Commit Graph

  • 98cd3b6b22 Gyro fix fixes popux 2026-10-23 15:52:48 +02:00
  • 3cefb1d4e5 Look ahead popux 2026-10-23 10:11:40 +02:00
  • 0e767334f7 Draw order more fixes popux 2026-10-22 19:10:56 +02:00
  • 6c183d9434 Draw order popux 2026-10-22 19:00:41 +02:00
  • fd7800cf80 Unbreakable glass decals fix popux 2026-10-22 18:44:16 +02:00
  • 06856ed973 Water decal improvement 3 popux 2026-10-22 18:27:58 +02:00
  • fbc8911238 Water decal improvement 2 popux 2026-10-22 18:20:50 +02:00
  • 3154efa79f Water decal improvement popux 2026-10-22 18:06:02 +02:00
  • af9a3c19e6 Fix Water decals popux 2026-10-22 18:05:41 +02:00
  • dd88c8ee28 Fix mac build popux 2026-10-22 16:24:11 +02:00
  • aa8c2754d9 Fix corpses crash popux 2026-10-22 16:23:16 +02:00
  • 5787e3abbc Fix respawn popux 2026-10-22 16:23:41 +02:00
  • 342e825c73 Corpses popux 2026-10-22 13:08:39 +02:00
  • f3b74e9c7c Decal fix popux 2026-10-21 20:30:59 +02:00
  • 5b86a9bbeb v0.6.0: release notes, ROADMAP and findings for D953-D955 (maintainer Deck-confirmed) v0.6.0 release/v0.6.0 James Dansereau 2026-10-13 22:09:22 -04:00
  • e70fffffcd D953: a wider Field of view no longer pulls model LOD, prop fog fade and fog visibility closer James Dansereau 2026-10-13 22:09:22 -04:00
  • a77bd4e03d D955: at 90+ fps, object motion and the sky are blended between ticks James Dansereau 2026-10-13 22:09:22 -04:00
  • b7280e5386 D954: at 90+ fps, props (guards, doors, objects, effects) follow the blended camera James Dansereau 2026-10-13 22:09:22 -04:00
  • 7d3abbf813 v0.6.0: D952 fix in; macOS black-window known issue removed from notes, ROADMAP, user guide and the macOS download README James Dansereau 2026-10-13 14:08:17 -04:00
  • a9feb0960f D952: macOS black window when started with the display asleep - VSync through CGL, not SDL3's display-link wait James Dansereau 2026-10-13 13:54:30 -04:00
  • af5e75ccbf Release notes: one line per paragraph and bullet (GitHub release pages render every newline as a line break) James Dansereau 2026-10-13 13:19:37 -04:00
  • 971ff2b2bd v0.6.0 docs accuracy pass: credits-crash and exit wording, known-issues table, download README save import and menu paths, D951 James Dansereau 2026-10-13 13:14:59 -04:00
  • ac8b0f38df Download README: frame rates above 60 and the macOS ROM check James Dansereau 2026-10-13 11:25:57 -04:00
  • 61e45ed085 Release notes: link the user guide and about page at the v0.6.0 tag, not the release branch James Dansereau 2026-10-13 10:57:17 -04:00
  • c3e64329c4 README: SEO pass (Apple Silicon in the tagline, ultrawide, descriptive alt and link text, Steam Deck and refresh-rate FAQ entries) James Dansereau 2026-10-13 10:53:11 -04:00
  • 1ca5eb197e Docs: README, release notes and user docs restructured for v0.6.0 James Dansereau 2026-10-13 10:47:31 -04:00
  • cdf43d0140 v0.6.0: license texts in every download; README/NOTICE wording pass James Dansereau 2026-10-13 09:58:48 -04:00
  • 162691a3f5 v0.6.0: issue fixes and v0.7.0 roll-ins before release James Dansereau 2026-10-13 09:37:19 -04:00
  • 884b8fb8a5 ROADMAP: v0.6.0 wrap-up accuracy — #95 merged (record merge 903095c9 + f87f4bcd), origin/macos + ci/selfhosted-fork-runners deleted from GitHub, #131 closed (scaffold parked park/ci-selfhosted-sweep-131), #124 tentatively v0.7.0 triage, #108 addressed as D573 James Dansereau 2026-10-10 12:36:56 -04:00
  • c4ba655227 AGENTS: rule 7 — squashes/rebuilds must not erase contributor PRs (record merges, Forgejo backup + tree-diff gate + CI re-run before force-push; PR-base handling) James Dansereau 2026-10-10 12:20:37 -04:00
  • cd4902dfe6 ROADMAP: v0.7.0 picks (alt-tab, DPI awareness, exclusive fullscreen, Linux parity gate, Deck interp goldens, self-hosted runner) James Dansereau 2026-10-10 11:37:58 -04:00
