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182 lines
14 KiB
C
182 lines
14 KiB
C
#ifndef _IN_GAME_MPLAYER_SETUP_H
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#define _IN_GAME_MPLAYER_SETUP_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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char *mpGetCurrentPlayerName(struct menuitem *item);
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s16 mpChooseRandomStage(void);
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MenuItemHandlerResult mpArenaMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data);
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char *mpMenuTextWeaponNameForSlot(struct menuitem *item);
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char *mpMenuTextSetupName(struct menuitem *item);
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MenuItemHandlerResult mpCharacterBodyMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data, s32 mpbodynum, s32 mpheadnum, bool isplayer);
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MenuDialogHandlerResult menudialog0017a174(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
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MenuItemHandlerResult mpChallengesListHandler(s32 operation, struct menuitem *item, union handlerdata *data);
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char *mpMenuTextKills(struct menuitem *item);
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char *mpMenuTextDeaths(struct menuitem *item);
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char *mpMenuTextGamesPlayed(struct menuitem *item);
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char *mpMenuTextGamesWon(struct menuitem *item);
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char *mpMenuTextGamesLost(struct menuitem *item);
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char *mpMenuTextHeadShots(struct menuitem *item);
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char *mpMenuTextMedalAccuracy(struct menuitem *item);
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char *mpMenuTextMedalHeadShot(struct menuitem *item);
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char *mpMenuTextMedalKillMaster(struct menuitem *item);
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char *mpMenuTextMedalSurvivor(struct menuitem *item);
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char *mpMenuTextAmmoUsed(struct menuitem *item);
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char *mpMenuTextDistance(struct menuitem *item);
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char *mpMenuTextTime(struct menuitem *item);
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char *mpMenuTextAccuracy(struct menuitem *item);
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void mpFormatDamageValue(char *dst, f32 damage);
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char *mpMenuTextPainReceived(struct menuitem *item);
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char *mpMenuTextDamageDealt(struct menuitem *item);
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MenuItemHandlerResult mpMedalMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data);
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char *mpMenuTitleStatsForPlayerName(struct menudialogdef *dialogdef);
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char *mpMenuTextUsernamePassword(struct menuitem *item);
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MenuItemHandlerResult mpCharacterHeadMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data, s32 mpheadnum, bool arg4);
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char *mpMenuTextBodyName(struct menuitem *item);
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void func0f17b8f0(void);
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MenuItemHandlerResult mpPlayerNameMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult mpLoadSettingsMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data);
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char *mpMenuTextMpconfigMarquee(struct menuitem *item);
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MenuItemHandlerResult mpLoadPlayerMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpHandicapPlayer(s32 operation, struct menuitem *item, union handlerdata *data);
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char *mpMenuTextHandicapPlayerName(struct menuitem *item);
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MenuItemHandlerResult mpAddChangeSimulantMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data);
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char *mpMenuTextSimulantDescription(struct menuitem *item);
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MenuDialogHandlerResult menudialog0017ccfc(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
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MenuItemHandlerResult mpBotDifficultyMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data);
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char *mpMenuTitleEditSimulant(struct menudialogdef *dialogdef);
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char *mpMenuTextSimulantName(struct menuitem *item);
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MenuItemHandlerResult menuhandlerMpNTeams(s32 operation, struct menuitem *item, union handlerdata *data, s32 numteams);
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char *mpMenuTextChrNameForTeamSetup(struct menuitem *item);
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MenuItemHandlerResult func0f17dac4(s32 operation, struct menuitem *item, union handlerdata *data);
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char *mpMenuTextSelectTuneOrTunes(struct menuitem *item);
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MenuItemHandlerResult mpSelectTuneListHandler(s32 operation, struct menuitem *item, union handlerdata *data);
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char *mpMenuTextCurrentTrack(struct menuitem *item);
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MenuItemHandlerResult mpTeamNameMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data);
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char *mpMenuTextTeamName(struct menuitem *item);
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char *func0f17e318(struct menudialogdef *dialogdef);
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MenuDialogHandlerResult menudialog0017e3fc(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
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MenuItemHandlerResult mpChallengesListMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data);
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char *mpMenuTextChallengeName(struct menuitem *item);
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MenuDialogHandlerResult mpCombatChallengesMenuDialog(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
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char *mpMenuTextSavePlayerOrCopy(struct menuitem *item);
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char *mpMenuTextArenaName(struct menuitem *item);
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char *mpMenuTextWeaponSetName(struct menuitem *item);
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void mpConfigureQuickTeamPlayers(void);
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void mpConfigureQuickTeamSimulants(void);
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void func0f17f428(void);
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MenuItemHandlerResult menuhandlerPlayerTeam(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpNumberOfSimulants(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpSimulantsPerTeam(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult mpQuickTeamSimulantDifficultyHandler(s32 operation, struct menuitem *item, union handlerdata *data);
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void mpCloseDialogsForNewSetup(void);
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void func0f17fcb0(s32 silent);
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MenuItemHandlerResult menuhandlerMpSlowMotion(s32 operation, struct menuitem *item, union handlerdata *data);
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void htbAddPad(s16 padnum);
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void htbRemoveAmmoCrateAtPad(s16 padnum);
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void htbReset(void);
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void htbCreateToken(void);
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Gfx *htbRenderHud(Gfx *gdl);
