forked from Ports/goldeneye-pc-port
README: absolute URLs for Releases/issue links (leading-slash forms 404 on GitHub)
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@@ -38,8 +38,8 @@ See [Background](#background).
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| Platform | Bundle | Notes |
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|---|---|---|
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| **Windows** (x86_64) | [win64.zip](/jkdansereau/goldeneye-pc-port/releases) | Engine + runtime DLLs + the one-time asset tool. |
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| **Linux** (x86_64) / **Steam Deck** | [linux tarball](/jkdansereau/goldeneye-pc-port/releases) | SDL2 is bundled, so it runs as-is on any distro, and sideloads onto a Deck with nothing installed. |
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| **Windows** (x86_64) | [win64.zip](https://github.com/jkdansereau/goldeneye-pc-port/releases) | Engine + runtime DLLs + the one-time asset tool. |
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| **Linux** (x86_64) / **Steam Deck** | [linux tarball](https://github.com/jkdansereau/goldeneye-pc-port/releases) | SDL2 is bundled, so it runs as-is on any distro, and sideloads onto a Deck with nothing installed. |
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Both bundles contain **no ROM and no game assets**: you supply your own
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(see [Requirements](#requirements)), which keeps the release legal to
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@@ -50,10 +50,10 @@ yourself; see [Building](#building).
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You need a GoldenEye 007 N64 ROM (`.z64`, big-endian). This release supports
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the **NTSC-U (US)** version; PAL and JP are on the roadmap ([issue
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#85](/jkdansereau/goldeneye-pc-port/issues/85)). No ROM or game asset is
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#85](https://github.com/jkdansereau/goldeneye-pc-port/issues/85)). No ROM or game asset is
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included or distributed. Then:
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1. Download the Windows or Linux bundle from [Releases](/jkdansereau/goldeneye-pc-port/releases) and unpack it.
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1. Download the Windows or Linux bundle from [Releases](https://github.com/jkdansereau/goldeneye-pc-port/releases) and unpack it.
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2. Make a `data/` folder next to the executable and drop the ROM in as `ge007.ntsc-final.z64`.
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3. Launch the executable from that folder. The first run takes a few extra seconds: it detects the ROM and generates the derived asset folders once (no Python or other tooling needed).
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@@ -98,13 +98,13 @@ Windows and Linux.
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[`docs/dev/GRAPHICS-BACKLOG.md`](docs/dev/GRAPHICS-BACKLOG.md).
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- No macOS or ARM support; no controller rebinding UI.
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Root causes and fix status for every item: the [release notes](/jkdansereau/goldeneye-pc-port/releases)
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Root causes and fix status for every item: the [release notes](https://github.com/jkdansereau/goldeneye-pc-port/releases)
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and the finding log in [`docs/dev/findings.md`](docs/dev/findings.md).
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### Steam Deck
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The Linux bundle is the Deck build. SFTP it over from your PC, or download
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it straight from the [releases page](/jkdansereau/goldeneye-pc-port/releases) on the Deck itself:
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it straight from the [releases page](https://github.com/jkdansereau/goldeneye-pc-port/releases) on the Deck itself:
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unzip, drop your ROM in `data/`, launch it once (the first run generates the
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derived assets), and add the executable as a non-Steam game. SDL2 is bundled, so no dependencies need
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installing. On SteamOS the first launch seeds `ge007.ini` with Deck-friendly
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@@ -190,7 +190,7 @@ big-endian (`.z64`) format, matching one of:
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This release supports the US (NTSC-U) version; PAL and JP ROMs are
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recognised by region but not yet supported (on the roadmap, [issue
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#85](/jkdansereau/goldeneye-pc-port/issues/85)).
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#85](https://github.com/jkdansereau/goldeneye-pc-port/issues/85)).
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The port also relies on the decompilation's asset-extraction step, which pulls
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the level, model, texture and music data out of your ROM at build time. That
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@@ -382,7 +382,7 @@ GitHub. It follows the same conventions they do:
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- No official logos, box art, or marketing assets are used. "GoldenEye 007",
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"007", "James Bond" and related marks belong to their respective owners
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(Nintendo, Microsoft/Rare, MGM, Danjaq, EON Productions).
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- Pre-built binaries published under [Releases](/jkdansereau/goldeneye-pc-port/releases) contain
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- Pre-built binaries published under [Releases](https://github.com/jkdansereau/goldeneye-pc-port/releases) contain
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only the engine (the `port/` layer plus the compiled decompilation, with no
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game data of any kind), bundled with permissively-licensed runtime libraries
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(SDL2, zlib, the MinGW runtime; their licenses travel in the download). Any
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