Commit Graph
5 Commits
Author SHA1 Message Date
James Dansereau 978306d14f D73+D74: intro logo fixed (sinf/cosf endianness + texture import/sub-tile wrap)
D73 (root cause of old D72.3): GE's sinf/cosf build their double
constants through the du bit-union with big-endian word pairs {hi,lo};
on LE PC the .d read has the words swapped (rpi.d ~ 2^733), range
reduction overflows, and FTOFIX32 saturates to -32768 for every
sin/cos entry of guMtxF2L — so the Rareware logo's rotation matrix was
garbage and all its triangles projected off-screen. Fix: DVAL() macro
in src/libultra/gu/guint.h (PORT-only; #else branch is the original
expression) re-packing hi/lo into the correct LE double; sinf.c/cosf.c
.d reads replaced. N64 build untouched.

D74 (texture side, three port-layer bugs in fast3d):
- import_texture's fallback condition (rdp.tex_lod && tile >=
  first+detail) overwrote valid gDPLoadBlock tmem data with
  line*tile.height: letter mip chains 2744B -> 2048B (mips 1-5 dropped),
  D_02005FF0 32x32 -> 32x3 (stale tile.height from gsDPSetTileSize).
  Now falls back only when the tmem slot was never written.
- TextureCacheKey gains size_bytes so a truncated first import cannot
  poison later full imports of the same address.
- VBO UV path now wraps by TILE size for WRAP sub-tiles (N64 semantics);
  the logo's 20x3 tile at offset (11.5,29) was sampling row 0 instead
  of rows 29-31. Per-vertex pre-wrap; known limits: half-texel edge
  bleed, mirror sub-tiles unhandled.

Verified: clean runs reach frame ~2100 then hit the D69 load_bg_file
fault (unchanged — still the milestone blocker); PPM frame ~555 shows
the four gold RARE letters on the dark-blue plate (final pixel-perfect
check vs N64 footage left as a low-priority task). All env-gated probes
from this session (GE_DBGUV/DBGTRI/DBGTALL/DBGMAT/D74IMP/D74DUMP/
GE_DBGLOAD) stripped; previously committed TEMP D63 blocks + GE_D71LOG
remain on the HANDOFF strip list.

Docs: PCPortResearch.md §F D73/D74 entries, §G/§H status updated;
HANDOFF.md rewritten for Session I (D69 primary); AGENTS.md phase line.
2026-08-24 22:32:27 -04:00
James Dansereau 8ed411d3f1 D70-D72: PPM capture tool, C-array texture byte-order fix, tc[] UV restore
- D70: GE_PCDUMP env-gated PPM frame dump (video.c + gfx_opengl.cpp); ppm/ gitignored
- D71: per-source bswap of C-array texture sources in import_texture (the four
  rarewarelogo.c RGBA16 images are LE u32 arrays on PC -> pink/green logo)
- D72: removed PD-inherited normal/lookat UV override; lookat_enabled defaults
  false (GE always uses authored tc[] UVs; N64 boots with RSP mem zeroed)
- D72.3 OPEN: logo triangles still project off-screen; a flat dark-blue
  checkerboard triangle is rasterized instead - identity pending
  (GE_DBGUV/GE_DBGTALL env-gated traces added)
- Docs: PCPortResearch.md F/D70-D72, HANDOFF refreshed, D71 log gated
2026-08-24 19:12:40 -04:00
James Dansereau 8f631462f3 PC port: phase 2 — D59-D68 milestone: full intro renders; blocker is D69 (BG-file BE headers)
D59/D64: the 'external GL DLL' crash was an unbounded blood-RLE write
(sentinel die_blood_image_end lost its N64 section adjacency on PC)
clobbering the gun-barrel sub-DL at ptr_logo_and_walletbond_DL+0x200.
D60: osPiStartDma DMA-target validation (VirtualQuery-based) in libultra.c.
D61/D63: TEMP env-gated ROM-read / VTX-pool / menu probes (strip list in
HANDOFF Task 3). D62: OSMesgQueue/OSScMsg PC layout verification.
D65/D65b: enum HEADS/BODIES signed sentinels under PORT (PC GCC picks
unsigned underlying types; N64 semantics were signed).
D66: romCopyAligned + ramrom replay 64-bit pointer width (s32 truncation
of .bss targets > 4 GiB). D67: struct image_entry N64 layout
reconstruction (dataoffset:24 first, all-u32 bitfields, sizeof==8).
D68: Globalimagetable BE->LE fixup (port/src/gimgfixup.c): bswap the
IMAGESEG-marked Gfx w1 words in the 17 ROM-copied DLs + sImageTableEntry.
index in the 32 tables after texReset's romCopy; marker scan moved to
bytes 6..7 under PORT; compiled globalDL shadows synced post-texLoad for
explosion.c's g_ExplosionDisplayLists.