  • 5d9ecb495a Docs: alt-tab known issue in the v0.6.0 notes; README macOS bullet (download exists) James Dansereau 2026-10-10 11:37:09 -04:00
  • 2ff406b9a8 GE-ENV-PROBES: rows for the v0.6.0 interpolation, Deck harness and macOS probes James Dansereau 2026-10-10 11:27:42 -04:00
  • 3f73a18db1 docs: v0.6.0 README, release notes, site pages, social card, version 0.6.0 2026-10-10 11:22:11 -04:00
  • 218cb90231 docs: findings D573-D614, porting notes, ROADMAP (v0.5.1 renumbered to v0.6.0, D585 parked, known issues) James Dansereau 2026-10-10 11:22:10 -04:00
  • 130ebc456b dev tooling: LLM session discipline (dev-process section 8) and the pi/ subagent package James Dansereau 2026-10-10 11:22:10 -04:00
  • b0d4abbfdf golden: Windows reference set re-baselined (D596) James Dansereau 2026-10-10 11:22:10 -04:00
  • 62c56cf886 ci+tools: macOS arm64 release package (scripts/package-macos.sh) + macos-build CI job, Mach-O symbol tooling, Deck levelbench/deckrunner harness, verify.sh ini extras James Dansereau 2026-10-10 11:22:09 -04:00
  • 859a777d61 feat+fix: frame interpolation above 60 fps (D578, D583, D584; rework of #137), experimental macOS on Apple Silicon (#95, #88; D586-D604, D607-D613), issue fixes #150 (D579), #151 (D581), #152 (D582), #153 (D580), #108 (D573), ge007.log (D576), update-check fix, HUD-150 sliders, preset scope (D440); interpolation dev switches stripped for release 2026-10-10 11:22:09 -04:00
  • 903095c9c8 Merge pull request #95 from danturn/macos-arm64-gcc James Dansereau 2026-10-10 12:16:13 -04:00
  • fda76b6983 Merge pull request from jkdansereau/goldeneye-pc-port/docs/post-v050 main James Dansereau 2026-10-07 12:07:09 -04:00
  • 0698524e87 Post-v0.5.0 docs: Pages markdown fix, credit line, release-notes template, ROADMAP/D572 James Dansereau 2026-10-07 11:59:35 -04:00
  • 56b574cb1c Merge pull request from jkdansereau/goldeneye-pc-port/release/v0.5.0 James Dansereau 2026-10-07 10:50:51 -04:00
  • 5c43e69b23 Docs media: ~29 s looping v0.5.0 gameplay montage (GIF, 400x226 @ 15 fps, 15.8 MB) replaces the README stills strip; split-screen still is now 2-player v0.5.0 James Dansereau 2026-10-07 10:05:16 -04:00
  • 10651a88d1 Docs media: v0.5.0 stills from 4K captures (12 level intros at max settings + split-screen and options-menu feature shots); README strip, release-notes header and site gallery use them James Dansereau 2026-10-07 09:49:05 -04:00
  • c45dece72f CI: linux-build container job runs steps under bash (D572) James Dansereau 2026-10-07 08:43:27 -04:00
  • 9f1cfe909e CI: Linux bundle built in the Steam Runtime sniper container (glibc floor 2.38 -> 2.31), SDL2 2.30.0 from source (D572) James Dansereau 2026-10-07 08:39:34 -04:00
  • 1d75c4c849 Docs: v0.5.0 release date 2026-10-07; Linux tarball needs glibc 2.38+ (README requirements, release-notes Known issues) James Dansereau 2026-10-07 08:24:16 -04:00
  • 44f526c3e8 eep_convert.py: no nested same-quote f-string (Python < 3.12 SyntaxError; ships in the bundles) James Dansereau 2026-10-06 22:23:44 -04:00
  • 4875fd4343 bundle-win.sh: package build-pc/ge007.x86_64.exe first, not a leftover renamed exe James Dansereau 2026-10-06 22:15:28 -04:00
  • 0a80d19333 Release notes: final build is 21/21 on all three platforms (Windows re-run on a quiet desktop) James Dansereau 2026-10-06 22:13:12 -04:00
  • e67c419628 Docs: ROADMAP D565 row describes the shipped Fog distance floor; release-note gate line matches the final runs James Dansereau 2026-10-06 22:07:42 -04:00
  • b5f1c18152 Icon: in-game sight red, pixel-art style, for exe, window and favicon (D571) James Dansereau 2026-10-06 21:59:17 -04:00
