fgsfds
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c597915466
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Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
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2025-01-05 12:33:15 +01:00 |
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Catherine Reprobate
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701c854ced
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func0f0d5484 -> savebufferWriteData
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2024-12-19 12:51:17 -08:00 |
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Matthew Coppola
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c43f550a7e
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Prevent crash when copying player data
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2024-12-09 16:20:56 -05:00 |
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fgsfds
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903dd82ebf
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port: alternate fix for #548
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2024-12-08 13:39:21 +01:00 |
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fgsfds
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5425c21c83
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Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
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2024-11-23 20:40:38 +01:00 |
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fgsfds
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b2338179d6
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port: don't uncrouch in spaces where we don't fit when using extended controls
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2024-11-23 12:14:03 +01:00 |
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fgsfds
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683d083fab
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port: don't round crosspos itself, round a copy instead
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2024-11-23 09:54:43 +01:00 |
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fgsfds
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f75a569075
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Merge pull request #522 from ZenithMDC/centered-crosshairs
Center-align crosshairs, zoom range, and radar
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2024-11-23 09:20:48 +01:00 |
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fgsfds
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abe04c0dda
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Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
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2024-11-19 18:33:29 +01:00 |
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fgsfds
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efda5a5f44
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port: also try GL4.1 core; a little bit of cleanup
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2024-11-19 17:37:19 +01:00 |
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Catherine Reprobate
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cea20b6f31
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osx build
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2024-11-17 10:51:45 -08:00 |
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fgsfds
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7721297dc8
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Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
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2024-11-17 11:09:06 +01:00 |
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fgsfds
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06dcbcc1b1
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port: rename random to rngRandom to avoid conflicts with libc
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2024-11-17 11:03:57 +01:00 |
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Matthew Coppola
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942c966bf2
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Replace centered rects with subpixel offsets
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2024-11-15 03:16:32 -05:00 |
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Matthew Coppola
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e0d59345c7
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Center-align crosshairs and zoom range
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2024-11-15 03:16:32 -05:00 |
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fgsfds
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6ddebf8aa6
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Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
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2024-11-15 01:36:54 +01:00 |
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fgsfds
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28fceb67de
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port: bring back the host_ structs for filemodel.c
this fixes the Pelagic 2 guard thing, but I still need to figure out how to get rid of them without breaking the shit out of everything
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2024-11-15 00:42:04 +01:00 |
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fgsfds
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6d20ed25fb
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Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
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2024-11-14 18:46:15 +01:00 |
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fgsfds
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55cc2d8e72
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port: nswitch: basic Nintendo Switch port
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2024-11-13 12:50:42 +01:00 |
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fgsfds
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4d96fab71f
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Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
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2024-11-12 14:46:26 +01:00 |
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fgsfds
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421ac0af79
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port: 64-bit: fix extra fields in modelrodata_type11
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2024-11-12 13:18:02 +01:00 |
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fgsfds
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163dbf9495
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port: 64-bit: get rid of host_ structs; further cleanup
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2024-11-12 13:13:42 +01:00 |
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fgsfds
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5c2082f58e
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port: 64-bit cleanup: remove FileType, use LOADTYPE instead
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2024-11-10 14:02:04 +01:00 |
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Raf
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d5ee41fe5d
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Merge branch 'fgs-port' into port-x64
# Conflicts:
# .github/workflows/c-cpp.yml
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2024-10-03 23:58:40 +08:00 |
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fgsfds
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796241d443
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Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
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2024-09-02 11:03:24 +02:00 |
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fgsfds
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2a5c3a351e
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port: refactor gbcRomCheck a bit
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2024-09-02 10:48:54 +02:00 |
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fgsfds
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3455708e38
|
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
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2024-09-02 10:07:04 +02:00 |
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fgsfds
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34d3e082ec
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Merge pull request #501 from jonaeru/port-mpcopysimulantmenu
Add "Copy Simulant" mp menu
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2024-09-02 09:55:04 +02:00 |
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Jonaeru
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cf13976db3
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Add copy simulant mp menu
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2024-08-31 00:46:04 +09:00 |
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MaikelChan
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153ca3341e
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Detect Perfect Dark GBC Rom, emulating Transfer Pak functionality.
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2024-08-25 21:27:21 +02:00 |
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Raf
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eabbdc612c
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portx64: fixes #5 - crossbow bolt beams not rendering correctly
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2024-08-12 21:08:04 +08:00 |
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Raf
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5841fb9afa
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portx64: fixes #4 - jpn/pal versions crashing on startup
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2024-08-12 18:56:49 +08:00 |
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Raf
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077cc67b79
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portx64: fixes #3 - some weapons stuck after switching to 1st function
Tested in 32-bit as well
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2024-08-12 16:35:20 +08:00 |
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Raf
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01cbcd99cb
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portx64: fixed a bunch of instances of Wincompatible-pointer-types + filesetup.c: use ALIGN macro
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2024-08-09 02:31:10 +08:00 |
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Raf
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b44dbb16b5
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Merge remote-tracking branch 'fgs/port' into port-x64
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2024-08-08 17:17:20 +08:00 |
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Raf
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8b1e81f32a
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portx64: pd-extract,preprocess: renamed "_x64" functions, removed now unused preprocess functions, increased snd heap size (x86)
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2024-08-08 17:15:33 +08:00 |
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fgsfds
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f7435e0ead
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Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
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2024-08-05 11:42:49 +02:00 |
|
MaikelChan
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0ea8872471
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Perform a depth only clear right before rendering the gun.
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2024-08-04 13:14:03 +02:00 |
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fgsfds
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fceacee0e2
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Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
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2024-08-04 11:09:30 +02:00 |
|
Raf
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71dc521baa
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portx64: menu bug fix: code intermingling handlerdata_dropdown and handlerdata_list values
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2024-08-02 17:36:49 +08:00 |
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Raf
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5795634b9c
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portx64: files/romdata: getEstimatedFileSize() so we can preallocate enough memory for files in x64
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2024-08-02 17:32:33 +08:00 |
|
Raf
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06c01208d3
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portx64: integrate pd-extract functions with romdata
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2024-08-02 16:43:21 +08:00 |
|
Raf
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8a94af6a1c
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portx64: and more s32 -> uintptr_t
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2024-07-30 16:46:02 +08:00 |
|
Raf
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00c990eded
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portx64: lots of adjustments in memory allocations/data sizes/offsets etc
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2024-07-23 01:52:35 +08:00 |
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Jonaeru
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b6b7133e76
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port: add no radar on player mp option
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2024-07-22 22:44:00 +09:00 |
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Raf
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b0e6e8f24f
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portx64: lots more u32 -> uintptr_t
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2024-07-11 19:43:01 +08:00 |
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Raf
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4dbbcbeb58
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portx64: changed pointers stored in u32 to uintptr_t
- adjusted hardcoded mask/hardcoded offsets used in memory operations (modelasm_c.c)
- makefile: enabled x64 support and added lib dependency
- title: increase alloc size
- tex: adjustment to calculations involving GDL sizes
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2024-07-06 01:16:39 +08:00 |
|
Raf
|
8c8109e8cd
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Merge branch 'fgs-port' into port-x64
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2024-06-02 20:48:29 +08:00 |
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fgsfds
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b523b1e076
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port: fix mouse controls in combat sim keyboard
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2024-05-31 11:23:48 +02:00 |
|
Raf
|
7c6508af28
|
Merge branch 'fgs-port' into port-x64
# Conflicts:
# Makefile.port
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2024-05-26 15:57:03 +08:00 |
|