chore(D209): regen findings index

gen_findings_index.py --check gate was red on the new D209 entry.
This commit is contained in:
James Dansereau committed 2026-09-08 19:57:22 -04:00
1 parent a63efe184b
commit b0b5f948f1
1 file changed
+2 -1
+2 -1
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@@ -19,7 +19,7 @@ D188,FIXED,Linux -O2 boot crash:,"FIXED (src/libultrare/libc/xprintf.c, src/spri
D189,FIXED,Linux -fstack-protector aborts on the decomp's latent stack-buffer overruns (M-48) —,"FIXED (CMakeLists.txt, src/game/stan.c #ifdef PORT); PR #23"
D190,OPEN,"Linux -level_45 SIGSEGV at load in add_ptr_to_objective (objective.c:64) (M-48, open).",OPEN — not investigated (M-48)
D191,FIXED,Windows -O2 release-bundle crash:,FIXED + PLAYTEST-VERIFIED (M-79).
D193,OPEN,NPC AI locomotion is too slow —,"OPEN — root-cause hypothesis (timing family), not investigated (M-49)."
D193,FIXED,NPC AI locomotion is too slow —,FIXED + user-playtest-verified (M-81) —
D194,OPEN,Mouse input needs another tuning pass —,"OPEN — root-caused, not fixed (M-49)"
D195,OPEN,"Transparency / alpha surfaces broken on Control (M-49, user playtest) —","OPEN — not investigated (M-49), needs a capture"
D197,OPEN,"Character face/head textures wrap around the head, seen on Silo (M-49, user playtest).","OPEN — not investigated (M-49), needs a capture"
@@ -35,6 +35,7 @@ D202,RESOLVED,"Silenced PPK plays a ""slap"" instead of a gunshot, PLUS user rep
D206,FIXED,PC played every SFX one bank slot too high —,"FIXED (M-76, src/snd.c:1001, #ifdef PORT → soundArray[soundIndex - 1], N64 line verbatim under #else)."
D207,PROPOSED,Alarm klaxon starves combat SFX and (per user) doesn't recover after it stops —,MONITORING (M-77c: user reports the alarm is acceptable in play after D206; no fix shipped) —
D208,FIXED,Player weapon-fire sound goes permanently silent mid-firefight (all other SFX unaffected) —,FIXED + user playtest-verified (M-78d) —
D209,FIXED,Every AI character in the game is locked to a *walk* animation regardless of the speed the ailist commands —,FIXED + user-playtest-verified (M-81).
D205,RESOLVED,PC plays wrong/extra SFX for gameplay events the user can A/B against N64:,CLOSED (M-78) — root cause was D206; all four symptoms resolved + user-confirmed by ear vs N64.
D152+,FIXED,D152 addendum (M-31):,"FIXED (src/snd.c, port/src/libultra.c, #ifdef PORT) —"
D168,FIXED,GE_PCDUMP / F12 PPM captures were vertically flipped —,FIXED (port/fast3d/gfx_opengl.cpp); D114 / D116 reclassified as capture-orientation artifacts (below).
1 # GENERATED by tools_pc/gen_findings_index.py -- do not hand-edit.
19 D189
20 D190
21 D191
22 D193
23 D194
24 D195
25 D197
35 D206
36 D207
37 D208
38 D209
39 D205
40 D152+
41 D168