mpsetups: added weapon set num to the save file

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Raf committed 2025-04-02 20:13:19 +08:00
1 parent cb6dc1feab
commit d4856a193b
2 files changed
+4 -3

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+2 -2
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@@ -18,9 +18,9 @@ MP Setup File Format
[defaultsetup{1}]
[numsetups{1}]
# setups
[setup_1{64}]
[setup_1{80}]
...
[setup_n{64}]
[setup_n{80}]
*/
#define MPSETUP_VERSION 1
+2 -1
View File
@@ -3998,7 +3998,7 @@ void mpsetupfileLoadWad(struct savebuffer *buffer, u8 version)
unpackWeaponSetRandomFilters(wpnRndPacked);
}
func0f18913c();
g_MpWeaponSetNum = savebufferReadBits(buffer, 8);
g_MpSetup.timelimit = savebufferReadBits(buffer, 6);
g_MpSetup.scorelimit = savebufferReadBits(buffer, 7);
@@ -4066,6 +4066,7 @@ void mpsetupfileSaveWad(struct savebuffer *buffer)
u64 wpnRndPacked = packWeaponSetRandomFilters();
savebufferOr(buffer, wpnRndPacked, 64);
savebufferOr(buffer, g_MpWeaponSetNum, 8);
savebufferOr(buffer, g_MpSetup.timelimit, 6);
savebufferOr(buffer, g_MpSetup.scorelimit, 7);