Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net

This commit is contained in:
fgsfds committed 2025-02-22 11:28:12 +01:00
commit e8a57d7f6f
8 files changed
+255 -5

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+1 -2
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@@ -302,7 +302,7 @@ jobs:
publish-latest-build:
runs-on: ubuntu-latest
if: github.ref == 'refs/heads/port'
needs: [build-i686-windows, build-i686-linux, build-x86_64-windows, build-x86_64-linux, build-arm64-nswitch, build-x86_64-osx, build-arm64-osx, build-flatpak-bundle]
needs: [build-i686-windows, build-i686-linux, build-x86_64-windows, build-x86_64-linux, build-arm64-nswitch, build-x86_64-osx, build-arm64-osx]
permissions:
contents: write
steps:
@@ -323,7 +323,6 @@ jobs:
zip -r ../ci-release/pd-i686-windows.zip pd-i686-windows
zip -r ../ci-release/pd-x86_64-windows.zip pd-x86_64-windows
zip -r ../ci-release/pd-arm64-nswitch.zip pd-arm64-nswitch
mv io.github.fgsfdsfgs.perfect_dark.flatpak/io.github.fgsfdsfgs.perfect_dark.flatpak ../ci-release/
popd
git tag --force ci-dev-build port
git push --force origin ci-dev-build
+4
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@@ -142,6 +142,10 @@ void inputControllerSetSticksSwapped(s32 cidx, s32 swapped);
s32 inputControllerGetDualAnalog(s32 cidx);
void inputControllerSetDualAnalog(s32 cidx, s32 enable);
// get/set Input.Player%d.CancelCButtons
s32 inputControllerGetCancelCButtons(s32 cidx);
void inputControllerSetCancelCButtons(s32 cidx, s32 cancel);
// get/set sensitivity for a given player
f32 inputControllerGetAxisScale(s32 cidx, s32 stick, s32 axis);
void inputControllerSetAxisScale(s32 cidx, s32 stick, s32 axis, f32 value);
+26 -3
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@@ -44,7 +44,8 @@ static SDL_GameController *pads[INPUT_MAX_CONTROLLERS];
.deadzone = { DEFAULT_DEADZONE, DEFAULT_DEADZONE, DEFAULT_DEADZONE, DEFAULT_DEADZONE_RY }, \
.stickCButtons = 0, \
.swapSticks = 1, \
.deviceIndex = -1 \
.deviceIndex = -1, \
.cancelCButtons = 0, \
}
static struct controllercfg {
@@ -56,6 +57,7 @@ static struct controllercfg {
s32 stickCButtons;
s32 swapSticks;
s32 deviceIndex;
s32 cancelCButtons;
} padsCfg[INPUT_MAX_CONTROLLERS] = {
CONTROLLERCFG_DEFAULT,
CONTROLLERCFG_DEFAULT,
@@ -768,12 +770,22 @@ s32 inputReadController(s32 idx, OSContPad *npad)
npad->stick_x = xdiff < 0 ? -0x80 : (xdiff > 0 ? 0x7F : 0);
npad->stick_y = ydiff < 0 ? -0x80 : (ydiff > 0 ? 0x7F : 0);
const struct controllercfg *cfg = &padsCfg[idx];
if (cfg->cancelCButtons) {
// opposite C buttons cancel each other out
if ((npad->button & (L_CBUTTONS | R_CBUTTONS)) == (L_CBUTTONS | R_CBUTTONS)) {
npad->button &= ~(L_CBUTTONS | R_CBUTTONS);
}
if ((npad->button & (U_CBUTTONS | D_CBUTTONS)) == (U_CBUTTONS | D_CBUTTONS)) {
npad->button &= ~(U_CBUTTONS | D_CBUTTONS);
