Commit Graph
7593 Commits
Author SHA1 Message Date
Raf 2fd1c49ef5 Update c-cpp.yml 2024-08-10 01:14:06 +08:00
Raf 22ad5a44db Merge branch 'port-x64' of https://github.com/rafccq/perfect_dark into port-x64 2024-08-09 23:21:57 +08:00
Raf e77b3172ed portx64: a bunch of gcc14 fixes
portx64: fixed pal

Update c-cpp.yml

portx64: fixed linux build

portx64: fixed linux build

ops

portx64: fixed linux build, one more time

portx64: fixed linux build, one more time
2024-08-09 22:37:23 +08:00
Raf a721349cff portx64: fixed linux build, one more time 2024-08-09 21:55:39 +08:00
Raf 40cc42a941 portx64: fixed linux build, one more time 2024-08-09 21:49:10 +08:00
Raf cec92dbcb6 portx64: fixed linux build
ops
2024-08-09 05:07:09 +08:00
Raf 2c4d3e7768 portx64: fixed linux build 2024-08-09 05:02:27 +08:00
Raf e09aebebe7 Update c-cpp.yml 2024-08-09 04:45:12 +08:00
Raf a5d9f02184 portx64: fixed pal 2024-08-09 04:22:57 +08:00
Raf d2dd109a05 portx64: a bunch of gcc14 fixes 2024-08-09 03:57:01 +08:00
Raf 01cbcd99cb portx64: fixed a bunch of instances of Wincompatible-pointer-types + filesetup.c: use ALIGN macro 2024-08-09 02:31:10 +08:00
Raf a9e82658fd portx64: a couple things breaking the build in github - actual fix, plus renamed more functions in filebg.c 2024-08-09 01:21:28 +08:00
Raf 5bee1b0cce portx64: a couple things breaking the build in github 2024-08-09 00:50:21 +08:00
Raf a11abc0511 portx64: forgot to commit the removal of pdextract files 2024-08-09 00:47:55 +08:00
Raf c36b6b286d Update c-cpp.yml 2024-08-09 00:36:42 +08:00
Raf 18fe7fd797 Update c-cpp.yml 2024-08-09 00:23:03 +08:00
Raf d6d4bc2c14 Update c-cpp.yml 2024-08-08 23:55:26 +08:00
Raf c519997b33 portx64: moved pdextract code to src/preprocess, renamed files and function names to follow the port standard 2024-08-08 22:00:08 +08:00
Raf 4d60c93beb portx64: romdata: proper estimated size for setup files, renamed getEstimatedFileSize function 2024-08-08 20:54:59 +08:00
Raf b44dbb16b5 Merge remote-tracking branch 'fgs/port' into port-x64 2024-08-08 17:17:20 +08:00
Raf 8b1e81f32a portx64: pd-extract,preprocess: renamed "_x64" functions, removed now unused preprocess functions, increased snd heap size (x86) 2024-08-08 17:15:33 +08:00
Raf 9e34f80a2c portx64: pd-extract audio: check for repeated pointers before converting 2024-08-08 04:13:08 +08:00
Raf c1c71ea21d portx64: pd-extract models: tons of fixes: data alignments, stargunfire, preprocess textures 2024-08-08 04:01:11 +08:00
fgsfds bdbf0ab789 Merge pull request #484 from MaikelChan/three_point_2
Three point mode and shader fixes
2024-08-06 16:46:35 +02:00
fgsfds ca76416e1c Merge pull request #487 from MaikelChan/mp-viewports
Fixed viewport calculations for models in menus, and other menu fixes
2024-08-06 16:46:19 +02:00
fgsfds b534a42685 Merge pull request #488 from MaikelChan/training-saving
Save data after successfully completing training mission
2024-08-06 16:44:15 +02:00
MaikelChan 6b71e622c7 Save data after successfully completing a mission in device / holo training. 2024-08-06 15:35:26 +02:00
MaikelChan 48c294fc24 Recalculate model position in character profile menu every tick, so it adjusts when resizing the window. 2024-08-06 14:21:36 +02:00
MaikelChan f0fe7f41f1 Forgot to remove something from previous commit. 2024-08-06 14:13:17 +02:00
MaikelChan 2844930a21 Recalculate model position in device training menu every tick, so it adjusts when resizing the window. 2024-08-06 14:10:43 +02:00
MaikelChan d36c55d048 - Fixed model position in device training menu. 2024-08-06 14:04:02 +02:00
MaikelChan f855dc32f1 Apply a small offset to the arrows in character selection so they don't get cut off by the scissor. 2024-08-06 13:17:43 +02:00
MaikelChan 08e2b49e88 Fixed viewport calculations of the character selection UIs from multiplayer. 2024-08-06 12:43:45 +02:00
MaikelChan 9cd978a7a9 Removed more APPLE checks. 2024-08-05 19:11:33 +02:00
MaikelChan a60880ef80 Three point and shader improvements
- Fixed blurry menu background being unfiltered when three point is enabled.
- Some shader code refactor to reduce the amount of __APPLE__ defines: use the SAMPLE_TEX macro to sample textures.
- Detach shaders before deleting them.
2024-08-05 17:09:00 +02:00
MaikelChan a4b5b110ec Don't perform a filter mode change if the new mode is the same as the previous one. 2024-08-05 16:33:55 +02:00
fgsfds 897020b3fd port: clean up depth_zfar remnants 2024-08-05 11:42:21 +02:00
fgsfds e85fdb3b9b port: exclude threepoint-related shader code when it's not enabled 2024-08-05 11:41:45 +02:00
fgsfds e3e72617a1 Merge pull request #483 from MaikelChan/three_point
Improvements to three point filtering
2024-08-05 10:38:15 +02:00
fgsfds bc365650ce Merge pull request #482 from MaikelChan/depth_clear
Implemented depth clear, and disabled some depth range functionality
2024-08-05 10:33:15 +02:00
MaikelChan 6fa78556f4 Implemented texture filtering setting with a dropdown showing all three options, and three point can be changed in real time. 2024-08-05 04:15:30 +02:00
MaikelChan 5fdeff6a82 Disabled depth range functionality. Doesn't seem needed anymore. 2024-08-04 22:10:46 +02:00
Raf 3573906eef portx64: pd-extract setup: fixed doorscale obj 2024-08-04 22:30:49 +08:00
Raf e36df05a4f portx64: pd-extract: renamed fin_marker 2024-08-04 22:29:13 +08:00
MaikelChan 673ba52cbd Not necessary to change depth range of bullet casings anymore. 2024-08-04 13:21:40 +02:00
MaikelChan 0ea8872471 Perform a depth only clear right before rendering the gun. 2024-08-04 13:14:03 +02:00
Raf 40273bdba1 portx64: romdata: check for PLATFORM_64BIT inside romdataGetEstimatedFileSize() 2024-08-04 18:37:01 +08:00
Raf e8006f3446 portx64: pd-extract util gbi: fixed gdl conversion so it works on x86
it works but is still a bit messy, may rewrite it later
2024-08-04 18:34:04 +08:00
Raf 373f08ca3e portx64: pd-extract setups: a few bug fixes and changed how lists are copied
- moved ptrmarkers out of ext_file_bg to common
- function to get ailist length
2024-08-04 18:26:09 +08:00
Raf 844d6c7ec8 portx64: pd-extract setups: a few bug fixes and changed how lists are copied 2024-08-04 18:19:41 +08:00