Raf
63c456a233
port-64: first changes, able to build
2024-01-27 18:25:55 +08:00
fgsfds
474a6df3d4
port: add spawn with weapon mp option
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unfortunately it does not fit in the save buffer and won't save
2024-01-16 01:56:30 +01:00
fgsfds
9cde121b52
port: don't call rumble function if rumble strength is 0
2024-01-15 12:58:00 +01:00
fgsfds
e53f26f3eb
port: fix #347
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patch submitted by Ryan Dwyer
The patch allows all humans/bots to be selected regardless of team. It also adds a check to make sure a bot is not given a command to attack itself.
2024-01-15 09:47:52 +01:00
fgsfds
81313f0c4e
port: ifdef around sight scale changes
2024-01-14 21:21:19 +01:00
fgsfds
cf5588478b
Merge pull request #332 from Calinou/add-crosshair-size-option
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Add a crosshair size option
2024-01-14 21:21:03 +01:00
fgsfds
d9cb850848
Merge pull request #333 from AXDOOMER/port
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Always use high detail weapon models
2024-01-14 21:20:36 +01:00
fgsfds
b9db86f89b
port: add command line parameter to select player file
2024-01-07 22:05:31 +01:00
fgsfds
6bd3597ff6
port: fix optionsmenu.c warnings
2024-01-07 18:40:32 +01:00
fgsfds
8645d0a82a
port: don't use the existing log system in crashlog in case it crashes
2024-01-07 17:07:12 +01:00
fgsfds
ba52580e0c
port: display module offsets in the windows crashlog
2024-01-07 16:43:20 +01:00
fgsfds
d1d288b96a
port: don't use cv2pdb by default if it exists
2024-01-07 16:43:02 +01:00
fgsfds
06f2283180
port: use cv2pdb on windows executables if present
2024-01-07 16:09:04 +01:00
fgsfds
b1b17e21c1
port: write crash info to log file even without --log
2024-01-07 15:40:30 +01:00
fgsfds
c487e423b1
port: fix blur-related crash on Intel GPUs
2024-01-03 21:55:07 +01:00
fgsfds
49f607dd79
port: fix pal and jpn builds
2023-12-30 12:19:36 +01:00
fgsfds
787758c038
port: log branch name
2023-12-28 21:48:05 +01:00
fgsfds
3c62a967a2
port: display branch name in legal screen
2023-12-26 22:58:08 +01:00
fgsfds
f2a2458795
port: fix typo
2023-12-22 12:33:34 +01:00
fgsfds
a7ab358b43
port: simplify sight color code a bit
2023-12-22 12:32:13 +01:00
fgsfds
a82ac025da
Merge pull request #300 from Bobbar/port_crosshair_alpha
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Crosshair Alpha Proof of Concept
2023-12-22 12:25:36 +01:00
fgsfds
461bf8d49b
Merge pull request #314 from kronflux/port
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port: add "Skedar Leader" track to Soundtrack menu
2023-12-22 12:24:46 +01:00
Richard M
db1d00a9b0
port: add "Skedar Leader" track
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Add the "Skedar Leader" track to the Combat Simulator Soundtrack selection menu as "Skedar Warrior" as we do not currently have the ability to use the official track name
2023-12-17 11:50:16 -07:00
fgsfds
92c66c93dc
port: correct HUD aspect in horizontal 2-player splitscreen too
2023-12-17 12:52:11 +01:00
fgsfds
94df3fc58c
Merge pull request #309 from djdv/feat/win-max
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port: add maximize window option to extended menu
2023-12-17 12:30:25 +01:00
fgsfds
f2545b4e53
port: fix GE muzzleflashes on single-shot guns
2023-12-17 12:28:47 +01:00
Dominic Della Valle
0221839699
port: add maximize window option to extended menu
2023-12-16 11:56:39 -05:00
Bobby Lovell
1698f53728
Update main.c to use new UInt config for crosshair color
2023-12-16 10:20:32 -05:00
Bobby Lovell
7ac734fc81
Merge branch 'fgsfdsfgs:port' into port_crosshair_alpha
2023-12-16 10:18:34 -05:00
fgsfds
28218b26c2
port: add setting for GE muzzle flashes and disable it by default
2023-12-16 15:22:23 +01:00
fgsfds
4233e5e066
Merge pull request #293 from Nyxem64/muzzleflash
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GE Muzzle flash addition
2023-12-16 15:08:22 +01:00
fgsfds
cdd7d6edac
port: use strto* when parsing config instead of ato*
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allows hex values
2023-12-16 15:08:14 +01:00
fgsfds
581c63fc27
Merge pull request #308 from djdv/feat/win-max
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port: add start window maximized flag to config
2023-12-16 15:03:04 +01:00
fgsfds
dee7ab7b54
Merge pull request #306 from Bobbar/port_u32_config_support
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Add config support for unsigned integers.
2023-12-16 15:02:37 +01:00
Dominic Della Valle
8c509db888
port: add start window maximized flag to config
2023-12-16 07:04:52 -05:00
Bobby Lovell
5aa799718a
Add support for unsigned integers.
2023-12-15 10:17:15 -05:00
Bobby Lovell
880a7a0971
Add back line inadvertently removed in 342e186f79
2023-12-15 08:10:31 -05:00
Bobby Lovell
e84d83e404
Add missing ndef.
2023-12-14 16:08:53 -05:00
Bobby Lovell
79fb976bcf
Implement a simple colored box menu item type and use that for the preview.
2023-12-14 16:03:29 -05:00
Bobby Lovell
519bd95a75
Center preview text.
2023-12-14 14:49:13 -05:00
Bobby Lovell
8421140e3f
Remove comment.
2023-12-14 10:31:47 -05:00
Bobby Lovell
894ea53b29
Spell out colors...
2023-12-14 10:18:43 -05:00
Bobby Lovell
fb05725c34
- Implement RGBA.
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- Add preview label.
2023-12-14 10:13:27 -05:00
Bobby Lovell
2a6625278a
- Fix RGB defines
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- Just store the colour and parse RGBA values when modifying.
2023-12-13 13:48:06 -05:00
Bobby Lovell
342e186f79
Add option to change crosshair alpha, and could provide fully custom colors. Proof of concept.
2023-12-13 13:06:48 -05:00
J
cabd40f898
GE Muzzle flash addition
2023-12-11 00:49:09 +00:00
fgsfds
0a7faf2409
port: add file patching system; add patch for #286
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patch submitted by Ryan Dwyer
2023-12-07 17:20:34 +01:00
fgsfds
03324c0823
port: use correct aspect instead of 4:3 when scaling crosshair
2023-12-07 16:46:32 +01:00
fgsfds
aeb6851606
port: change FPS hard cap to 240 on NTSC, 200 on PAL
2023-12-06 17:16:34 +01:00
fgsfds
26da2aa5e6
Update README.md
2023-12-06 17:12:13 +01:00