port: clean up whitespace

This commit is contained in:
fgsfds committed 2024-05-14 10:56:50 +02:00
1 parent 28d6c5b827
commit d8a26fa221
3 files changed
+16 -14

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+1 -1
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@@ -101,7 +101,7 @@ struct cheat g_Cheats[] = {
{ L_MPWEAPONS_115, WEAPON_AR53, 0, 0, CHEATFLAG_FIRINGRANGE }, // AR53
{ L_MPWEAPONS_116, WEAPON_RCP45, 0, 0, CHEATFLAG_FIRINGRANGE }, // RC-P45
#ifndef PLATFORM_N64
{ L_MPWEAPONS_215, 0, SOLOSTAGEINDEX_EXTRACTION, DIFF_A, CHEATFLAG_COMPLETION }, // dual wield all guns cheat
{ L_MPWEAPONS_215, 0, SOLOSTAGEINDEX_EXTRACTION, DIFF_A, CHEATFLAG_COMPLETION }, // Dual wield all guns
#endif
};
+8 -6
View File
@@ -286,16 +286,18 @@ void currentPlayerZoomIn(f32 fovpersec)
bool weaponHasFlag(s32 itemid, u32 flag)
{
struct weapon *weapon = weaponFindById(itemid);
#ifndef PLATFORM_N64 //always return, that weapon is dual-wieldable if player sets the cheat.
if (cheatIsActive(CHEAT_DUALWIELDALLGUNS) && (flag == WEAPONFLAG_DUALWIELD))
{
return true;
}
#endif
if (!weapon) {
return false;
}
#ifndef PLATFORM_N64
// always dual-wieldable if cheat is enabled
if (cheatIsActive(CHEAT_DUALWIELDALLGUNS) && (flag == WEAPONFLAG_DUALWIELD)) {
return true;
}
#endif
return (weapon->flags & flag) != 0;
}
+7 -7
View File
@@ -510,14 +510,14 @@ s32 invGiveWeaponsByProp(struct prop *prop)
weapon = prop->weapon;
weaponnum = weapon->weaponnum;
otherweaponnum;
#ifndef PLATFORM_N64
//This piece of code makes the cheat work in singleplayer.
if (cheatIsActive(CHEAT_DUALWIELDALLGUNS) && !g_Vars.normmplayerisrunning)
{
if(invHasSingleWeaponExcAllGuns(weaponnum) && (invHasDoubleWeaponExcAllGuns(weapon->weaponnum, weapon->weaponnum)==0))
{
invGiveDoubleWeapon(weaponnum, weaponnum);
numgiven = 2;
// always allow picking up a second gun if dual wield cheat is on
if (!g_Vars.normmplayerisrunning && cheatIsActive(CHEAT_DUALWIELDALLGUNS)) {
if (invHasSingleWeaponExcAllGuns(weaponnum) && !invHasDoubleWeaponExcAllGuns(weaponnum, weaponnum)) {
if (invGiveDoubleWeapon(weaponnum, weaponnum)) {
return 2;
}
}
}
#endif