}
}
if (!pads[idx]) {
return 0;
}
const struct controllercfg *cfg = &padsCfg[idx];
s32 leftX = SDL_GameControllerGetAxis(pads[idx], cfg->axisMap[0][0]);
s32 leftY = SDL_GameControllerGetAxis(pads[idx], cfg->axisMap[0][1]);
s32 rightX = SDL_GameControllerGetAxis(pads[idx], cfg->axisMap[1][0]);
@@ -951,6 +963,16 @@ void inputControllerSetDualAnalog(s32 cidx, s32 enable)
padsCfg[cidx].stickCButtons = !enable;
}
s32 inputControllerGetCancelCButtons(s32 cidx)
{
return padsCfg[cidx].cancelCButtons;
}
void inputControllerSetCancelCButtons(s32 cidx, s32 cancel)
{
padsCfg[cidx].cancelCButtons = cancel;
}
f32 inputControllerGetAxisScale(s32 cidx, s32 stick, s32 axis)
{
return padsCfg[cidx].sens[stick * 2 + axis];
@@ -1476,6 +1498,7 @@ PD_CONSTRUCTOR static void inputConfigInit(void)
configRegisterFloat(strFmt("%s.RStickScaleX", secname), &padsCfg[c].sens[2], -10.f, 10.f);
configRegisterFloat(strFmt("%s.RStickScaleY", secname), &padsCfg[c].sens[3], -10.f, 10.f);
configRegisterInt(strFmt("%s.StickCButtons", secname), &padsCfg[c].stickCButtons, 0, 1);
configRegisterInt(strFmt("%s.CancelCButtons", secname), &padsCfg[c].cancelCButtons, 0, 1);
configRegisterInt(strFmt("%s.SwapSticks", secname), &padsCfg[c].swapSticks, 0, 1);
configRegisterInt(strFmt("%s.ControllerIndex", secname), &padsCfg[c].deviceIndex, -1, 0x7FFFFFFF);
secname[13] = '.';
+6
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@@ -693,6 +693,12 @@ void challengeApply(void)
for (i = 0; i < MAX_PLAYERS; i++) {
g_PlayerConfigsArray[i].base.team = 0;
}
#ifndef PLATFORM_N64
// Enable Friendly Fire option
g_MpSetup.options |= MPOPTION_FRIENDLYFIRE;
#endif
}
s32 challengeRemovePlayerLock(void)
+55
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@@ -51,6 +51,11 @@ struct modeldef *var800acc28[18];
struct mpweaponset g_MpWeaponSets[12];
s32 g_MpWeaponSetNum;
#ifndef PLATFORM_N64
u8 g_MpWeaponSetRandomFilters[NUM_MPWEAPONS];
s32 g_MpWeaponRandomFilterNum;
#endif
#if VERSION >= VERSION_NTSC_1_0
const char var7f1b8a00[] = "||||||||||||| Starting game... players %d\n";
#endif
@@ -542,6 +547,12 @@ void mpPlayerSetDefaults(s32 playernum, bool autonames)
for (i = 0; i < ARRAYCOUNT(g_PlayerConfigsArray); i++) {
g_PlayerConfigsArray[playernum].gunfuncs[i] = 0;
}
#ifndef PLATFORM_N64
for (i = 0; i < ARRAYCOUNT(g_MpWeapons); i++) {
g_MpWeaponSetRandomFilters[i] = 1;
}
#endif
}
void func0f1881d4(s32 index)
@@ -1192,10 +1203,40 @@ void func0f18913c(void)
}
}
#ifndef PLATFORM_N64
void mpSetRandomWeapons(u8 weapons[])
{
s32 lockcount = 0;
s32 index = 0;
s32 i;
for (i = 0; i < NUM_MPWEAPONS; i++) {
if (challengeIsFeatureUnlocked(g_MpWeapons[i].unlockfeature)) {
if (g_MpWeaponSetRandomFilters[i] == 1) {
weapons[index] = i - lockcount;
index++;
}
} else {
lockcount++;
}
}
if (index == 0) {
