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Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
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@@ -56,6 +56,7 @@ Latest [automatic builds](https://github.com/fgsfdsfgs/perfect_dark/actions) of
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* [i686-windows (`port-net`)](https://nightly.link/fgsfdsfgs/perfect_dark/workflows/c-cpp/port-net/pd-i686-windows.zip)
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* [x86_64-linux (`port-net`)](https://nightly.link/fgsfdsfgs/perfect_dark/workflows/c-cpp/port-net/pd-x86_64-linux.zip)
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* [i686-linux (`port-net`)](https://nightly.link/fgsfdsfgs/perfect_dark/workflows/c-cpp/port-net/pd-i686-linux.zip)
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* [arm64-nswitch (`port-net`)](https://nightly.link/fgsfdsfgs/perfect_dark/workflows/c-cpp/port-net/pd-arm64-nswitch.zip)
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If you are looking for regular builds (the `port` branch), see [this link](https://github.com/fgsfdsfgs/perfect_dark/blob/port/README.md#download).
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@@ -81,6 +82,12 @@ Additional information can be found in the [wiki](https://github.com/fgsfdsfgs/p
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A GPU supporting OpenGL 3.0 or above is required to run the port.
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### Installing the Nintendo Switch version
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The Nintendo Switch build ZIP comes with all 3 regions in different folders: `perfectdark`, `perfectdark_pal` and `perfectdark_jpn`.
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Take the folder for the region you want and put it into the `/switch` folder on your SD card, then put your ROM into the `data` folder inside of the folder you extracted as described above.
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## Controls
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1964GEPD-style and Xbox-style bindings are implemented.
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