Commit Graph
3 Commits
Author SHA1 Message Date
James Dansereau 142e9c8f26 D168 verified; goldens regenerated; D75 shrunk; D169 marked fixed
Built the migrated tree (MSYS2 mingw64 + ROM + sidecar regen) and ran
-level_09 with GE_PCDUMP: HUD text and the exit arrow now read
right-side-up. D114/D116 confirmed as capture artifacts.

- tools_pc/golden/*.png regenerated from a fresh correctly-oriented run
  (replaces the stopgap in-place flip); stray v*.png removed
- D75 shrunk: with upright captures the gun-barrel Bond RENDERS fine
  (walk + fire) -- the "absent" reports were the flipped capture. The
  Nintendo logo is genuinely broken (renders as 2 white blobs shifted
  left -- a real logoinst transform bug, not a flip). Cast roll not
  re-captured.
- D169 entry -> FIXED with the build/verify note

Claude-Session: https://claude.ai/code/session_01UpTM1AcBRJuTetoZNcCD5V
2026-09-01 20:22:32 -04:00
James Dansereau 203549f57e D168: fix vertically-flipped GE_PCDUMP captures; close D114/D116
gfx_opengl_dump_bound_fbo wrote glReadPixels output (GL bottom-left
origin) straight into a top-row-first P6 PPM, so every GE_PCDUMP / F12
capture was upside-down. This is the entire source of the D114/D116
"HUD/text X-mirror" - four sessions chasing a fast3d mirror that never
existed, misreading inverted screenshots of asymmetric content. The
developer confirms the game renders correctly on real hardware.

- writer now emits rows top-to-bottom
- tools_pc/golden/*.png flipped in place to match + golden/README.md
- D114/D116 reclassified as capture-orientation artifacts (not deleted);
  D75 "logo mispositioned" / RC1 "photo 180 deg" flagged for re-judging
- annotations in findings.md, GRAPHICS-BACKLOG.md,
  TEXTURE-GLITCH-ANALYSIS.md, porting-notes.md D2, GE-ENV-PROBES.md

Not runtime-verified (migrated tree has no ROM/toolchain) - needs a
fresh capture to confirm text reads normally.

Claude-Session: https://claude.ai/code/session_01UpTM1AcBRJuTetoZNcCD5V
2026-09-01 19:44:39 -04:00
James Dansereau 52539d10de Prepare for public release
- README, LICENSE (MIT for the port layer), NOTICE, CONTRIBUTING.
- Restructure docs: internals.md, porting-notes.md, dev-process.md +
  dev/agentic-development.md (the research write-up), dev/ (raw record).
- Replace decomp status-badge CI with a PC-port validate workflow.
- Remove session/agent scaffolding and stale planning docs from the tree.
- Add .gitattributes (normalize line endings to LF); add screenshots.

The pre-2026-08 history is the GoldenEye 007 decompilation by Larry Ficken
(KholdFuzion) and contributors, preserved unchanged. The PC-port work from
2026-08-17 on is mine.
2026-09-01 19:28:59 -04:00