6 Commits
Author SHA1 Message Date
James Dansereau 5c43e69b23 Docs media: ~29 s looping v0.5.0 gameplay montage (GIF, 400x226 @ 15 fps, 15.8 MB) replaces the README stills strip; split-screen still is now 2-player 2026-10-07 10:39:21 -04:00
James Dansereau 452fa1025a Golden gate: Linux baselines, canonical save, gate hardening (D521-D532)
Linux reference-frame set for all 21 levels and the cross-platform golden
rule (D521); golden tooling made non-destructive (D524); the gate pins a
canonical in-tree save (D529) and the PRNG seed (D532); the capture tool's
per-level re-pin bug fixed and the Linux set re-captured under the
canonical save (D530, D531); no-arg verify.sh exits non-zero. README and
docs visual/consolidation passes; the 15 MB preview gif replaced by stills.

Refs: D521 D523 D524 D525 D526 D527 D528 D529 D530 D531 D532
2026-10-06 18:35:43 -04:00
James Dansereau e7f4540b15 release: v0.4.0 screenshot set — 12 intro-attract stills (3072x1728 widescreen) downscaled to 1600px JPG, replacing the v0.2.0 playtest shots per level; Control/Streets/Jungle added; 6 superseded duplicates dropped; manifest + contact sheet refreshed; README gains a press-kit hero row (Streets/Dam/Runway/Aztec); preview gif re-cut at 400px/15fps/128c (smoother, 15 MB vs 23.6) 2026-09-28 10:06:52 -04:00
James Dansereau efef63fd7f release: v0.4.0 preview media — 24 s montage from live v0.4.0 play sessions (Runway tank opener, Dam, Caverns, Aztec, Bunker 2, Surface 2); release-notes image ref re-pointed to the v0.4.0 tag; README/index captions refreshed 2026-09-28 09:52:52 -04:00
James Dansereau 63315030f8 docs: v0.3.0 release prep — final review pass
- GE-ENV-PROBES.md reconciled (18 new vars documented, GE_D243X3 tombstoned
  after the M-170 permanent fix removed it) — CI gen_env_probes.py --check passes
- release notes gif alt text: ~32 s -> ~12 s (matches README/index captions)
- agentic-development.md stats regenerated for the month-one milestone
- docs/index.md status bumped to v0.3.0, honest-status synced with README
- .gitignore: local/ working-junk dir
2026-09-20 10:09:33 -04:00
James Dansereau 608808a212 Docs: v0.2.0 finalization — README/Pages + media pass (#80)
* README: 32 s gameplay preview montage (mp4) + preview-video runbook

* Prune: drop superseded goldeneye-demo.gif (replaced by gh-preview montage)

* Docs: v0.2.0 finalization pass — final wording, aligned known issues, Deck-verified line, social preview card

- README + pages site: 'v0.2.0 (pre-release)' -> v0.2.0 throughout; the
  stale 'not yet verified on real Deck hardware' line is replaced with the
  playtest fact (D253 fixed, D255 still open).
- Known-issues lists in README + site now match the release notes one-for-one
  (adds the F10 bottom-row duplicate D251 and the intermittent Deck SIGSEGV
  D255; D243/D230/D252/D245/D246/D75 carry their finding labels).
- Working list mentions AllUnlocked default-ON (D257) with the F10 opt-out.
- First-public-release note added to the README hero and site status line,
  hedged with 'to our knowledge'.
- social-preview.png (1280x640 GitHub link card) composed from a gameplay
  frame of the preview montage; scratchpad/make-social-preview.py is the
  local recipe (gitignored, like make-preview.py).
- Commit docs/img/shots/manifest.csv (gallery -> source recording map);
  gitignore the regenerable CONTACT-SHEET.jpg; drop scratch-gdb-cmds.txt.

* Social preview: regenerate card from updated briefing HTML (v0.2.0 final wording)

The PNG committed earlier was a screenshot of the rendered site (stale
wording, video element unrendered). The canonical source is
.github/social-preview.html per .github/social-preview.md; update its
Status/Statistics lines to the v0.2.0 final state and re-render:

- Status: RELEASED v0.2.0 — WINDOWS · LINUX · STEAM DECK
- All 21 solo missions — full campaign completed in playtesting
- ~22k lines C/C++ · ~10k Python (port layer + tools)
- ~250 bugs root-caused · two coding agents, one human, part-time

Verified by pixel-diff against the previous render: only the four text
bands changed; title/fonts/layout identical. Drop the unreferenced
root-level social-preview.png.

* docs: refresh social preview + status for v0.2.0 playtest results

- Social card: 'RELEASED v0.2.0', 21/21 missions completed in playtesting,
  ~250 bugs fixed, two agents + one human; re-rendered the PNG from the
  canonical .github/social-preview.html source (pixel-diff vs the old render
  shows only the four edited text bands changed)
- README Status: campaign now claimed as completable end to end (user
  playtest: full campaign, Agent difficulty, PC); Working list matches
- findings: D255 updated with the Deck register capture (Rdi=nil -> NULL
  ObjectRecord.model, destroy-path ordering case confirmed; truncation ruled
  out) and the rule-#2 sign-off question for a guard; D254 field-verified

* docs: regenerate findings index (D254/D255 status updates)
2026-09-13 22:12:13 -04:00