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void ctcInitProps(void);
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bool ctcHighlightProp(struct prop *prop, s32 *colour);
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void ctcAddPad(s32 *cmd);
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void ctcHighlightRoom(RoomNum roomnum, s32 *arg1, s32 *arg2, s32 *arg3);
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void kohTick(void);
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Gfx *kohRenderHud(Gfx *gdl);
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void kohAddHill(s32 *cmd);
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void kohHighlightRoom(RoomNum roomnum, s32 *arg1, s32 *arg2, s32 *arg3);
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void htmAddPad(s16 padnum);
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void htmReset(void);
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void htbCreateUplink(void);
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void htmInitProps(void);
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void htmTickChr(struct chrdata *chr);
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Gfx *htmRenderHud(Gfx *gdl);
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Gfx *htmRadarExtra(Gfx *gdl);
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void pacReset(void);
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bool pacHighlightProp(struct prop *prop, s32 *colour);
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void pacApplyNextVictim(void);
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void pacHandleDeath(s32 cplayernum, s32 vplayernum);
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void pacTick(void);
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Gfx *pacRenderHud(Gfx *gdl);
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bool pacRadarChr(Gfx **gdl, struct prop *prop);
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MenuDialogHandlerResult mpOptionsMenuDialog(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
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char *mpMenuTextScenarioShortName(struct menuitem *item);
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char *mpMenuTextScenarioName(struct menuitem *item);
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MenuItemHandlerResult scenarioScenarioMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data);
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void scenarioCreateMatchStartHudmsgs(void);
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Gfx *scenarioRenderHud(Gfx *gdl);
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void scenarioCalculatePlayerScore(struct mpchrconfig *mpchr, s32 chrnum, s32 *arg2, s32 *arg3);
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bool scenarioHighlightProp(struct prop *prop, s32 *colour);
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void scenarioReset(void);
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struct prop *scenarioCreateObj(s32 modelnum, s16 padnum, f32 arg2, u32 flags, u32 flags2, u32 flags3);
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void scenarioCreateHudmsg(s32 playernum, char *message);
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bool scenarioChrsAreSameTeam(s32 playernum1, s32 playernum2);
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s32 scenarioPickUpBriefcase(struct chrdata *chr, struct prop *prop);
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void scenarioHandleDroppedToken(struct chrdata *chr, struct prop *prop);
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s32 scenarioPickUpUplink(struct chrdata *chr, struct prop *prop);
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void scenarioHandleActivatedProp(struct chrdata *chr, struct prop *prop);
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MenuItemHandlerResult menuhandlerMpDropOut(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpTeamsLabel(s32 operation, struct menuitem *item, union handlerdata *data);
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s32 mpGetNumStages(void);
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MenuItemHandlerResult menuhandlerMpControlStyle(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpWeaponSlot(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpWeaponSetDropdown(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpControlCheckbox(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpAimControl(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpCheckboxOption(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpTeamsEnabled(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpDisplayOptionCheckbox(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpConfirmSaveChr(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpSetupName(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpSaveSetupOverwrite(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpSaveSetupCopy(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpCharacterBody(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpUsernamePassword(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpCharacterHead(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpTimeLimitSlider(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpScoreLimitSlider(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpTeamScoreLimitSlider(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpRestoreScoreDefaults(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpRestoreHandicapDefaults(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuDialogHandlerResult menudialogMpReady(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
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MenuDialogHandlerResult menudialogMpSimulant(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpSimulantHead(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpSimulantBody(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpDeleteSimulant(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpChangeSimulantType(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpClearAllSimulants(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpAddSimulant(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpSimulantSlot(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuDialogHandlerResult menudialogMpSimulants(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpTwoTeams(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpThreeTeams(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpFourTeams(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpMaximumTeams(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpHumansVsSimulants(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpHumanSimulantPairs(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpTeamSlot(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuDialogHandlerResult menudialogMpSelectTune(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpMultipleTunes(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpTeamNameSlot(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandler0017e38c(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandler0017e9d8(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpAbortChallenge(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpStartChallenge(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandler0017ec64(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpLock(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpSavePlayer(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandler0017ef30(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpSaveSettings(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuDialogHandlerResult menudialogMpGameSetup(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
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MenuDialogHandlerResult menudialogMpQuickGo(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpFinishedSetup(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerQuickTeamSeparator(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpQuickTeamOption(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuDialogHandlerResult menudialogCombatSimulator(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpAdvancedSetup(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpDisplayTeam(s32 operation, struct menuitem *item, union handlerdata *data);
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MenuItemHandlerResult menuhandlerMpOneHitKills(s32 operation, struct menuitem *item, union handlerdata *data);
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#endif
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