fgsfds
d9037ba1da
Merge branch 'port' into port-debugger
2024-05-14 20:35:46 +02:00
fgsfds
a83e0aa407
port: add mouse control to menus; mouse now unlocks when you pause
2024-05-14 20:28:59 +02:00
fgsfds
4e0025a847
Merge branch 'port' into port-debugger
2024-05-14 10:15:49 +02:00
fgsfds
197208b951
port: add detail textures toggle
2024-05-14 10:13:50 +02:00
fgsfds
242a89a622
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-03-09 17:40:37 +01:00
fgsfds
4baae8de0b
port: add extra sleep calls to busy loops; separate sleep into system.c
2024-03-09 17:39:41 +01:00
fgsfds
d11b5705a2
port: add missing configRegisterUInt decl
2024-03-09 17:03:06 +01:00
fgsfds
11fd86002b
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2024-02-12 16:38:09 +01:00
fgsfds
6bd3597ff6
port: fix optionsmenu.c warnings
2024-01-07 18:40:32 +01:00
fgsfds
8645d0a82a
port: don't use the existing log system in crashlog in case it crashes
2024-01-07 17:07:12 +01:00
fgsfds
b1b17e21c1
port: write crash info to log file even without --log
2024-01-07 15:40:30 +01:00
fgsfds
aeb6851606
port: change FPS hard cap to 240 on NTSC, 200 on PAL
2023-12-06 17:16:34 +01:00
fgsfds
7647062619
port: hard cap FPS to 200 for now
2023-12-06 17:11:21 +01:00
fgsfds
63046b4a00
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2023-11-27 09:54:47 +01:00
fgsfds
116dc7e8b6
port: allow assigning controllers manually
2023-11-27 00:57:52 +01:00
fgsfds
8ca7f79c1e
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2023-11-26 19:26:54 +01:00
fgsfds
5d7b7adb57
port: expose FirstGamepadNum as checkbox in ext options menu
2023-11-26 19:26:07 +01:00
fgsfds
d3a2ed216a
port: add a second set of default bindings for N64 controls
2023-11-26 18:40:06 +01:00
fgsfds
df2ba8ec7d
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2023-11-12 15:07:13 +01:00
fgsfds
d75adeb0c8
port: per-player settings
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NOTE: this will reset big parts of your config
2023-11-04 02:08:45 +01:00
fgsfds
fbae610a3b
port: rework config system a bit
2023-11-04 02:08:44 +01:00
fgsfds
a802d2db06
port: allow pressing DEL to delete the binding
2023-11-01 17:46:24 +01:00
SilentException
83d22c3b70
Allow mouse input by default
2023-11-01 04:23:34 +01:00
fgsfds
c8db5fa106
port: add keybind menu
2023-10-28 18:17:35 +02:00
fgsfds
cea9527936
port: add controller axis settings
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also make sliders look nicer and save some input settings on quit
2023-10-28 14:36:00 +02:00
fgsfds
015817f204
port: add extended options menu
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as well as support for string literals in the menu system
2023-10-28 05:33:09 +02:00
fgsfds
10baed1ee1
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
2023-10-22 15:25:42 +02:00
fgsfds
f638d49693
port: fit the CK_ enum back into 32 bits
2023-10-22 14:45:58 +02:00
fgsfds
e2b1cdce86
Merge pull request #196 from NeonNyan/1.2_analog
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1.2 + 1 Analog Controls
2023-10-22 13:29:42 +02:00
fgsfds
b8e6e19ef5
port: allow running without a crash handler
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--no-crash-handler
2023-10-19 12:30:50 +02:00
Catherine Reprobate
80d787caf9
Support for two-sticks, one controller
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port: implements analog movement for pc controllers
port: Implement menu movement with the C stick
port: Implement analog leaning
port: Implement 1.2 + 1 analog zooming
port: pd input lib now handles 32 buttons
port: modern crouch implementation
port: implement analog slayer airbraking
port: xbla farsight strafing
Map crouch buttons
- map cycle crouch to L3
- sensible 1964-style crouch bindings
2023-10-17 18:28:18 -07:00
fgsfds
ac46cf80aa
Merge branch 'port' into port-debugger
2023-10-16 23:20:03 +02:00
fgsfds
dbebe7e626
port: fix new fb effects when MSAA is on
2023-10-16 23:06:00 +02:00
fgsfds
b78a5ee064
port: implement motion blur and zoom blur
2023-10-16 22:07:41 +02:00
fgsfds
b74bc59164
port: debugger: add on-screen info and some chr manipulation
2023-10-09 12:25:57 +02:00
fgsfds
4085ae5806
port: debugger: add janky imgui debugger
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maybe it'll help figuring out some of the gameplay bugs
2023-10-09 01:35:36 +02:00
fgsfds
9a7e9c9ee3
port: small fixes for previous commit
2023-09-30 14:05:53 +02:00
fgsfds
466c77362e
port: mod: add support for sequence replacements
2023-09-28 00:55:14 +02:00
fgsfds
8a342a0698
port: mod: add a dumb replacement system for individual textures and animations
2023-09-27 23:42:47 +02:00
fgsfds
d98575d77b
port: add basic mod directory support with config files for custom stages
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select mod directory with --moddir whatever
these should contain a modconfig.txt that can specify replacements for some stage table fields, etc
2023-09-26 23:05:07 +02:00
fgsfds
6a1b0a474c
port: allow specifying path to eeprom file
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--eeprom-file file.bin
2023-09-14 21:35:05 +02:00
fgsfds
53e881b75e
port: support loading/saving from/to a directory in HOME or APPDATA
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~/.local/share/perfectdark on Linux
AppData/Roaming/perfectdark on Windows
on Windows if the game has write access to the working directory it will save there by default, otherwise it will save to AppData
on Linux the game will save to the working directory if there is already a config there, otherwise it will save to ~
additionally the ROM/data files will be loaded from wherever they're found, working directory taking priority
2023-09-13 20:36:42 +02:00
fgsfds
c10050a14c
port: jpn-final: possibly fix japanese characters
2023-09-11 18:32:09 +02:00
fgsfds
840a2e73a5
port: implement screen shake
2023-09-03 19:12:29 +02:00
fgsfds
07c3a513ef
port: generalize the texture font filter a bit
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now called TextureFilter2D; although for now I couldn't find anything other than fonts to use it on
2023-09-03 00:36:27 +02:00
fgsfds
18b467a4d8
Merge pull request #127 from Phnod/font-filtering
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port: add a config option to disable texture filtering on fonts
2023-09-03 00:22:06 +02:00
fgsfds
701193e71a
port: add crash handler
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you probably won't get symbol names, but you can still use addr2line
2023-09-01 22:42:44 +02:00
Phnod
9eb3ffcc30
port: add a config option to disable texture filtering on fonts
2023-09-01 00:02:47 -04:00
fgsfds
b6a3aef345
port: add logging and some command line args
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--log: logs messages to pd.log
--boot-stage N: sets initial stage number to N (MP stages will crash or hang if booted like this)
--no-sound: disable sound
--rom-file S: set ROM filename
2023-08-31 12:54:18 +02:00
fgsfds
c3b4d59168
port: add 1964GEPD-like mouse aim mode
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you can switch to the old variant by setting Game.MouseAimMode to 1 in pd.ini
2023-08-30 15:28:33 +02:00