Jonaeru
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e606a58515
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Add the combat knife in jpn-final, fix #if
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2023-09-24 21:58:08 +09:00 |
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Jonaeru
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99337e8157
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Add the combat knife in jpn-final
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2023-09-24 01:30:11 +09:00 |
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fgsfds
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ca8851789a
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port: add centered HUD mode
set Game.CenterHUD=1 in pd.ini to enable
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2023-09-22 20:26:32 +02:00 |
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fgsfds
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31bb7c62ad
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port: add scanline effects for NV and IR goggles and slayer
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2023-09-17 23:53:12 +02:00 |
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fgsfds
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c3f572f016
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port: recreate infiltration camera effects
using newly added modulation blending and noise
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2023-09-17 23:34:02 +02:00 |
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fgsfds
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f8ef6939b0
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port: roll back to old variant of #76
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2023-09-08 22:28:19 +02:00 |
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fgsfds
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180e62d597
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port: cosmetics
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2023-09-08 14:37:44 +02:00 |
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Phnod
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7d96cd8fbd
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Merge branch 'port' of https://github.com/Phnod/perfect_dark into zoom-hud-fov
# Conflicts:
# port/src/main.c
# src/include/data.h
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2023-09-03 15:39:46 -04:00 |
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fgsfds
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840a2e73a5
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port: implement screen shake
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2023-09-03 19:12:29 +02:00 |
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Phnod
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d033a7fa02
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Merge branch 'port' of https://github.com/Phnod/perfect_dark into zoom-hud-fov
# Conflicts:
# src/include/data.h
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2023-09-02 19:05:12 -04:00 |
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fgsfds
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07c3a513ef
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port: generalize the texture font filter a bit
now called TextureFilter2D; although for now I couldn't find anything other than fonts to use it on
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2023-09-03 00:36:27 +02:00 |
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fgsfds
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721c27c329
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port: add exit option to 4mb menu
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2023-09-02 22:05:33 +02:00 |
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fgsfds
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702db43590
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port: workarounds for some sky issues
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2023-09-02 19:35:04 +02:00 |
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Phnod
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5033c096a2
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cleanup: move PLATFORM_N64 preprocessor checks for fov zoom into a separate macro to reduce clutter
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2023-09-01 09:48:53 -04:00 |
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Phnod
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2a5160c519
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cleanup: move repetitive zoom fov logic to single multiplier value
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2023-08-31 20:39:30 -04:00 |
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Phnod
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96bd8e05aa
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port: add ini config parameter to control whether ini FOV change should affect the max zoom of weapons
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2023-08-31 20:39:29 -04:00 |
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fgsfds
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24ced381de
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port: add separate mouse aim sensitivity
Game.MouseAimSpeedX and Game.MouseAimSpeedY
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2023-08-31 01:21:33 +02:00 |
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fgsfds
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ba8346edb7
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port: experimental hack for proper 16:9 HUD
might or might not be more convenient than editing all offsets
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2023-08-31 00:45:18 +02:00 |
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fgsfds
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14efaee388
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port: add wide rect commands; fix crosshair spazzing out on screen borders
if you're building manually, this change requires a clean rebuild
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2023-08-30 17:21:13 +02:00 |
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fgsfds
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c3b4d59168
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port: add 1964GEPD-like mouse aim mode
you can switch to the old variant by setting Game.MouseAimMode to 1 in pd.ini
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2023-08-30 15:28:33 +02:00 |
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fgsfds
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af1422a1de
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port: move CrosshairSway and FovY to the [Game] ini section
fov doesn't really belong in the video functions either
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2023-08-30 12:31:27 +02:00 |
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fgsfds
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4947350230
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Merge pull request #70 from squiddingme/crosshair
Config option to control crosshair/gun sway
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2023-08-30 12:15:57 +02:00 |
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Raf
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5bb7cb47aa
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Merge remote-tracking branch 'base/port' into port
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2023-08-29 20:07:59 +08:00 |
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fgsfds
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7d152b37ad
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Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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2023-08-29 14:00:48 +02:00 |
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Ryan Dwyer
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0235a971d6
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Fix bot name array overflow
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2023-08-29 21:36:58 +10:00 |
