forked from Ports/goldeneye-pc-port
Credits: GEPD Edition mouse-aim reference (Carnivorous; 1964 team)
The in-game GEPD-style aim mode (D194/M-122) is modelled on the Mouse Injector plugin for 1964 -- credit its author Carnivorous and the 1964 developers Rice & schibo in the README Credits section. Note the port's implementation is an independent reimplementation of the behaviour, not derived code.
This commit is contained in:
1 parent
4065a0007d
commit
52f79b2cb6
1 file changed
+10
@@ -159,6 +159,10 @@ build is the point of the pre-release — playtest feedback is welcome.
|
||||
- Some front-end 3D models — the spinning Nintendo logo, and the MISSION
|
||||
COMPLETE / mode-select models — are mispositioned or absent (D75). The
|
||||
gun-barrel Bond intro renders correctly.
|
||||
- **Particle colours cycle through a rainbow palette** — bullet-impact sparks
|
||||
and lingering smoke/explosion residue drift through the hues over time
|
||||
instead of holding their intended grey/orange palette (D252; suspect is the
|
||||
RGBA16 fire-tile width/height in the texture importer).
|
||||
- Water on `IsWater` levels shows a moving seam between two patterns (D245);
|
||||
pixel strips at the left/right screen edges at non-integer scales (D246).
|
||||
Assorted other cosmetic defects are tracked in
|
||||
@@ -346,6 +350,12 @@ This port is a thin layer on a large amount of other people's work.
|
||||
the source of the `fast3d` software RSP.
|
||||
- The [Perfect Dark decompilation](https://github.com/n64decomp/perfect_dark) —
|
||||
the sibling decomp the PD port is built on.
|
||||
- **Carnivorous** — author of the *Mouse Injector* input plugin for 1964 (the
|
||||
"GEPD Edition" bundle). Its mouse-aim behaviour for GoldenEye/Perfect Dark is
|
||||
what our in-game GEPD-style aim mode is modelled on; the implementation here
|
||||
is an independent reimplementation of that behaviour, not derived code.
|
||||
Thanks also to **Rice** and **schibo** of the 1964 team for the emulator it
|
||||
shipped with.
|
||||
|
||||
**Vendored / adapted code**
|
||||
|
||||
|
||||
Reference in new issue
Block a user