weapons[0] = 0; // optionindex (shifted by unlocked weapons, but usually 0 is "Nothing")
g_MpWeaponRandomFilterNum = 1;
} else {
g_MpWeaponRandomFilterNum = index;
}
}
#endif
void mpApplyWeaponSet(void)
{
s32 i;
u8 *ptr;
#ifndef PLATFORM_N64
u8 randomweapons[NUM_MPWEAPONS];
#endif
if (g_MpWeaponSetNum >= 0 && g_MpWeaponSetNum < ARRAYCOUNT(g_MpWeaponSets)) {
if (challengeIsFeatureUnlocked(g_MpWeaponSets[g_MpWeaponSetNum].requirefeatures[0])
@@ -1233,17 +1274,31 @@ void mpApplyWeaponSet(void)
}
}
} else if (g_MpWeaponSetNum == WEAPONSET_RANDOM) {
#ifdef PLATFORM_N64
s32 numoptions = mpGetNumWeaponOptions();
for (i = 0; i < ARRAYCOUNT(g_MpSetup.weapons); i++) {
mpSetWeaponSlot(i, rngRandom() % numoptions);
}
#else
mpSetRandomWeapons(randomweapons);
for (i = 0; i < ARRAYCOUNT(g_MpSetup.weapons); i++) {
mpSetWeaponSlot(i, randomweapons[rngRandom() % g_MpWeaponRandomFilterNum]);
}
#endif
} else if (g_MpWeaponSetNum == WEAPONSET_RANDOMFIVE) {
#ifdef PLATFORM_N64
s32 numoptions = mpGetNumWeaponOptions() - 2;
for (i = 0; i < 5; i++) {
mpSetWeaponSlot(i, rngRandom() % numoptions + 1);
}
#else
mpSetRandomWeapons(randomweapons);
for (i = 0; i < 5; i++) {
mpSetWeaponSlot(i, randomweapons[rngRandom() % g_MpWeaponRandomFilterNum]);
}
#endif
mpSetWeaponSlot(i, mpGetNumWeaponOptions() - 1);
}
+157
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@@ -1168,6 +1168,155 @@ struct menudialogdef g_MpSaveSetupExistsMenuDialog = {
};
#ifndef PLATFORM_N64
MenuItemHandlerResult mpSelectRandomWeaponListHandler(s32 operation, struct menuitem *item, union handlerdata *data)
{
static const char *labels[] = {
"Select Dark",
"Select Classic",
"Select All",
"Select None",
};
switch (operation) {
case MENUOP_GETOPTIONCOUNT:
data->list.value = mpGetNumWeaponOptions() + 4;
break;
case MENUOP_GETOPTIONTEXT:
{
s32 numweapons = mpGetNumWeaponOptions();
if (data->list.value < numweapons) {
return (uintptr_t) mpGetWeaponLabel(data->list.value);
} else {
return (intptr_t)labels[data->list.value - numweapons];
}
}
case MENUOP_SET:
{
s32 numweapons = mpGetNumWeaponOptions();
s32 mpweaponnum = data->list.value;
s32 optionindex = mpweaponnum;
s32 i;
if (data->list.value < numweapons) {
if (data->list.unk04 == 0) {
for (i = 0; i <= mpweaponnum; i++) {
if (challengeIsFeatureUnlocked(g_MpWeapons[i].unlockfeature) == 0) {
mpweaponnum++;
}
optionindex = mpweaponnum;
}
g_MpWeaponSetRandomFilters[optionindex] = 1 - g_MpWeaponSetRandomFilters[optionindex];
}
} else {
s32 index = data->list.value - numweapons;
switch (index) {
case 0:
// Select Dark
for (i = 0; i < ARRAYCOUNT(g_MpWeapons); i++) {
if ((i >= MPWEAPON_NONE && i <= MPWEAPON_COMBATBOOST) || i >= MPWEAPON_SHIELD) {
g_MpWeaponSetRandomFilters[i] = 1;
} else {
g_MpWeaponSetRandomFilters[i] = 0;
}
}
break;
case 1:
// Select Classic
