Created File paths (markdown)

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## Paths
The game makes use of several kinds of directories that are often referred to in this wiki.
Note that in any context where you have to specify a path, you can use the `$X` shorthands specified below for these.
For example, if you want to refer to a directory called `dir` that sits right next to `pd.exe`, you can write `--basedir $E/dir` instead of `--basedir C:/Games/PD/dir`.
### Environment paths
#### Working directory (`.`)
Directory where you ran the game from.
If you didn't run it from the command line, normally it will be the same as the executable directory.
#### Executable directory (`$E`)
Directory where the game executable (i.e. `pd.exe` or `pd`) is.
#### Home directory (`$H`)
Writable directory that's used for configs and saves in case the working directory and the executable directory are not writable.
On Windows: `%APPDATA%/perfectdark`
On Linux: `~/.local/share/perfectdark`
### Game paths
#### Base directory (`$B`)
Directory where your ROM file is.
If this is not overridden with `--basedir` or `--portable`, the game will try to find a directory called `data` in the following locations in that order:
1. Working directory
2. Home directory.
3. Executable directory.
#### Save directory (`$S`)
Directory where the game stores your config and EEPROM save file.
If this is not overridden with `--savedir` or `--portable`, defaults depend on the OS.
**On Windows**: working directory if it's writable, home directory otherwise.
**On Linux**: working directory if a config file is already present in it, home directory otherwise.
#### Mod directory (`$M`)
Directory that contains modded files.
Will override anything in the base directory and in the ROM on a file-by-file basis, i.e. the game will try to load a file from the mod directory first, but if it isn't present it will load it from the base directory or the ROM.
Not set by default. Set with `--moddir`.