mirror of
https://github.com/perfect-dark-pc-port/perfect_dark.git
synced 2026-10-23 15:52:41 +02:00
port: net: don't transfer projectile/embedded flags in damage event
This commit is contained in:
1 parent
57041735cb
commit
d946e332ae
2 files changed
+3
-3
No files matched your search
@@ -1170,7 +1170,7 @@ u32 netmsgSvcPropDamageWrite(struct netbuf *dst, struct prop *prop, f32 damage,
|
||||
netbufWriteF32(dst, damage);
|
||||
netbufWriteS8(dst, weaponnum);
|
||||
netbufWriteS8(dst, playernum);
|
||||
netbufWriteU32(dst, prop->obj->hidden);
|
||||
netbufWriteU32(dst, prop->obj->hidden & ~(OBJHFLAG_PROJECTILE | OBJHFLAG_EMBEDDED));
|
||||
return dst->error;
|
||||
}
|
||||
|
||||
@@ -1188,7 +1188,7 @@ u32 netmsgSvcPropDamageRead(struct netbuf *src, struct netclient *srccl)
|
||||
}
|
||||
if (prop && prop->obj && prop->type != PROPTYPE_PLAYER && prop->type != PROPTYPE_CHR && !src->error) {
|
||||
prop->obj->damage = damagepre;
|
||||
prop->obj->hidden = hidden;
|
||||
prop->obj->hidden = hidden | (prop->obj->hidden & (OBJHFLAG_PROJECTILE | OBJHFLAG_EMBEDDED));
|
||||
objDamage(prop->obj, -damage, &pos, weaponnum, playernum);
|
||||
}
|
||||
return src->error;
|
||||
|
||||
+1
-1
@@ -11040,7 +11040,7 @@ s32 objTickPlayer(struct prop *prop)
|
||||
|
||||
if (obj->hidden & OBJHFLAG_ISRETICK) {
|
||||
obj->hidden &= ~OBJHFLAG_ISRETICK;
|
||||
} else if ((obj->hidden & OBJHFLAG_PROJECTILE) && (obj->projectile->flags & PROJECTILEFLAG_SLIDING) == 0) {
|
||||
} else if ((obj->hidden & OBJHFLAG_PROJECTILE) && obj->projectile && (obj->projectile->flags & PROJECTILEFLAG_SLIDING) == 0) {
|
||||
prop->flags &= ~PROPFLAG_ONTHISSCREENTHISTICK;
|
||||
obj->hidden |= OBJHFLAG_ISRETICK;
|
||||
return TICKOP_RETICK;
|
||||
|
||||
Reference in new issue
Block a user