Result: game boots, plays intro music, and renders the entire ~3.5-minute
intro (logo -> gun barrel with Brosnan -> cast screen) at ~59 fps. New
blocker D69: load_bg_file faults on first stage load - BG-file headers are
N64 big-endian segment-0x0F offsets read LE on PC. Full analysis + strategy
in PCPortResearch.md §F/D69; HANDOFF rewritten for the D69 session.
2026-08-24 03:27:29 -04:00
James Dansereau 181f6db07d PC port: phase 2 — D43 mechanical ABI edits + D46 buffer sizing + fast3d seg-5 case; converter spec validated (D47)
- bondtypes.h/model.c/chr.c/objecthandler_2.c/tex.c: PORT-guarded pointer-width
  and Gfx-size fixes (D43 step 2, uncommitted since prior session)
- front.c cast-screen bufferRemaining 0x1C000->0x25000, initmenus.c logo
  buffer 0x7C000->0x85000 (D46 strict bound)
- gfx_pc.cpp seg_addr: resolve raw 0x05xxxxxx via segmentPointers[5] + low24
  (unmarked segmented addresses, ROM convention)
- docs: D47 finding — converter contract finalized (compaction delta=R-P,
  accessors at 0x80090000, G_VTX GBI1 encoding, opcode-aware w1 remap rule,
  vertex formats, no embedded blobs, zero-vtx-array rule, staging contract,
  reload-hazard poolRemaining reset); HANDOFF rewritten around the remaining
  C implementation
- build-pc/d43_convert.py (gitignored, local): reference converter + validator —
  full N64->PC conversion spec run on all 512 ROM files, ALL CLEAN (max D_PC=0xB7E0)
2026-08-22 18:24:31 -04:00
James Dansereau 13ca03a6db PC port: Phase 2 — real threads, dual-mapped DRAM, fast3d integration
- Replace setjmp/longjmp green threads with real pthreads (8MB stacks);
  PortQueue side table (mutex+condvar) for OSMesgQueue; dedicated tick
  thread posts VI retrace + services timers (D24).
- Dual-mapped N64 DRAM: one 8MB store at V1 0x70000000 (s32-safe, all game
  RAM symbols) and V2 0x80000000 (KSEG0 mirror for offset|0x80000000
  rebuilds). Windows: CreateFileMappingW + MapViewOfFileEx; POSIX: memfd
  + MAP_FIXED. dram_syms.s pins cfb_16/_bssSegmentEnd/tlb block (D25).
- Address-width shims: PHYS_TO_K0 identity, OS_K0_TO_PHYSICAL = offset from
  V1 base, OS_PHYSICAL_TO_K0 identity; fast3d seg_addr() remaps small
  offsets into V2 (D26).
- ASLR off (-Wl,--disable-dynamicbase): absolute symbols referenced through
  pointer-typed externs (.refptr + BASE reloc) must not rebase; startup
  sanity check on image base 0x140000000 (D27).
- osPiStartDma posts its completion message on every path (fixes
  romReceiveMesg deadlock) (D29).
- SEH-free crash handler: raw fault log first, validated manual EBP-chain
  walk second (-fno-omit-frame-pointer), TerminateProcess; crashDumpThreads
  via Toolhelp32 for heartbeat hang dumps (D30).
- PD fast3d integrated (port/fast3d/), replaces gfxstub.c; real src/sched.c
  compiled; mainproc runs as a real pthread, host thread pumps SDL events.
- Docs: findings D24-D31 + Phase 2 status (section F/G).

Current state: boots through bossInitMainthreadData to langInit(), then
SIGSEGVs on the first file load — stack frame clobbered by a table of
truncated s32 pointers (D31, open). Next: attribute the write with
'set scheduler-locking on' + hardware watchpoint.
2026-08-21 14:42:19 -04:00