Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger

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fgsfds committed 2024-11-19 18:33:37 +01:00
commit fc865fe8cd
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+79 -1
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@@ -151,6 +151,82 @@ jobs:
path: bin/
retention-days: 0
build-x86_64-osx:
runs-on: macos-14
steps:
- name: Install dependencies
run: |
brew install zlib
wget http://libsdl.org/release/SDL2-2.30.9.dmg -O SDL2.dmg
hdiutil mount SDL2.dmg
sudo cp -vr /Volumes/SDL2/SDL2.framework /Library/Frameworks
- name: Checkout repository
uses: actions/checkout@v4
- name: Build pd.x86_64
run: |
cmake -G"Unix Makefiles" -Bbuild -DCMAKE_OSX_ARCHITECTURES=x86_64 .
cmake --build build --target pd -j4 --clean-first
- name: Build pd.pal.x86_64
run: |
cmake -G"Unix Makefiles" -Bbuild_pal -DCMAKE_OSX_ARCHITECTURES=x86_64 -DROMID=pal-final .
cmake --build build_pal --target pd -j4 --clean-first
- name: Build pd.jpn.x86_64
run: |
cmake -G"Unix Makefiles" -Bbuild_jpn -DCMAKE_OSX_ARCHITECTURES=x86_64 -DROMID=jpn-final .
cmake --build build_jpn --target pd -j4 --clean-first
- name: Prepare artifact for packaging
run: |
mkdir -p bin/data
cp build/pd.x86_64 bin/
cp build_pal/pd.pal.x86_64 bin/
cp build_jpn/pd.jpn.x86_64 bin/
cp -vr /Library/Frameworks/SDL2.framework bin/
touch bin/data/put_your_rom_here.txt
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: pd-x86_64-osx
path: bin/
retention-days: 0
build-arm64-osx:
runs-on: macos-14
steps:
- name: Install dependencies
run: |
brew install zlib
wget http://libsdl.org/release/SDL2-2.30.9.dmg -O SDL2.dmg
hdiutil mount SDL2.dmg
sudo cp -vr /Volumes/SDL2/SDL2.framework /Library/Frameworks
- name: Checkout repository
uses: actions/checkout@v4
- name: Build pd.arm64
run: |
cmake -G"Unix Makefiles" -Bbuild -DCMAKE_OSX_ARCHITECTURES=arm64 .
cmake --build build --target pd -j4 --clean-first
- name: Build pd.pal.arm64
run: |
cmake -G"Unix Makefiles" -Bbuild_pal -DCMAKE_OSX_ARCHITECTURES=arm64 -DROMID=pal-final .
cmake --build build_pal --target pd -j4 --clean-first
- name: Build pd.jpn.arm64
run: |
cmake -G"Unix Makefiles" -Bbuild_jpn -DCMAKE_OSX_ARCHITECTURES=arm64 -DROMID=jpn-final .
