Commit Graph
1438 Commits
Author SHA1 Message Date
fgsfds 1aea68b89a Revert "port: unsquish the aspect ratio"
This reverts commit af34015562.

I'll have to come up with a better way to do this
2023-12-01 17:21:27 +01:00
fgsfds af34015562 port: unsquish the aspect ratio
this might break something but I haven't noticed anything bad yet
2023-11-30 10:51:21 +01:00
fgsfds 600dae58e2 port: allow using N64 control schemes
change from Ext to another control scheme to activate

note that this will require rebinding keys, as the default config is for the Ext scheme
2023-11-26 18:07:35 +01:00
fgsfds 72e9e2af95 port: very experimental uncapped framerate support
set Game.TickRateDivisor in pd.ini to 0

this still has many issues, such as combat boost not working
2023-11-14 23:29:44 +01:00
fgsfds 3ac194f9ee port: pal: fix (?) audio stutter 2023-11-02 00:20:18 +01:00
Catherine Reprobate 80d787caf9 Support for two-sticks, one controller
port: implements analog movement for pc controllers

port: Implement menu movement with the C stick

port: Implement analog leaning

port: Implement 1.2 + 1 analog zooming

port: pd input lib now handles 32 buttons

port: modern crouch implementation

port: implement analog slayer airbraking

port: xbla farsight strafing

Map crouch buttons

- map cycle crouch to L3
- sensible 1964-style crouch bindings
2023-10-17 18:28:18 -07:00
fgsfds 466c77362e port: mod: add support for sequence replacements 2023-09-28 00:55:14 +02:00
fgsfds 8a342a0698 port: mod: add a dumb replacement system for individual textures and animations 2023-09-27 23:42:47 +02:00
fgsfds d303971c2d Revert "port: use system trig functions"
apparently this only causes issues, though it might be possible to use SOME trig functions from libc
2023-09-24 11:47:14 +02:00
fgsfds dad5b3c074 port: use system trig functions
this might cause different behavior from the N64 version or it might fix some issues, who knows
2023-09-23 13:18:51 +02:00
fgsfds c3f572f016 port: recreate infiltration camera effects
using newly added modulation blending and noise
2023-09-17 23:34:02 +02:00
fgsfds 840a2e73a5 port: implement screen shake 2023-09-03 19:12:29 +02:00
fgsfds b6a3aef345 port: add logging and some command line args
--log: logs messages to pd.log

--boot-stage N: sets initial stage number to N (MP stages will crash or hang if booted like this)

--no-sound: disable sound

--rom-file S: set ROM filename
2023-08-31 12:54:18 +02:00
fgsfds 7d152b37ad Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port 2023-08-29 14:00:48 +02:00
Alexandre-Xavier e4742bcafb Fix array out of bound in decoder.c 2023-08-29 01:07:44 +00:00
fgsfds 2b27c2dc6a port: make matrices work with GBI_FLOATS
add GBI_FLOATS=1 to DEFINES to enable it

