linux
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tar cJf ../ci-release/pd-x86_64-osx.tar.xz pd-x86_64-osx
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tar cJf ../ci-release/pd-arm64-osx.tar.xz pd-arm64-osx
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zip -r ../ci-release/pd-i686-windows.zip pd-i686-windows
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zip -r ../ci-release/pd-x86_64-windows.zip pd-x86_64-windows
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zip -r ../ci-release/pd-arm64-nswitch.zip pd-arm64-nswitch
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@@ -215,6 +215,8 @@ if(NOT GL_LIBRARY)
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set(GL_LIBRARY opengl32)
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elseif(NINTENDO_SWITCH)
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set(GL_LIBRARY EGL glapi drm_nouveau)
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elseif(APPLE)
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set(GL_LIBRARY "-framework OpenGL")
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else()
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set(GL_LIBRARY GL)
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endif()
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@@ -31,10 +31,14 @@
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#define _OS_LIBC_H_
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#include "os_pfs.h"
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#include "platform.h"
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#ifndef PLATFORM_N64
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#include <stdio.h>
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#endif
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#ifdef PLATFORM_OSX
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#include <strings.h>
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#endif
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#ifdef _LANGUAGE_C_PLUS_PLUS
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extern "C" {
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@@ -84,9 +88,11 @@ extern "C" {
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/* byte string operations */
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#ifndef PLATFORM_OSX
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extern void bcopy(const void *, void *, size_t);
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extern int bcmp(const void *, const void *, size_t);
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extern void bzero(void *, size_t);
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#endif
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/* Printf */
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@@ -130,7 +130,8 @@ static void gfx_sdl_init(const struct GfxWindowInitSettings *set) {
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{ 0, 0, 0 }, // for command line override
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{ 3, 0, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY },
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{ 3, 2, SDL_GL_CONTEXT_PROFILE_CORE },
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{ 2, 1, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY },
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{ 4, 1, SDL_GL_CONTEXT_PROFILE_CORE },
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{ 2, 1, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY }, // will still require GLSL130
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};
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u32 glcore = false;
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+4
-5
@@ -6,6 +6,7 @@
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#include <errno.h>
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#include <PR/os_internal.h>
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#include <PR/rcp.h>
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#include "platform.h"
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#include "system.h"
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#include "input.h"
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#include "video.h"
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@@ -466,23 +467,21 @@ OSIntMask osSetIntMask(OSIntMask mask)
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/* libc compatibility wrappers */
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#ifndef HAVE_BZERO
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#ifndef PLATFORM_OSX
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void bzero(void *ptr, size_t size)
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{
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memset(ptr, 0, size);
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}
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#endif
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#ifndef HAVE_BCOPY
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void bcopy(const void *src, void *dst, size_t n)
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{
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memcpy(dst, src, n);
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}
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#endif
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#ifndef HAVE_BCMP
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s32 bcmp(const void *s1, const void *s2, size_t n)
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{
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return memcmp(s1, s2, n);
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}
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#endif
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@@ -10,6 +10,9 @@
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#elif defined(__linux__)
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#define PLATFORM_POSIX 1
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#define PLATFORM_LINUX 1
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#elif defined(__APPLE__)
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#define PLATFORM_POSIX 1
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#define PLATFORM_OSX 1
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#else
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// assume POSIX-compatible
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#define PLATFORM_POSIX 1
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@@ -89,7 +89,7 @@ The input string is UTF-8, and it needs to be re-encoded to a custom encoding.
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A lookup array is used for this.
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However, some UTF-8 characters appear multiple types with a different encoding.
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For duplicates, we store the character in JSON as something like \habcd where
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For duplicates, we store the character in JSON as something like \\habcd where
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abcd is the target value in hex.
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"""
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def encode_jp(string):
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