Commit Graph
7032 Commits
Author SHA1 Message Date
Raf 373f08ca3e portx64: pd-extract setups: a few bug fixes and changed how lists are copied
- moved ptrmarkers out of ext_file_bg to common
- function to get ailist length
2024-08-04 18:26:09 +08:00
Raf 5beef0916b portx64: warn if memory pool is full 2024-08-02 17:47:35 +08:00
Raf 288a007202 portx64: bug fix: mp3 code accessing out of bounds memory: increased alloc/audio heap size 2024-08-02 17:43:05 +08:00
Raf 50b912db98 portx64: bug fix: weatherResetRooms accessing invalid memory when returning to STAGE_TITLE 2024-08-02 17:37:33 +08:00
Raf 71dc521baa portx64: menu bug fix: code intermingling handlerdata_dropdown and handlerdata_list values 2024-08-02 17:36:49 +08:00
Raf 5795634b9c portx64: files/romdata: getEstimatedFileSize() so we can preallocate enough memory for files in x64 2024-08-02 17:32:33 +08:00
Raf 06c01208d3 portx64: integrate pd-extract functions with romdata 2024-08-02 16:43:21 +08:00
Raf 86649345cd portx64: undo this nonsense 2024-07-30 17:56:40 +08:00
Raf ef4b60d384 portx64: audio system changes 2024-07-30 16:57:17 +08:00
Raf 8a94af6a1c portx64: and more s32 -> uintptr_t 2024-07-30 16:46:02 +08:00
Raf 00c990eded portx64: lots of adjustments in memory allocations/data sizes/offsets etc 2024-07-23 01:52:35 +08:00
Raf b0e6e8f24f portx64: lots more u32 -> uintptr_t 2024-07-11 19:43:01 +08:00
Raf 4dbbcbeb58 portx64: changed pointers stored in u32 to uintptr_t
- adjusted hardcoded mask/hardcoded offsets used in memory operations (modelasm_c.c)
- makefile: enabled x64 support and added lib dependency
- title: increase alloc size
- tex: adjustment to calculations involving GDL sizes
2024-07-06 01:16:39 +08:00
Raf 8c8109e8cd Merge branch 'fgs-port' into port-x64 2024-06-02 20:48:29 +08:00
fgsfds b523b1e076 port: fix mouse controls in combat sim keyboard 2024-05-31 11:23:48 +02:00
fgsfds 07e6fdc1e0 port: add mouse lock mode option 2024-05-31 10:54:33 +02:00
Raf 7c6508af28 Merge branch 'fgs-port' into port-x64
# Conflicts:
#	Makefile.port
2024-05-26 15:57:03 +08:00
fgsfds de3b8ff548 port: revert multithreaded audio experiments
until I can figure out how to fix all the funny concurrency issues that cropped up
2024-05-19 19:44:34 +02:00
fgsfds dce96a4a3d port: add separate extra buttons for accept/cancel 2024-05-18 19:32:34 +02:00
fgsfds 08b4d780b7 port: temporary fix for the UI back button 2024-05-18 19:18:27 +02:00
fgsfds bc5911bfba port: formatting 2024-05-18 19:05:47 +02:00
fgsfds ada20c526a port: clean up previous commit 2024-05-18 19:00:40 +02:00
fgsfds 4c552a42f2 port: experimental multithreaded audio 2024-05-18 18:53:12 +02:00
fgsfds e8e513fecb port: possible fix for #401 2024-05-15 14:11:24 +02:00
fgsfds 4601a9c318 port: only respect friendly fire setting in team games 2024-05-15 13:39:12 +02:00
fgsfds 5c7d4ecf52 port: give correct ammo to bots when spawning armed; give at least one round when spawning armed 2024-05-15 12:29:39 +02:00
fgsfds 9edfd667b7 port: give start with weapon a better short name 2024-05-15 12:13:35 +02:00
fgsfds f3757e75e9 port: don't crash when spawn with weapon is on and that weapon is a shield 2024-05-15 12:10:17 +02:00
fgsfds a6e7d503e6 port: add mouse controls to sliders 2024-05-14 23:16:36 +02:00
fgsfds da8b9be09d port: completely disable back on WPNBACK if using mouse navigation 2024-05-14 22:59:20 +02:00
fgsfds 2ba192d411 port: make menu mouse flag global 2024-05-14 22:53:02 +02:00
fgsfds 548e2c1f0b port: only navigate with mouse if it's enabled in the dialog 2024-05-14 21:06:16 +02:00
fgsfds 85872d7e71 port: add mouse controls to virtual keyboard 2024-05-14 20:58:51 +02:00
fgsfds a83e0aa407 port: add mouse control to menus; mouse now unlocks when you pause 2024-05-14 20:28:59 +02:00
fgsfds 3199f99fbd Merge branch 'port' into port-friendly-fire 2024-05-14 11:32:21 +02:00
fgsfds 4e7e61c207 Merge branch 'port' into port-autorandom 2024-05-14 11:20:29 +02:00
fgsfds 70b02da163 port: fix long option names and whitespace 2024-05-14 11:12:49 +02:00
fgsfds 1a3f36f626 Merge pull request #420 from throwaway29292/port
Add an option in Combat Simulator to disable the blur effect from melee damage
2024-05-14 11:02:28 +02:00
fgsfds d8a26fa221 port: clean up whitespace 2024-05-14 10:56:50 +02:00
fgsfds 28d6c5b827 Merge pull request #426 from throwaway29292/dualwieldallguns
Add a cheat to allow dual-wielding all weapons
2024-05-14 10:35:57 +02:00
fgsfds fef8985b6b port: fix whitespace and scope in bgunConsiderToggleGunFunction 2024-05-14 10:34:16 +02:00
fgsfds fd8718f7b1 Merge pull request #416 from NeonNyan/fix-rcp120alt
fix for rcp120 alt button behavior
2024-05-14 10:25:21 +02:00
fgsfds f86746364f port: no need to explicitly disable player collision when tracing light glares 2024-05-12 17:12:37 +02:00
fgsfds 536c766793 port: more gfx_pc cleanup 2024-05-12 17:09:50 +02:00
fgsfds ce6424117e port: re-disable glare calculation in multiplayer
they don't render anyway
2024-05-12 16:31:45 +02:00
fgsfds 15c0327592 port: better light glare hit detection 2024-05-12 16:22:34 +02:00
fgsfds 27faaecda2 gcc14 fixes 2024-05-11 14:13:51 +02:00
Not actually throwaway 798fbf7b90 Add a cheat to allow dual-wielding all guns. The cheat's name is "Gameplay/(Two-Handed)" 2024-05-01 17:55:22 +02:00
Not actually throwaway 5b1d03cbbb Add an option in Combat Simulator to disable the blur effect from melee damage
This effect might be annoyning or eye straining for some people so i believe it's a good idea to implement this option. There is still some free space in the MP Options bitfield for future expansion.
2024-04-24 22:54:15 +02:00
Catherine Reprobate 68aee1d2f2 fix for rcp120 alt button behavior 2024-04-14 14:49:32 -07:00