Static/tooling slice of docs/dev/notes/AGENTIC-SPEEDUPS-PLAN.md — no build or
runtime environment needed to verify any of it.
- Step 6 / N7: add a VERIFY: line to the investigation-brief template
(docs/dev-process.md) and the CLAUDE.md dispatch-preflight checklist — the
brief must now name the exact probe/verify invocation that proves the task
done, or state that runtime verification is impossible here.
- Step 4 / N2: tools_pc/README.md — indexes the ~60 scripts with a
living vs artifact marker so closed-finding artifacts can be archived.
- Step 4 / R8: tools_pc/gen_findings_index.py -> docs/dev/findings-index.csv
(label, bucket, one_liner, status_raw) — grep-before-you-read aid for the
~200 KB finding log. Heuristic parser of the §F/§H tables.
- Step 4 / R9: tools_pc/gen_env_probes.py — re-greps live getenv("GE_*")
sites and reports NEW/GONE drift vs docs/dev/GE-ENV-PROBES.md (keeps the
curated prose, only checks the site map). Doc reconciled: 7 new probes
added, GE_D54 kept as a tombstone.
- CI: validate job now runs both generators with --check.
Step 1 / N1 (HANDOFF preflight) applied in the local-only docs/HANDOFF.md.
Step 2 (verify.sh) and the HANDOFF/HANDOFF-ARCHIVE trim are left for a
session with a build environment.
Update the public-facing docs to the M-49 state (v0.1.0 alpha, first
full-campaign playtest: 19/21 missions completable, D191 crashes Bunker ii
+ Statue, D193 AI pacing is the top flaw).
- README: lead with what it is + status, research angle second; new
Quick start section; Status/Download rewritten for the alpha + dual
platform; "By the numbers" refreshed (~3 weeks, ~320 commits, ~190
findings, ~49 sessions, 69 PORT files).
- .github/release-notes.md: v0.1.0 title + known-issues rewrite.
- .github/social-preview.html: status/stat lines (regen + re-upload the
PNG separately).
- docs/index.md, docs/dev/LEVEL-STATUS.md: M-49 status.
- docs/dev/findings.md, docs/dev/GRAPHICS-BACKLOG.md: D191-D197 +
D148/D170/D173 M-49 escalations.
Hygiene:
- Fix the `&` literal in internals.md H1.
- Repoint two ../README.md links that 404 on the Pages site.
- Standardise British -> American spelling across the public docs
(behaviour->behavior, colour->color, catalogue->catalog,
centre->center, etc.). Deep internal logs left untouched.
- .gitignore: document the local-notes convention (docs/HANDOFF.md,
docs/BACKLOG.md, and a new docs/dev/notes/ drop for roadmaps and
session plans) so it survives a fresh clone.
The HUD weapon/ammo-type icon (D187, PR #19) and blank briefing objective
text (D178, cd1ed574) are both fixed and on main. Remove them from the
release-notes and bundled-README known-issues blurbs so a v0.1.0 tag ships
an accurate list. Black sky and the front-end 3D models (Nintendo logo,
MISSION COMPLETE / mode-select) are still open and stay listed.
- tools_pc/bundle-linux.sh: package a Linux build (exe + README + licenses +
prepare-assets) as a .tar.gz. Mirrors bundle-win.sh's ROM / size guards and
prepare-assets assembly. No shared libs bundled — the generated README tells
the user to install SDL2 / zlib / libGL from their distro.
- tools_pc/dist/README.md.in: made OS-neutral via @PLATFORM@ / @EXE@ / @DEPS@ /
@LICENSE_EXTRA@ tokens; refreshed the known-issues list (dropped the stale
"ladders don't work" line — D177 fixed M-36; added black sky + missing HUD
weapon icon).
- .github/workflows/ci.yml: linux-build now packages + uploads the Linux
bundle; the release job attaches both platforms to the draft pre-release.
- .github/release-notes.md: rewritten for the two-platform NTSC-U alpha with
the prepare-assets step and current known issues.
Alpha scope: NTSC-U only, one-time prepare-assets step (Part A launcher and
Part B native converter from release-dropin-rom-plan.md remain follow-ups).
Claude-Session: https://claude.ai/code/session_01V4pK3pT83YnPsBp3Ey4RP2
Drop `paths-ignore` from the `pull_request:` trigger. With it, a docs-only
PR never triggered the workflow, so the required `validate` / `windows-build`
checks stayed "expected" forever and the PR could not be merged without an
owner bypass (M-44 hit this on #14/#15).
The workflow now always runs on PRs; the `changes` job diffs the PR against
its base sha (mirroring the existing branch-push logic against
`github.event.before`) and, for a docs-only change, reports the build jobs
as skipped — which branch protection accepts as success.
Claude-Session: https://claude.ai/code/session_01V4pK3pT83YnPsBp3Ey4RP2
- src/bondtypes.h's `#define inherits struct` makes the base an unnamed
tagged member and reads its fields directly. mingw32 GCC enables this via
implicit -fms-extensions; native GCC does not -> "'ObjectRecord' has no
member named 'type'". Add -fplan9-extensions (C only) for non-MinGW.
- Pin the CI job to ubuntu-24.04 + gcc-14 so the first Linux bring-up chases
real portability gaps, not old-GCC pedantry (dev toolchain is GCC 16).
validate only CMake-configures on Ubuntu; it never compiles, so GCC-on-Linux
strictness gaps (implicit declarations, -Wint-conversion, missing includes,
MinGW-only builtins) stay invisible until someone builds on a real Linux box.
