forked from Ports/goldeneye-pc-port
docs(release): drop fixed items from the alpha known-issues list (#21)
The HUD weapon/ammo-type icon (D187, PR #19) and blank briefing objective
text (D178, cd1ed574) are both fixed and on main. Remove them from the
release-notes and bundled-README known-issues blurbs so a v0.1.0 tag ships
an accurate list. Black sky and the front-end 3D models (Nintendo logo,
MISSION COMPLETE / mode-select) are still open and stay listed.
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@@ -3,10 +3,9 @@
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> ⚠️ **Very early research alpha. Not a playable game.**
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> The intro and menus render and all 21 solo missions load, but:
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> - **no audio** (Phase 3, not started);
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> - some front-end 3D models and some text are broken (the spinning Nintendo
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> logo, MISSION COMPLETE / mode-select models, some briefing objective text);
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> - some front-end 3D models are broken (the spinning Nintendo logo, the
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> MISSION COMPLETE / mode-select models);
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> - outdoor levels render with a **black sky**;
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> - the in-HUD **weapon icon is missing** (the ammo count still shows);
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> - expect crashes and glitches once past the level intro.
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>
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> This is a technical demo of the porting work. If you want to *play* GoldenEye
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Vendored
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@@ -5,10 +5,9 @@ A native PC port of the original Nintendo 64 *GoldenEye 007*, compiled from the
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> **Very early research alpha — not a playable game.**
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> The intro and menus render and all 21 solo missions load, but there is
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> **no audio**, some 3D models and text are broken, outdoor levels render with
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> a black sky, the in-HUD weapon icon is missing, and you should expect crashes
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> and glitches past the level intro. This is a technical demo of the porting
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> work.
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> **no audio**, some front-end 3D models are broken, outdoor levels render with
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> a black sky, and you should expect crashes and glitches past the level intro.
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> This is a technical demo of the porting work.
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>
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> If you just want to *play* GoldenEye on PC, use one of the Xbox 360
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> recompilation projects instead — see the project page.
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