cmake --build build_jpn --target pd -j4 --clean-first
- name: Prepare artifact for packaging
run: |
mkdir -p bin/data
cp build/pd.arm64 bin/
cp build_pal/pd.pal.arm64 bin/
cp build_jpn/pd.jpn.arm64 bin/
cp -vr /Library/Frameworks/SDL2.framework bin/
touch bin/data/put_your_rom_here.txt
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: pd-arm64-osx
path: bin/
retention-days: 0
build-arm64-nswitch:
runs-on: ubuntu-latest
if: github.ref == 'refs/heads/port'
@@ -226,7 +302,7 @@ jobs:
publish-latest-build:
runs-on: ubuntu-latest
if: github.ref == 'refs/heads/port'
needs: [build-i686-windows, build-i686-linux, build-x86_64-windows, build-x86_64-linux, build-arm64-nswitch, build-flatpak-bundle]
needs: [build-i686-windows, build-i686-linux, build-x86_64-windows, build-x86_64-linux, build-arm64-nswitch, build-x86_64-osx, build-arm64-osx, build-flatpak-bundle]
permissions:
contents: write
steps:
@@ -242,6 +318,8 @@ jobs:
pushd ci-artifacts
tar czf ../ci-release/pd-i686-linux.tar.gz pd-i686-linux
tar czf ../ci-release/pd-x86_64-linux.tar.gz pd-x86_64-linux
tar cJf ../ci-release/pd-x86_64-osx.tar.xz pd-x86_64-osx
tar cJf ../ci-release/pd-arm64-osx.tar.xz pd-arm64-osx
zip -r ../ci-release/pd-i686-windows.zip pd-i686-windows
zip -r ../ci-release/pd-x86_64-windows.zip pd-x86_64-windows
zip -r ../ci-release/pd-arm64-nswitch.zip pd-arm64-nswitch
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@@ -216,6 +216,8 @@ if(NOT GL_LIBRARY)
set(GL_LIBRARY opengl32)
elseif(NINTENDO_SWITCH)
set(GL_LIBRARY EGL glapi drm_nouveau)
elseif(APPLE)
set(GL_LIBRARY "-framework OpenGL")
else()
set(GL_LIBRARY GL)
endif()
+6
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@@ -31,10 +31,14 @@
#define _OS_LIBC_H_
#include "os_pfs.h"
#include "platform.h"
#ifndef PLATFORM_N64
#include <stdio.h>
#endif
#ifdef PLATFORM_OSX
#include <strings.h>
#endif
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
@@ -84,9 +88,11 @@ extern "C" {
/* byte string operations */
#ifndef PLATFORM_OSX
extern void bcopy(const void *, void *, size_t);
extern int bcmp(const void *, const void *, size_t);
extern void bzero(void *, size_t);
#endif
/* Printf */
+2 -1
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@@ -130,7 +130,8 @@ static void gfx_sdl_init(const struct GfxWindowInitSettings *set) {
{ 0, 0, 0 }, // for command line override
{ 3, 0, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY },
{ 3, 2, SDL_GL_CONTEXT_PROFILE_CORE },
{ 2, 1, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY },
{ 4, 1, SDL_GL_CONTEXT_PROFILE_CORE },
{ 2, 1, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY }, // will still require GLSL130
};
u32 glcore = false;
+4 -5
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@@ -6,6 +6,7 @@
#include <errno.h>
#include <PR/os_internal.h>
#include <PR/rcp.h>
#include "platform.h"
#include "system.h"
#include "input.h"
#include "video.h"
@@ -466,23 +467,21 @@ OSIntMask osSetIntMask(OSIntMask mask)
/* libc compatibility wrappers */
#ifndef HAVE_BZERO
#ifndef PLATFORM_OSX
void bzero(void *ptr, size_t size)
{
memset(ptr, 0, size);
}
#endif
#ifndef HAVE_BCOPY
void bcopy(const void *src, void *dst, size_t n)
{
memcpy(dst, src, n);
}
#endif
#ifndef HAVE_BCMP
s32 bcmp(const void *s1, const void *s2, size_t n)
{
return memcmp(s1, s2, n);
}
#endif
+3
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@@ -10,6 +10,9 @@
#elif defined(__linux__)
#define PLATFORM_POSIX 1
#define PLATFORM_LINUX 1
#elif defined(__APPLE__)
#define PLATFORM_POSIX 1
#define PLATFORM_OSX 1
#else
// assume POSIX-compatible
#define PLATFORM_POSIX 1
+1 -1
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@@ -89,7 +89,7 @@ The input string is UTF-8, and it needs to be re-encoded to a custom encoding.
A lookup array is used for this.
However, some UTF-8 characters appear multiple types with a different encoding.
For duplicates, we store the character in JSON as something like \habcd where
For duplicates, we store the character in JSON as something like \\habcd where
abcd is the target value in hex.
"""
def encode_jp(string):