for (i = 0; i < ARRAYCOUNT(g_MpWeapons); i++) {
if (i >= MPWEAPON_PP9I && i <= MPWEAPON_RCP45) {
g_MpWeaponSetRandomFilters[i] = 1;
} else {
g_MpWeaponSetRandomFilters[i] = 0;
}
}
break;
case 2:
// Select All
for (i = 0; i < ARRAYCOUNT(g_MpWeapons); i++) {
g_MpWeaponSetRandomFilters[i] = 1;
}
break;
case 3:
// Select None
for (i = 0; i < ARRAYCOUNT(g_MpWeapons); i++) {
g_MpWeaponSetRandomFilters[i] = 0;
}
break;
}
}
}
break;
case MENUOP_GETSELECTEDINDEX:
data->list.value = 0x000fffff;
break;
case MENUOP_GETLISTITEMCHECKBOX:
{
s32 numweapons = mpGetNumWeaponOptions();
s32 mpweaponnum = data->list.value;
s32 optionindex = mpweaponnum;
s32 i;
if (data->list.value < numweapons) {
for (i = 0; i <= mpweaponnum; i++) {
if (challengeIsFeatureUnlocked(g_MpWeapons[i].unlockfeature) == 0) {
mpweaponnum++;
}
optionindex = mpweaponnum;
}
data->list.unk04 = g_MpWeaponSetRandomFilters[optionindex];
}
}
break;
}
return 0;
}
struct menuitem g_MpSelectRandomWeaponsMenuItems[] = {
{
MENUITEMTYPE_LIST,
0,
MENUITEMFLAG_LOCKABLEMINOR,
0x00000078,
0x0000004d,
mpSelectRandomWeaponListHandler,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_MpSelectRandomWeaponsMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
(uintptr_t)"Select Weapons",
g_MpSelectRandomWeaponsMenuItems,
NULL,
MENUDIALOGFLAG_LITERAL_TEXT,
NULL,
};
MenuItemHandlerResult menuhandlerMpSelectRandomWeapons(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_CHECKDISABLED:
case MENUOP_CHECKHIDDEN:
if (g_MpWeaponSetNum == WEAPONSET_RANDOM
|| g_MpWeaponSetNum == WEAPONSET_RANDOMFIVE) {
return false;
}
return true;
case MENUOP_SET:
menuPushDialog(&g_MpSelectRandomWeaponsMenuDialog);
}
return 0;
}
MenuItemHandlerResult menuhandlerMpAutoRandomWeapon(s32 operation, struct menuitem *item, union handlerdata *data)
{
static const char *labels[] = {
@@ -1223,6 +1372,14 @@ struct menuitem g_MpWeaponsMenuItems[] = {
menuhandlerMpWeaponSetDropdown,
},
#ifndef PLATFORM_N64
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_LITERAL_TEXT,
(uintptr_t)"Select Weapons\n",
0,
menuhandlerMpSelectRandomWeapons,
},
{
MENUITEMTYPE_DROPDOWN,
0,
+3
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@@ -559,6 +559,9 @@ extern s32 g_MusicDisableMpDeath;
extern s32 g_BgunGeMuzzleFlashes;
extern s32 g_FileAutoSelect;
extern u8 g_MpWeaponSetRandomFilters[NUM_MPWEAPONS];
extern s32 g_MpWeaponRandomFilterNum;
extern s32 g_NetMode;
#define PLAYER_EXTCFG() g_PlayerExtCfg[g_Vars.currentplayerstats->mpindex & 3]
+3
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@@ -34,6 +34,9 @@ s32 func0f189058(bool full);
s32 func0f189088(void);
char *mpGetWeaponSetName(s32 arg0);
void func0f18913c(void);
#ifndef PLATFORM_N64
void mpSetRandomWeapons(u8 weapons[]);
#endif
void mpApplyWeaponSet(void);
void mpSetWeaponSet(s32 weaponsetnum);
void func0f1895e8(void);