Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net

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fgsfds committed 2024-11-16 15:30:34 +01:00
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@@ -56,6 +56,7 @@ Latest [automatic builds](https://github.com/fgsfdsfgs/perfect_dark/actions) of
* [i686-windows (`port-net`)](https://nightly.link/fgsfdsfgs/perfect_dark/workflows/c-cpp/port-net/pd-i686-windows.zip)
* [x86_64-linux (`port-net`)](https://nightly.link/fgsfdsfgs/perfect_dark/workflows/c-cpp/port-net/pd-x86_64-linux.zip)
* [i686-linux (`port-net`)](https://nightly.link/fgsfdsfgs/perfect_dark/workflows/c-cpp/port-net/pd-i686-linux.zip)
* [arm64-nswitch (`port-net`)](https://nightly.link/fgsfdsfgs/perfect_dark/workflows/c-cpp/port-net/pd-arm64-nswitch.zip)
If you are looking for regular builds (the `port` branch), see [this link](https://github.com/fgsfdsfgs/perfect_dark/blob/port/README.md#download).
@@ -81,6 +82,12 @@ Additional information can be found in the [wiki](https://github.com/fgsfdsfgs/p
A GPU supporting OpenGL 3.0 or above is required to run the port.
### Installing the Nintendo Switch version
The Nintendo Switch build ZIP comes with all 3 regions in different folders: `perfectdark`, `perfectdark_pal` and `perfectdark_jpn`.
Take the folder for the region you want and put it into the `/switch` folder on your SD card, then put your ROM into the `data` folder inside of the folder you extracted as described above.
## Controls
1964GEPD-style and Xbox-style bindings are implemented.