  • 107f151530 Crosshair: clamp the sight texture when scaled, no speck under the bottom bar (D570) James Dansereau 2026-10-06 21:32:33 -04:00
  • 3c3ba4b5fd F10: rename to "Crosshair always on" (D436), off by default; tip and docs James Dansereau 2026-10-06 21:27:20 -04:00
  • 4ab2b96a54 Docs: crosshair when not aiming (#123, D436) and PD-style crosshair colour (D569) in README, release notes and ROADMAP James Dansereau 2026-10-06 21:23:01 -04:00
  • afd86cd7f8 Merge PR #123 from dolent: opt-in crosshair when not aiming (D436) James Dansereau 2026-10-06 21:22:17 -04:00
  • fadc0d6d33 F10: dropdown popup stays on screen (D568); Crosshair color is Original/Custom with 0-255 sliders, PD style (D569) James Dansereau 2026-10-06 21:20:22 -04:00
  • 1d15e5695a v0.5.0 final pass: AI and Deck fixes (D565-D567), docs and site refresh James Dansereau 2026-10-06 21:06:48 -04:00
  • 4b710728bf v0.5.0 playtest fold-in: fog and near-plane clip, crash fixes, polish (D540-D564) James Dansereau 2026-10-06 18:35:44 -04:00
  • d7b9371afb Docs: public copy, site presentation, release-gate review (D533, D534) James Dansereau 2026-10-06 18:35:44 -04:00
  • 452fa1025a Golden gate: Linux baselines, canonical save, gate hardening (D521-D532) James Dansereau 2026-10-06 18:35:43 -04:00
  • aa5a1b81fe v0.5.0: settings UI, control styles, save import, documentation James Dansereau 2026-10-06 18:35:43 -04:00
  • daa2522511 D489-D502: settings persistence, collision, A/B harnesses, D441 census James Dansereau 2026-10-06 18:35:42 -04:00
  • 4b38c2566e D478-D490: crash log, session start, performance, fidelity, regions James Dansereau 2026-10-06 18:35:42 -04:00
  • 88bcef32a3 Performance work D473-D477; scaffolding batches 3-4 James Dansereau 2026-10-06 18:35:41 -04:00
  • b735190fd9 Input and audio features D469-D472 James Dansereauanditaloarruda 2026-10-06 18:35:41 -04:00
  • 9dd98bdb20 Gameplay and rendering fixes D463-D468; D441 pointer-width sites James Dansereauanditaloarruda 2026-10-06 18:35:40 -04:00
  • 00fdd94c8d 2-4 player split-screen (#99): D416-D419, D422, D428, D448, D450 James Dansereau 2026-10-06 18:35:40 -04:00
  • 41d690f7ca 32-to-64-bit pointer-width fixes D451-D462; scaffolding removal batch 1 James Dansereau 2026-10-06 18:35:39 -04:00
  • ad3856892a v0.4.1 sync: build and CI fixes, settings presets D440-D447, outside PRs James Dansereau 2026-10-06 18:35:39 -04:00
  • 811e9a62cf Bug-fix pass for reported issues #114-#119 (D424-D434) James Dansereau 2026-10-06 18:35:38 -04:00
  • 7b08a04f54 ci: macOS arm64 build + port_addr self-test on PRs into macos Dan Turner 2026-10-04 11:21:37 +01:00
  • 92986a07a9 docs: D420 findings entry (crouched-rifle firing animation table: linker adjacency) dolent 2026-09-29 13:26:20 -07:00
  • 82e20c4815 fix: D420 -- crouched-rifle firing animation never resolved on PC (linker adjacency) -> SIGSEGV in MP matches dolent 2026-09-28 20:30:44 -07:00
  • 9e473faa6c macos/arm64: review fixes — NULL-safe portAddrIsInWindow, drop duplicate MSAA clamp and wrong terminator Dan Turner 2026-10-04 11:17:53 +01:00
  • aebce4013e macos/arm64: relabel findings to descriptive tags, use portAddrIsInWindow, document src/ edits Dan Turner 2026-10-04 10:58:12 +01:00
  • 4d0abb1a39 macos/arm64: renumber findings onto v0.4.0 (D409–D421) + restore docs Dan Turner 2026-09-30 10:20:02 +01:00
  • 3785dcad33 macos: fix the pointer-truncation crash family, add PORT_ADDR_STRICT (D301-D308) Dan Turner 2026-09-20 12:00:00 +01:00
  • 498be832c2 macos: packaging, sweep tooling, and two runtime fixes (D299, D300) Dan Turner 2026-09-20 11:00:00 +01:00
