forked from Ports/goldeneye-pc-port
README: SEO pass (Apple Silicon in the tagline, ultrawide, descriptive alt and link text, Steam Deck and refresh-rate FAQ entries)
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@@ -6,7 +6,7 @@
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<p align="center">
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The original Nintendo 64 GoldenEye 007 (1997) as a native game for Windows,
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Linux, Steam Deck and macOS.
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Linux, Steam Deck and macOS (Apple Silicon).
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</p>
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The GoldenEye 007 PC Port is a native port built from the game's own
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@@ -24,7 +24,7 @@ original game assets. You need your own GoldenEye 007 ROM (US version) to play.*
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<p align="center">
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<img src="docs/media/goldeneye-gh-preview.gif" width="64%"
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alt="A short gameplay montage recorded in the port">
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alt="GoldenEye 007 running natively on PC: the Facility, the Dam sniper rifle and split-screen multiplayer">
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<br><em>Recorded in the port: the Facility intro, the Archives, the Dam
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sniper rifle, Silo, a 2-player match and the Dam ending.</em>
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</p>
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@@ -72,7 +72,7 @@ original game assets. You need your own GoldenEye 007 ROM (US version) to play.*
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native 1280x800 fullscreen.
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- **macOS:** run `xattr -dr com.apple.quarantine <folder>` once in
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Terminal, then start `./ge007.aarch64`
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([details](docs/user-guide.md#macos-apple-silicon-experimental)).
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(see the [macOS setup details](docs/user-guide.md#macos-apple-silicon-experimental)).
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4. Play. **F10** (controller: **Select**) opens the options menu.
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## Controls
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@@ -129,7 +129,7 @@ styles, rebinding and split-screen.
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either keep that N64 behavior where the PC would otherwise differ (frame
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rate, widescreen, compiler) or are opt-in extras, and the **Original N64**
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display preset switches every visual improvement off at once.
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- **Modern display options:** native widescreen at any aspect ratio, high
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- **Modern display options:** native widescreen and ultrawide at any aspect ratio, high
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resolutions, MSAA, adjustable FOV and draw distance, and HUD scaling.
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- **Windows, Linux, Steam Deck and (experimental) macOS** from one download
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page, with an in-game options menu on F10 or the pad's Select button.
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@@ -155,6 +155,15 @@ Yes. Levels, guards and weapons run on the game's own logic at its original
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speed. The **Original N64** display preset and the **Original** control style
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give you the N64 look and controls whenever you want them.
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**Does it run on the Steam Deck?**
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Yes. The Linux download is the Deck build: add it as a non-Steam game and it
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starts in native 1280x800 fullscreen at up to 90 fps, with the options menu
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fully usable on the controller.
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**Does it support ultrawide and high refresh rates?**
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Yes. Native widescreen works at any aspect ratio, including ultrawide, and the
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frame rate goes up to 240 fps on fast displays (Auto matches your monitor).
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**Is there online play, bots or mod support?**
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Not today. LAN play, bots and mod support are on the [roadmap](#roadmap) as
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opt-in extras.
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@@ -169,8 +178,8 @@ its source code. See [About the project](docs/about.md#how-this-differs-from-the
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**Can I keep my saves?**
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Yes. Your progress is a plain file, `data/ge007.eep`. Saves from 1964 or
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Project64 load directly ([how](docs/user-guide.md#using-an-emulator-save)), and
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updating keeps your save and settings ([how](docs/user-guide.md#updating)).
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Project64 load directly (see [using an emulator save](docs/user-guide.md#using-an-emulator-save)),
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and updating keeps your save and settings (see [updating](docs/user-guide.md#updating)).
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**Was AI used to build it?**
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Yes. The port was developed with AI coding agents directed by one maintainer.
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