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Raf
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1a7458a290
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fix whitespace issues
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2023-08-29 16:26:33 +08:00 |
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Raf
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92392da6fe
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enable using mouse on the radial menu: reworked
mouse+kb and other input devices are no longer exclusive when using the radial menu
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2023-08-29 02:39:16 +08:00 |
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fgsfds
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0e5b4bde62
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Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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2023-08-28 15:55:54 +02:00 |
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Ryan Dwyer
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4f56cd4c09
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Set names for symbols relating to the gfx C0 command
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2023-08-28 22:18:05 +10:00 |
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squiddingme
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3f562c3009
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Add config option to control crosshair/gun sway
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2023-08-28 02:40:50 +08:00 |
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Ryan Dwyer
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0b1aabf345
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Set names for a heap of shotdata symbols
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2023-08-27 21:27:53 +10:00 |
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Catherine Reprobate
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0d7bd746ac
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move abstracted n64 buttons to contants.h
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2023-08-26 16:17:54 -07:00 |
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fgsfds
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1439f8bbeb
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Merge pull request #76 from tmyqlfpir/mp-classic-weapons
Allow classic weapons to be used in multiplayer
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2023-08-26 20:49:44 +02:00 |
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fgsfds
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844139b339
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port: restart currently playing MP3 when needed
there's probably a way to determine reset condition without adding an extra field to g_Mp3Vars, but I can't be arsed to figure it out
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2023-08-26 10:34:35 +02:00 |
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Ryan Dwyer
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79a94b29ce
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Name some texture symbols, mostly relating to LODs
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2023-08-26 12:20:04 +10:00 |
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tmyqlfpir
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d03617d682
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Add classic weapons to multiplayer
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2023-08-26 11:09:58 +10:00 |
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fgsfds
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4ab1e08129
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port: make sun and light glares use LOS checks
this partially fixes them, but there are still problems to iron out
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2023-08-25 17:18:02 +02:00 |
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fgsfds
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a85a18774f
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port: implement NVG/IRG color modulation using the grayscale command
still missing the funky overlays
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2023-08-22 23:21:55 +02:00 |
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fgsfds
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47258ebd7f
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Merge pull request #53 from tmyqlfpir/fix-footsteps-slomo
Fix spamming footsteps for slow mode
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2023-08-22 20:30:55 +02:00 |
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fgsfds
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2533a844a7
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port: fix use-after-free when invalidating texcache
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2023-08-22 01:35:13 +02:00 |
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Ryan Dwyer
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38345c1672
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Set names for menumodel symbols
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2023-08-22 08:48:32 +10:00 |
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fgsfds
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12eeb97e71
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port: don't go out of bounds when unswizzling textures
this might still break though, god knows what else is there in the texconfigs
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2023-08-22 00:30:41 +02:00 |
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tmyqlfpir
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682c0c83a1
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Expose LV_SLOMO_TICK_CAP macro in lv.h
Needed for slomo footsteps fix
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2023-08-21 06:24:08 +10:00 |
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fgsfds
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b4207b3fd9
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port: allow theoretical ARM builds
this requires your device to support desktop GL3+ and might require manual setting of the TOOLCHAIN variable
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2023-08-20 21:41:04 +02:00 |
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fgsfds
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4b0f2ea439
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port: unswizzle pre-swizzled textures
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2023-08-20 17:26:11 +02:00 |
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fgsfds
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d007550adb
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Merge branch 'port' into port
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2023-08-20 15:30:19 +02:00 |
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fgsfds
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2a5594d7d5
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Merge pull request #47 from tmyqlfpir/no-lods
Don't draw LODs for port
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2023-08-20 15:14:33 +02:00 |
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fgsfds
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6fbb7e39ec
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Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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2023-08-20 14:41:57 +02:00 |
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tmyqlfpir
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97258542be
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Don't draw LODs for port
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2023-08-20 20:08:19 +10:00 |
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Ryan Dwyer
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09edfb8545
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Fix some global data placement issues
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2023-08-20 16:48:35 +10:00 |
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