  • d4cc71af0a macos: native Apple Silicon (arm64) support — address model, boot chain, 21/21 levels Dan Turner 2026-09-20 10:00:00 +01:00
  • 39d4f8d088 Merge pull request #132 from jkdansereau/fix/macos-errno-include James Dansereau 2026-09-30 10:06:29 -04:00
  • 12a814a4e4 romdata: include <errno.h> after ultra64.h (fixes the Linux build on macos) James Dansereau 2026-09-30 10:02:08 -04:00
  • c415315797 Merge PR #88 (JunielKatarn: native Intel macOS) into macos James Dansereau 2026-09-30 09:36:34 -04:00
  • ae1884cc05 Implement macOS (Intel) support Julio C. Rocha 2026-09-17 00:35:30 -07:00
  • 17891cc468 feat: D436 -- persistent crosshair, opt-in (Video.CrosshairPersistent; F10 > Gameplay > HUD > "Crosshair when not aiming") dolentandClaude Fable 5.1 2026-09-29 13:26:21 -07:00
  • 05af6d4e0d fix: D435 -- replugged controllers never reopened (render-thread event pump swallowed hot-plug events) dolentandClaude Fable 5.1 2026-09-29 13:26:20 -07:00
  • d954dfb581 docs: D420 findings entry (crouched-rifle firing animation table: linker adjacency) dolentandClaude Fable 5.1 2026-09-29 13:26:20 -07:00
  • 4705b0e4e8 fix: D430 -- stale per-texture anisotropy on recycled GL ids made watch text layout-dependent dolent 2026-09-29 03:40:10 -07:00
  • 8e5d4bcd5a fix: D420 -- crouched-rifle firing animation never resolved on PC (linker adjacency) -> SIGSEGV in MP matches dolent 2026-09-28 20:30:44 -07:00
  • 0e8c2ce213 docs: fix reconciliation date in GE-ENV-PROBES.md (2026-09-28, not 10-07) v0.4.0 James Dansereau 2026-09-28 10:29:52 -04:00
  • 500b83dfdb README: final Background stats for the v0.4.0 tag (1005 commits) James Dansereau 2026-09-28 10:28:04 -04:00
  • 8e4c3cfce2 Merge pull request #112 from jkdansereau/release/v0.4.0 James Dansereau 2026-09-28 10:27:40 -04:00
  • d267d2311e docs: reconcile GE-ENV-PROBES.md for v0.4.0 (31 new rows); fix env-drift checker to see envflag.h wrapper reads; drop README hero row James Dansereau 2026-09-28 10:25:25 -04:00
  • 7dd7b819e3 release notes: add Tank aim speed (Input.TankAimScale) to the options reference table — it was described in the tanks bullet but missing from the table James Dansereau 2026-09-28 10:11:27 -04:00
  • 668a2b629b gallery: drop the four v0.2.0 playtest stills (Facility, Bunker 1, Silo, Bunker 2) — gallery is now all-v0.4.0 attract (12 shots); manifest + contact sheet refreshed; readme link count 16 -> 12 James Dansereau 2026-09-28 10:09:24 -04:00
  • 48c37a3c7e readme: trim hero row to a single caption — drop the second caption line, fold the stills link into the gif caption James Dansereau 2026-09-28 10:07:42 -04:00
  • e7f4540b15 release: v0.4.0 screenshot set — 12 intro-attract stills (3072x1728 widescreen) downscaled to 1600px JPG, replacing the v0.2.0 playtest shots per level; Control/Streets/Jungle added; 6 superseded duplicates dropped; manifest + contact sheet refreshed; README gains a press-kit hero row (Streets/Dam/Runway/Aztec); preview gif re-cut at 400px/15fps/128c (smoother, 15 MB vs 23.6) James Dansereau 2026-09-28 10:06:47 -04:00
  • efef63fd7f release: v0.4.0 preview media — 24 s montage from live v0.4.0 play sessions (Runway tank opener, Dam, Caverns, Aztec, Bunker 2, Surface 2); release-notes image ref re-pointed to the v0.4.0 tag; README/index captions refreshed James Dansereau 2026-09-28 09:52:52 -04:00
  • 4f66db12d6 v0.4.0 wrap-up: D407 RESOLVED — tank board-ordering fix, board-animation lockout, menu-accept B gate, in-tank aim routing + Input.TankAimScale; PC Options wheel direction fixed (D407(b)); all 10 TANKDBG probes stripped (src/game zero-diff); D408 logged (SkipIntro skips the failure dossier — Skip intro marked EXPERIMENTAL); release notes + readme stats James Dansereau 2026-09-28 09:28:28 -04:00