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readme: update supported platforms
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@@ -35,9 +35,11 @@ There are minor graphics- and gameplay-related issues, and possibly occasional c
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* in practice the game will have issues running faster than ~165 FPS, so use VSync or `Video.FramerateLimit` to cap it.
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* emulate the Transfer Pak functionality the game has on the Nintendo 64 to unlock some cheats automatically.
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Currently both 32-bit and 64-bit platforms should be supported.
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The port is tested on i686 and x86_64, both on Windows and on Linux.
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ARM platforms might be supported, but are mostly untested.
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The following platforms are officially supported and tested:
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* Windows: x86_64, i686
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* Linux: x86_64, i686
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* Mac: x86_64, arm64
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* Nintendo Switch: arm64
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## Download
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@@ -68,7 +70,7 @@ Optionally, you can also put your Perfect Dark for GameBoy Color ROM named `pd.g
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Additional information can be found in the [wiki](https://github.com/fgsfdsfgs/perfect_dark/wiki).
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A GPU supporting OpenGL 3.0 or above is required to run the port.
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A GPU supporting OpenGL 3.0/ES3.0 or above is required to run the port.
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### Installing the Nintendo Switch version
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@@ -165,7 +167,7 @@ Alternate compilers or toolchains can be specified by passing `-DCMAKE_TOOLCHAIN
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You will need to provide a `jpn-final` or `pal-final` ROM to run executables built for those regions, named `pd.jpn-final.z64` or `pd.pal-final.z64`.
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It might be possible to build and run the game on an ARM/AArch64 platform, but this has not been tested.
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It might be possible to build and run the game on platforms that are not specified in the supported platforms list (e.g. Linux on armv7), but this has not been tested.
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## Credits
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