James Dansereau 03dcda7bc3 port: feed host argv into the game token string
osPiReadIo was stubbed to return 0, so token.c's cartridge-token read
always produced an empty string and N64 debug switches (-level_09,
-hardN, -m*) were silently ignored -- the game could only ever reach a
level via attract-mode demo playback. Synthesise the token string from
argv[1..] (sysGetTokenString) and serve its bytes from the 0xFFB000
range in osPiReadIo, so -level_09 now boots straight into BUNKER1.

Empty when no args are passed, so no-arg (attract) runs are unchanged.
2026-08-28 09:58:02 -04:00
2026-08-16 17:30:25 -04:00
2026-08-17 13:48:42 -04:00
2026-08-17 13:48:42 -04:00
2026-08-17 13:48:42 -04:00
2026-08-16 17:30:25 -04:00
2021-03-08 12:58:16 -06:00
2021-03-08 12:58:16 -06:00
2021-03-08 12:58:16 -06:00
2026-08-17 13:48:42 -04:00

Goldeneye 007

NTSC-Status JP-Status PAL-Status

About this repository

This is a WIP decompilation of Goldeneye 007!

It builds the following ROMs:

  • ge007.u.z64 sha1: abe01e4aeb033b6c0836819f549c791b26cfde83
  • ge007.j.z64 sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174
  • ge007.e.z64 sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31

Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.

Documentation

  • Setup Guide: useful information about installing the necessary dependencies and how to use it
  • Structure Guide: learn more about the project structure of this repository
  • Style Guide: code style conventions if you want to contribute code
S
Description
No description provided
Readme MIT
310 MiB
0 Stars 1 Watchers 0 Forks
Languages
C 92.9%
C++ 2.8%
Python 1.8%
Assembly 1.2%
HTML 0.4%
Other 0.7%