fgsfds
618a1f3386
port: set g_MaxExplosions to 6 by default
2025-06-14 09:59:19 +02:00
fgsfds
4bd6dd8617
Merge pull request #597 from rafccq/port-no-doors
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"No Doors" option in multiplayer
2025-06-11 12:40:33 +02:00
fgsfds
eabd7a438f
Merge pull request #623 from rafccq/port-max-explosions
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Maximum number of explosions now can be changed from the .ini file
2025-06-11 12:23:31 +02:00
fgsfds
e8a69f39db
port: fix deformation-related vertex explosions on 64-bit
2025-06-06 11:18:50 +02:00
fgsfds
38cb1557d0
cmake: enable compile_commands.json
2025-06-06 11:04:40 +02:00
Raf
97444de634
Merge branch 'fgs-port' into port-max-explosions
2025-06-04 01:21:03 -03:00
fgsfds
d9185982f8
port: fix sun glare
2025-06-02 23:07:35 +02:00
fgsfds
790374e95f
port: fix whitespace in input.c
2025-06-01 10:27:16 +02:00
fgsfds
9c98fe7976
port: fix inputMouseGetAbsScaledDelta
2025-06-01 10:23:56 +02:00
fgsfds
9bffab7e3e
port: do not read past the end of EEPROM when scanning for headers
2025-05-31 13:24:13 +02:00
Raf
8037431686
port: moved the max explosions config to the .ini file
2025-05-30 01:25:18 -03:00
fgsfds
a040b29d40
Merge pull request #621 from rafccq/port-enh-mpsetupfile
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port-mp-setups: a bunch of bug fixes
2025-05-29 21:10:35 +02:00
Raf
5a3d45de65
port-mp-setups: spaces -> tabs (2)
2025-05-29 16:08:41 -03:00
Raf
5a90152991
port-mp-setups: spaces -> tabs (2)
2025-05-29 16:08:09 -03:00
Raf
8891bbf7ec
port-mp-setups: spaces -> tabs
2025-05-29 16:05:25 -03:00
Raf
abf2ae8115
Merge branch 'port-enh-mpsetupfile' of https://github.com/rafccq/perfect_dark into port-enh-mpsetupfile
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# Conflicts:
# src/game/filemgr.c
2025-05-29 15:33:58 -03:00
Raf
20bd9ddcbb
port-mp-setups: a bunch of bug fixes
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- only load the MP setup file when loading the agent, instead of when entering CS
- "clear default" was cause the game setup to become invalid upon re-entering it
- all challenges were showing the same text
2025-05-29 15:33:32 -03:00
Raf
1d7dd064fe
port-mp-setups: a bunch of bug fixes
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- only load the MP setup file when loading the agent, instead of when entering CS
- "clear default" was cause the game setup to become invalid upon re-entering it
- all challenges were showing the same text
2025-05-29 15:31:19 -03:00
fgsfds
629dbfe924
Merge pull request #613 from AL2009man/FOV-MouseSen-fix
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Camera Sensitivity no longer tied to FOV Slider
2025-05-29 20:01:32 +02:00
fgsfds
f72f93a270
Merge pull request #619 from AL2009man/PerfectQuakeDark2
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Mouse Sensitivty cap increased to 30.00
2025-05-29 20:00:14 +02:00
AL2009man
57eead9078
cleaned up MouseGetScaledDelta and AbsScaledDelta
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To prepare for the revised MouseScaledDelta: the current setup has been simplified for easier code reading
2025-05-29 00:07:33 -04:00
AL2009man
094d80a5cf
fixed MouseSpeedX/Y config file number limit
2025-05-28 23:10:41 -04:00
AL2009man
11bf7aa638
Increased Mouse sensitivity to 30.00
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this wil be more in line with id Tech's max mouse sens, which is also 30.00
2025-05-28 22:32:41 -04:00
Raf
79a47809da
port-no-doors: another code quality improvement
2025-05-28 21:08:17 -03:00
Raf
33aa747386
port: enabled colors in the cmake build output
2025-05-28 21:00:16 -03:00
Raf
a70868fba0
port-no-doors: moved new MP options to a new menu
2025-05-28 20:59:36 -03:00
Raf
c866940873
port-no-doors: a couple code quality improvements
2025-05-28 20:57:21 -03:00
Raf
0973f70301
port-no-doors: reverted the menu changes
2025-05-28 20:55:01 -03:00
Raf
54b62c044f
Merge branch 'port' into port-no-doors
2025-05-28 20:43:58 -03:00
fgsfds
d5b4e0916c
Merge pull request #618 from cylonicboom/pr/discover-dialogisopen
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refactor(menu): rename unk5d5_06 and sp344 for clarity
2025-05-25 00:39:20 +02:00
Catherine Reprobate
45f25c704a
refactor(menu): rename unk5d5_06 and sp344 for clarity
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Backport from Friends of Joanna: renamed the bool member `unk5d5_06` in
the `menudata` struct to `isdialogopen` to clarify its purpose as a
dialog state flag. Also renamed the local bool variable `sp344` in
`menutick.c` to `isdialogopen` to reflect its relation to the struct
member. Updated all references for consistency and improved readability.
