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port: fix player model flinching at the start of a cutscene
patch contributed by Ryan Dwyer
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@@ -4811,7 +4811,9 @@ void chrDamage(struct chrdata *chr, f32 damage, struct coord *vector, struct gse
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chrChoke(chr, choketype);
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}
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chrFlinchBody(chr);
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if (g_Vars.currentplayer->haschrbody) {
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chrFlinchBody(chr);
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}
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}
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// Handle player boost
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