Add linux-build: system GCC, `cmake --build` for ntsc-final. Green here means
"compiles + links on Linux", not a runtime claim (the port has never run on
Linux). Not wired as a required check yet.
Pairs with the romdata POSIX mmap patch on this branch (per docs/dev/LINUX-PORT.md).
The pull_request trigger already has paths-ignore (**.md, docs/**,
LICENSE, NOTICE), but push to main deliberately has none so tag builds
always run and the required check never hangs pending. A docs-only merge
to main therefore still ran a full ~15 min Windows build for nothing.
Add a lightweight 'changes' job (pure git diff against github.event.before,
no third-party action) that mirrors those globs. validate + windows-build
now gate on needs.changes.outputs.code == 'true'; the job forces true for
tags and for pull_request / workflow_dispatch, so only docs-only branch
pushes are skipped. Skipped required checks report green to branch
protection.
- tools_pc/bundle-win.sh: package a Windows build for distribution — exe +
MinGW/SDL2/zlib runtime DLLs + README + license texts, into
dist/goldeneye-pc-port-<ver>-win64/{,.zip,.zip.sha256}. Hard-fails if a
ROM image or an oversized blob lands in the bundle; verifies the DLL
closure with ldd.
- tools_pc/dist/README.md.in: the bundled README template (ROM-supply
instructions, run steps, controls, legal), @VERSION@-substituted.
- CI: build tag trigger (v*); windows-build now packages the bundle every
run and uploads it; new release job (tags only, contents: write scoped
to it) attaches the bundle to a DRAFT pre-release for a human to
smoke-test and publish.
- README: Download section + Legal reworded to cover pre-built binaries
(engine only, no game data, permissive runtime libs bundled with their
licenses).
- .gitignore: /dist/ (root bundle output; tools_pc/dist/ template stays
tracked).
Cutting a release: tag vX.Y.Z-alpha, push; CI builds + drafts the
pre-release; smoke-test with a ROM, then Publish.
Claude-Session: https://claude.ai/code/session_01GULf6knbsqfsnW39tMr9WT
- README: lead with what it is + the AI-agent-collaboration research
framing + current status in the first paragraph; rename H1 to
"GoldenEye 007 PC Port"; add a live CI badge.
- New "How this differs from the other GoldenEye PC projects" section:
this is a source port of the N64 original; the Recomp projects
binary-translate the Xbox 360 XBLA remaster (different game, no shared
code).
- CITATION.cff for GitHub's "Cite this repository" widget / Zenodo.
- GitHub Pages site off /docs (_config.yml + index.md landing page).
- agentic-development.md: searchable title + abstract.
- .github/social-preview.{png,html,md}: repo social-preview card styled
after the GE mission-briefing screen, kept editable (CSS source + a
regen/how-to doc beside the PNG).
- docs/dev/game-behavior-reference.md: distilled the raw GameFAQs
walkthrough dump down to the behaviour-defining parts (combat/AI model,
difficulty scaling, per-level objective sets, timers, weapon data,
original-game quirks). Credits: Brett "Nemesis" Franklin, marshmallow.
Claude-Session: https://claude.ai/code/session_01GULf6knbsqfsnW39tMr9WT
- README: attract-mode stills + demo GIF as the hero row, status/warning
callouts, metrics table, "Contents" index, doc-index table; simplified
the two-agent workflow diagram (LR -> TD, fewer edges) for GitHub web
- Table-of-contents indexes added to internals.md, porting-notes.md,
agentic-development.md, AUDIO-PLAN.md
- CI: add Windows/MSYS2 build job, minimal token (contents: read),
persist-credentials: false, concurrency group; run on main + master.
validate job regenerates the US ROM-asset symbol file only and configures
ntsc-final (PAL/JP need a region ROM; no ROM is used in CI)
- .github: SECURITY.md, issue forms + chooser config, PR template,
labels.yml, dependabot (Actions, monthly)
- Do not track the proprietary SGI IRIX IDO toolchain or SGIImageViewer.exe;
document in SetupGuide.md / building.md how to obtain IDO for N64 ROM
builds (the PC port does not need it)
- Stop tracking two committed *.pyc files; drop stale screenshots and a
redundant .gitignore line; misc doc cross-reference fixes
Claude-Session: https://claude.ai/code/session_01GULf6knbsqfsnW39tMr9WT
- README: "not playable yet" callout under the screenshots (no audio,
broken front-end models/text, expect crashes past the level intro).
- README/building.md/ci.yml: platform testing is Windows-only. The Linux
build is provided but has had zero functional testing at runtime; the
CI job is a CMake-configure smoke test, not a Linux-support claim.
Claude-Session: https://claude.ai/code/session_01UpTM1AcBRJuTetoZNcCD5V
- README, LICENSE (MIT for the port layer), NOTICE, CONTRIBUTING.
- Restructure docs: internals.md, porting-notes.md, dev-process.md +
dev/agentic-development.md (the research write-up), dev/ (raw record).
- Replace decomp status-badge CI with a PC-port validate workflow.
- Remove session/agent scaffolding and stale planning docs from the tree.
- Add .gitattributes (normalize line endings to LF); add screenshots.
The pre-2026-08 history is the GoldenEye 007 decompilation by Larry Ficken
(KholdFuzion) and contributors, preserved unchanged. The PC-port work from
2026-08-17 on is mine.