2025-05-24 13:38:43 -07:00
AL2009man
d8aefc33fc
fixed Sniper Rilfle zoom when using FOV higher than 60%
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Removing the scaling entirely beraks Sniper Rifle zoom. So: we're switching back to FOV Scaling, but now it'll be based on `PLAYER_DEFAULT_FOV` instead of `60.0f`. This now ensures tha
2025-05-16 19:26:46 -04:00
AL2009man
cdd116830d
fixed tmp spacing
2025-05-16 00:50:57 -04:00
AL2009man
11d02dd8f2
last attempt on whitespace fix
2025-05-16 00:46:08 -04:00
AL2009man
73631e8d5f
attempted whitespace fix 1
2025-05-16 00:42:34 -04:00
AL2009man
a1136f4d61
fixed Mouse Sensitivity affecting FOV Slider
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Your mouse sens scale should now behave exactly the same, regardless of FOV Slider
2025-05-16 00:36:17 -04:00
fgsfds
8bfaaf63ed
Merge pull request #610 from joshuarwood/documented_zbuffer
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Updated variable and function names for artifact handling
2025-05-12 16:43:07 +02:00
joshuarwood
2d59929261
syncing moved files
2025-05-11 12:23:32 -05:00
joshuarwood
86e6e54792
return ifdef to original position following the debugging tests
2025-05-11 12:22:01 -05:00
joshuarwood
f12ae756ef
rename game_13c510 files to artifact
2025-05-11 12:17:38 -05:00
joshuarwood
062de5bb7b
clear up debugging statements
2025-05-11 11:59:11 -05:00
joshuarwood
400865ec25
added debugging to pin point seg fault
2025-05-03 20:17:29 -05:00
joshuarwood
0d6c557982
updated variable names to match Ryan Dwyer's work clarifying the zbuffer behavior
2025-05-03 19:57:52 -05:00
joshuarwood
75e34ace8c
added Ryan Dwyer's comment describing how artifact handling behaves
2025-05-03 16:06:10 -05:00
joshuarwood
a2428aac1e
working to document format used for 16 bit depth integers
2025-05-02 11:53:02 -05:00
fgsfds
816d83a0b5
Merge pull request #605 from cylonicboom/pr/rename-unk008
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rename `struct menudata.unk008|unk00c` properties
2025-04-28 09:23:05 +02:00
Catherine Reprobate
039eb8b562
rename struct menudata.unk00c-> prevmenudata
2025-04-27 16:01:10 -07:00
Catherine Reprobate
872aa3a4a4
rename struct menudata.unk008 -> prevmenuroot
2025-04-27 15:52:58 -07:00
fgsfds
4b8e1d52b5
port: move menuAlt functions to menu.c and make them global
2025-04-27 15:54:39 +02:00
fgsfds
f96a03e60f
port: clean up previous PR
2025-04-27 15:34:25 +02:00