not enabling by default yet because not sure if it'll break anything
2023-08-26 13:49:23 +02:00
fgsfds 844139b339 port: restart currently playing MP3 when needed
there's probably a way to determine reset condition without adding an extra field to g_Mp3Vars, but I can't be arsed to figure it out
2023-08-26 10:34:35 +02:00
fgsfds 6fbb7e39ec Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port 2023-08-20 14:41:57 +02:00
Ryan Dwyer d7926f12ad Fix incorrect rounding in C version of sinf 2023-08-20 16:34:38 +10:00
fgsfds 420053178e Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port 2023-08-19 11:45:17 +02:00
Ryan Dwyer d7c94b4d04 Fix UB in modelasm chrinfo handler 2023-08-19 19:14:10 +10:00
Ryan Dwyer 032c5166f4 Fix improper casting of model rwdata 2023-08-19 19:01:00 +10:00
fgsfds 8aa8d61bb8 Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
this fixes collision bugs related to moving objects and rotation of a lot of stuff
2023-08-15 16:16:18 +02:00
Ryan Dwyer 24657743ff Fix mtx3Copy in C translation 2023-08-15 22:28:11 +10:00
fgsfds d51a7bc9d6 port: rename some math functions to avoid conflicts with libc 2023-08-13 17:13:08 +02:00
fgsfds 288b37a1b3 port: fix aEnvMixer; fix some misc warnings
hopefully that was the last of the big audio issues
2023-08-09 21:18:36 +02:00
fgsfds 18bab30c59 port: more UB/bug fixes 2023-08-09 13:07:02 +02:00
fgsfds a37441b221 port: hackfix a bunch of UB and seg-related issues
game now runs with -O2
2023-08-08 16:38:45 +02:00
fgsfds 2d6e6c887e port: add mp3 decoding via lieff/minimp3 2023-08-06 21:24:38 +02:00
fgsfds eb8c4e9ee9 Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port 2023-08-06 18:52:09 +02:00
fgsfds 81c1c206d4 port: make audio run at 60hz again but with smaller frames
this is required to tick music events correctly
2023-08-06 18:20:37 +02:00
fgsfds 063df3243d port: make audio tick at 30hz, add hack to prevent popping
this is a shit solution, but it'll do for now
2023-08-06 18:08:21 +02:00
fgsfds ffb5ca4b5b port: begin implementing audio
mixer taken from sm64-port and modified to fit PD's naudio thing

MP3 playback not supported yet

audio buffering sucks
2023-08-06 15:51:07 +02:00
fgsfds 32c05e6a3d port: swap sequence headers 2023-08-06 01:18:07 +02:00
fgsfds 9433dc7769 port: make it not crash on the intro sequence and render SOME geometry 2023-08-01 23:38:06 +02:00
fgsfds f91401cb95 port: make the legal screen render correctly
also, total errno death in the same commit because I am dumb
2023-07-30 21:24:39 +02:00
fgsfds da94644c38 port: make it link and load
nothing happens after loading though
2023-07-29 23:21:35 +02:00
Ryan Dwyer cef885db72 Replace a heap of literals, mostly in sound code 2023-07-07 22:10:48 +10:00
Ryan Dwyer 3b4451a2d1 Name more pak symbols 2023-06-25 22:33:57 +10:00
Ryan Dwyer 83e8265d5b Introduce RoomNum typedef 2023-06-20 19:14:13 +10:00
Ryan Dwyer c55f9c805c Decompile viUpdateMode 2023-06-18 19:43:27 +10:00
Ryan Dwyer a53320f35a ntsc-beta: Decompile mainInit 2023-06-18 10:28:15 +10:00
Ryan Dwyer 38c478259f Name and document pathfinding functions 2023-06-13 21:44:29 +10:00
Ryan Dwyer b97228e682 Fix beta builds when DEBUG is not defined 2023-06-03 12:43:56 +10:00
Ryan Dwyer 1df5e4dc51 Document propsnd functions 2023-06-03 11:17:22 +10:00
Ryan Dwyer 2e386f7a34 Use ARRAYCOUNT in many more places 2023-05-28 00:48:58 +10:00
Ryan Dwyer 5255f7c346 Use Vtx/Col instead of struct gfxvtx, struct colour and u32 2023-05-27 13:22:14 +10:00
Ryan Dwyer d5a21a8459 Replace gDPSetVerticeArray with gSPVertex, rename gDPSetColorArray to gSPColor and rename gDPTri4 to gSPTri4 2023-05-27 10:27:15 +10:00
Ryan Dwyer a8d92b1845 Replace calls to SetCombineLERP with custom modes 2023-05-24 18:24:28 +10:00
Ryan Dwyer 92075c6fe7 Name almost all BG symbols 2023-05-23 19:37:20 +10:00