Files
perfect_dark/src/include/game/fmb.h
T
2022-12-07 21:00:03 +10:00

15 lines
678 B
C

#ifndef _IN_GAME_FMB_H
#define _IN_GAME_FMB_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
void fmbReset(void);
MenuItemHandlerResult fmbHandleDropOut(s32 operation, struct menuitem *item, union handlerdata *data);
MenuItemHandlerResult fmdHandleAbortGame(s32 operation, struct menuitem *item, union handlerdata *data);
MenuItemHandlerResult fmbHandleAdvancedSetup(s32 operation, struct menuitem *item, union handlerdata *data);
MenuItemHandlerResult fmbHandleAcceptChallenge(s32 operation, struct menuitem *item, union handlerdata *data);
MenuDialogHandlerResult fmbHandleMainMenu(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
#endif