Updated Config variables (markdown)

fgsfds committed 2024-05-13 22:28:20 +02:00
1 parent 92c70f2cf6
commit fc3216dc7d
1 file changed
+13 -11
+13 -11
@@ -17,17 +17,19 @@ Key | Type | Range | Default | Description
Graphics settings.
Key | Type | Range | Default | Description
-- |-- |-- |-- |--
`DefaultWidth` | `int` | `1` - `...` | `640` | Default width of the game window in windowed mode.
`DefaultHeight` | `int` | `1` - `...` | `480` | Default height of the game window in windowed mode.
`DefaultFullscreen` | `int` | `0` or `1` | `0` | Whether or not to start the game in borderless fullscreen. Alt+Enter switches it at runtime.
`VSync` | `int` | `-1` - `...` | `1` | 0 - VSync off; 1 - VSync on; -1 - adaptive VSync on (if supported); 2+ - sync every N frames.
`FramerateLimit` | `int` | `0` - `200` | `0` | Hard cap framerate to this value. Actual FPS cap depends on `Game.TickRateDivisor` and VSync.
`TextureFilter` | `int` | `0`, `1`, `2` | `1` | 0 - disable all texture filtering; 1 - bilinear filter; 2 - N64 three-point filter.
`TextureFilter2D` | `int` | `0` or `1` | `1` | 0 - don't filter any UI elements; 1 - filter UI elements like on N64.
`MSAA` | `int` | `0` - `16` | `0` | 0 or 1 - no anti-aliasing; 2, 4, 8, 16 - multisample anti-aliasing.
`FramebufferEffects`| `int` | `0` or `1` | `1` | Enable framebuffer effects (blur, cloak, etc). Resets to 0 if unsupported by GPU.
Key | Type | Range | Default | Description
-- |-- |-- |-- |--
`DefaultWidth` | `int` | `1` - `...` | `640` | Default width of the game window in windowed mode; width of resolution in exclusive fullscreen.
`DefaultHeight` | `int` | `1` - `...` | `480` | Default height of the game window in windowed mode; height of resolution in exclusive fullscreen.
`DefaultFullscreen` | `int` | `0` or `1` | `0` | Whether or not to start the game in fullscreen. Alt+Enter switches it at runtime.
`ExclusiveFullscreen`| `int` | `0` or `1` | `0` | 0 - fullscreen is borderless; 1 - fullscreen is exclusive, in `DefaultWidth x DefaultHeight` resolution
`AllowHiDpi` | `int` | `0` or `1` | `0` | Whether to let the OS upscale the window on HiDPI displays. Better disabled when `ExclusiveFullscreen = 1`.
`VSync` | `int` | `-1` - `...` | `1` | 0 - VSync off; 1 - VSync on; -1 - adaptive VSync on (if supported); 2+ - sync every N frames.
`FramerateLimit` | `int` | `0` - `200` | `0` | Hard cap framerate to this value. Actual FPS cap depends on `Game.TickRateDivisor` and VSync.
`TextureFilter` | `int` | `0`, `1`, `2` | `1` | 0 - disable all texture filtering; 1 - bilinear filter; 2 - N64 three-point filter.
`TextureFilter2D` | `int` | `0` or `1` | `1` | 0 - don't filter any UI elements; 1 - filter UI elements like on N64.
`MSAA` | `int` | `0` - `16` | `0` | 0 or 1 - no anti-aliasing; 2, 4, 8, 16 - multisample anti-aliasing.
`FramebufferEffects` | `int` | `0` or `1` | `1` | Enable framebuffer effects (blur, cloak, etc). Resets to 0 if unsupported by GPU.
### `[Game]`