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Fix offset in weapon set by adding IR Scanner and Night Vision
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e32d719c16
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2 files changed
+25
-15
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@@ -57,18 +57,26 @@ u8 *preprocessMpConfigs(u8* data, u32 size, u32* outSize)
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for (s32 j = 0; j < ARRAYCOUNT(cfg->setup.weapons); ++j) {
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#if VERSION == VERSION_JPN_FINAL /* TODO: replace with runtime check */
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if (cfg->setup.weapons[j] >= 0x24) {
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// weapons after and including the shield need to be shifted
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// weapons after and including the shield need to be shifted (for classic weapons)
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cfg->setup.weapons[j] += (MPWEAPON_SHIELD - MPWEAPON_PP9I);
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}
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if (cfg->setup.weapons[j] >= 0x22) {
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// weapons after and including the cloaking device need to be shifted (for IR Scanner and Night Vision)
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cfg->setup.weapons[j] += (MPWEAPON_CLOAKINGDEVICE - MPWEAPON_NIGHTVISION);
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}
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if (cfg->setup.weapons[j] >= 0x19) {
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// weapons after the combat knife also need to be shifted up in JPN
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cfg->setup.weapons[j]++;
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}
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#else
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// in other versions we only care about the shield and above
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if (cfg->setup.weapons[j] >= 0x25) {
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// weapons after and including the shield need to be shifted (for classic weapons)
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cfg->setup.weapons[j] += (MPWEAPON_SHIELD - MPWEAPON_PP9I);
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}
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if (cfg->setup.weapons[j] >= 0x23) {
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// weapons after and including the cloaking device need to be shifted (for IR Scanner and Night Vision)
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cfg->setup.weapons[j] += (MPWEAPON_CLOAKINGDEVICE - MPWEAPON_NIGHTVISION);
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}
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#endif
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}
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}
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+15
-13
@@ -2993,7 +2993,7 @@
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#define MPWEAPON_SHIELD (VERSION == VERSION_JPN_FINAL ? 0x24 : 0x25)
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#define MPWEAPON_DISABLED (VERSION == VERSION_JPN_FINAL ? 0x25 : 0x26)
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#define NUM_MPWEAPONS (VERSION == VERSION_JPN_FINAL ? 0x26 : 0x27)
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#else // add all classic weapons to multiplayer and allow combat knife in JPN
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#else // add all classic weapons to multiplayer and allow combat knife in JPN and add IR Scanner and Night Vision
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#define MPWEAPON_COMBATKNIFE 0x19
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#define MPWEAPON_CROSSBOW 0x1a
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#define MPWEAPON_TRANQUILIZER 0x1b
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@@ -3004,18 +3004,20 @@
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#define MPWEAPON_REMOTEMINE 0x20
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#define MPWEAPON_LASER 0x21
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#define MPWEAPON_XRAYSCANNER 0x22
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#define MPWEAPON_CLOAKINGDEVICE 0x23
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#define MPWEAPON_COMBATBOOST 0x24
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#define MPWEAPON_PP9I 0x25
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#define MPWEAPON_CC13 0x26
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#define MPWEAPON_KL01313 0x27
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#define MPWEAPON_KF7SPECIAL 0x28
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#define MPWEAPON_ZZT 0x29
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#define MPWEAPON_DMC 0x2a
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#define MPWEAPON_AR53 0x2b
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#define MPWEAPON_RCP45 0x2c
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#define MPWEAPON_SHIELD 0x2d
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#define MPWEAPON_DISABLED 0x2e
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#define MPWEAPON_NIGHTVISION 0x23
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#define MPWEAPON_IRSCANNER 0x24
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#define MPWEAPON_CLOAKINGDEVICE 0x25
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#define MPWEAPON_COMBATBOOST 0x26
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#define MPWEAPON_PP9I 0x27
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#define MPWEAPON_CC13 0x28
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#define MPWEAPON_KL01313 0x29
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#define MPWEAPON_KF7SPECIAL 0x2a
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#define MPWEAPON_ZZT 0x2b
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#define MPWEAPON_DMC 0x2c
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#define MPWEAPON_AR53 0x2d
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#define MPWEAPON_RCP45 0x2e
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#define MPWEAPON_SHIELD 0x2f
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#define MPWEAPON_DISABLED 0x30
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#define NUM_MPWEAPONS 0x31
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#endif
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