fgsfds
b97eaa9e12
port: simplify night vision check for prop flickering fix
2024-11-22 10:40:20 +01:00
fgsfds
3cadaecf96
Merge pull request #525 from cylonicboom/fix-mp-nvg
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Fixes MP NVG flashing bug
2024-11-22 10:28:18 +01:00
fgsfds
4bc1a16d36
build: osx: set RPATH to executable path
2024-11-21 19:31:14 +01:00
fgsfds
bc1f1c26db
ci: osx: build with CMAKE_MACOSX_RPATH enabled
2024-11-20 13:59:06 +01:00
fgsfds
d2d35263a4
port: sanitize controller names
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because apparently some of them can't fucking resist putting a funny R or TM in there
2024-11-20 13:00:41 +01:00
fgsfds
ba1b6c3232
port: turns out depth_clamp is in core GL since 3.2
2024-11-20 12:51:35 +01:00
fgsfds
3c020cad84
port: detect gl core and GLES3 at runtime; add hacks to make it work properly
2024-11-20 12:07:18 +01:00
fgsfds
140f6f24e8
ci: actually update osx builds to releases
2024-11-19 18:17:16 +01:00
fgsfds
c7895d937f
tools: fix the python warning about the \h
2024-11-19 18:15:05 +01:00
fgsfds
9f43c906db
ci: osx: don't install packages already in runner; enable releases and port-net
2024-11-19 18:08:41 +01:00
fgsfds
31dbb5e7c6
ci: osx: actually install SDL2
2024-11-19 18:02:03 +01:00
fgsfds
7d8e755fc7
ci: forgor to checkout source
2024-11-19 17:58:21 +01:00
fgsfds
103fb0e0e9
ci: what the fuck?
2024-11-19 17:56:48 +01:00
fgsfds
b220d73f2c
ci: add osx autobuilds
2024-11-19 17:50:10 +01:00
fgsfds
efda5a5f44
port: also try GL4.1 core; a little bit of cleanup
2024-11-19 17:37:19 +01:00
fgsfds
41d5630eec
Merge pull request #534 from cylonicboom/port-osx
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osx build
2024-11-19 17:28:02 +01:00
Catherine Reprobate
cea20b6f31
osx build
2024-11-17 10:51:45 -08:00
fgsfds
06dcbcc1b1
port: rename random to rngRandom to avoid conflicts with libc
2024-11-17 11:03:57 +01:00
Matthew Coppola
d7a612302e
Discard player momentum during autowalk sequences
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Prevents potential softlock during The Duel.
2024-11-17 03:56:20 -05:00
fgsfds
d747588323
ci: only build the port branch for nswitch
2024-11-16 15:37:43 +01:00
fgsfds
363158a93d
port: fix typo
2024-11-16 15:21:49 +01:00
fgsfds
7658a96c1c
readme: clarify nswitch installation
2024-11-16 15:20:36 +01:00
fgsfds
c332738f7a
ci: fix typo
2024-11-16 15:08:51 +01:00
fgsfds
2542b21bfc
ci: nswitch: add nswitch builds to releases
2024-11-16 15:07:31 +01:00
fgsfds
ef8413ae58
ci: nswitch: put NROs into their subfolders
2024-11-16 15:05:54 +01:00
fgsfds
7969d84257
ci: nswitch: add autobuilds
2024-11-16 15:01:36 +01:00
fgsfds
3d8f63dbb6
port: use a separate fb for fullscreen menu background
2024-11-16 12:31:37 +01:00
fgsfds
08ec8e541b
port: remove DUALFLIP from rocket launcher, nbomb, grenade and devastator
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makes them look less broken when dual wielded
2024-11-16 12:16:52 +01:00
fgsfds
08afb2d90a
readme: fix formatting
2024-11-15 19:13:53 +01:00
fgsfds
d7e5ad5bc7
readme: clarify that these are commands
2024-11-15 19:12:09 +01:00
fgsfds
7830ccb88c
readme: it's libnx, not switch-libnx
2024-11-15 19:10:59 +01:00
fgsfds
8075307e09
build: nswitch: use actual AND in the author string
2024-11-15 19:10:45 +01:00
Matthew Coppola
fb18da239f
Move subpixel offset code & fix radar UV map
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The subpixel offset code has been moved into the draw_rectangle
function, so it can be applied to more than just the fill_rectangle
function.
The radar texture was displaced along its V component and has
been corrected. It has also been subpixel-adjusted to align with the
player's radar dot.
2024-11-15 03:16:33 -05:00
Matthew Coppola
bc82328353
Improve crosshair position accuracy by rounding
2024-11-15 03:16:33 -05:00
Matthew Coppola
938223db28
Center Maian and Skedar tri sights
2024-11-15 03:16:32 -05:00
Matthew Coppola
942c966bf2
Replace centered rects with subpixel offsets
2024-11-15 03:16:32 -05:00
Matthew Coppola
e0d59345c7
Center-align crosshairs and zoom range
2024-11-15 03:16:32 -05:00
fgsfds
f514e25208
port: fix #219 , #506
2024-11-15 01:32:21 +01:00
fgsfds
28fceb67de
port: bring back the host_ structs for filemodel.c
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this fixes the Pelagic 2 guard thing, but I still need to figure out how to get rid of them without breaking the shit out of everything
2024-11-15 00:42:04 +01:00
fgsfds
130b286d0d
port: avoid stack corruption in bmoveProcessInput
2024-11-14 23:00:30 +01:00
fgsfds
b88c3a120b
port: add scopes to cases in preprocess to prevent older compilers from having a heart attack
2024-11-14 19:20:27 +01:00
fgsfds
a6f5077609
port: 64-bit: fix crash site
2024-11-14 18:43:16 +01:00
fgsfds
e2b708d442
port: set default opt level to -Og for now (see #529 )
2024-11-14 18:38:20 +01:00
fgsfds
2cb29e91c6
port: only run the menu blur filter once
2024-11-13 14:04:36 +01:00
fgsfds
55cc2d8e72
port: nswitch: basic Nintendo Switch port
2024-11-13 12:50:42 +01:00
fgsfds
852349bbe0
mention python in the readme
2024-11-13 09:09:30 +01:00
fgsfds
b408d54dfb
port: cmake: remove console window on windows
2024-11-13 09:07:17 +01:00
fgsfds
5d9fe034ea
tools: fix assetmgr on python <= 3.8
2024-11-13 08:55:04 +01:00
fgsfds
1d7c381ce2
port: cmake: fix stdc++ linking on windows; restore the icon
2024-11-13 08:50:35 +01:00
fgsfds
6c8e5ee4dc
update README.md
2024-11-12 23:05:04 +01:00