forked from Ports/goldeneye-pc-port
03dcda7bc3b5ac1a33797ea5a48820539d323455
osPiReadIo was stubbed to return 0, so token.c's cartridge-token read always produced an empty string and N64 debug switches (-level_09, -hardN, -m*) were silently ignored -- the game could only ever reach a level via attract-mode demo playback. Synthesise the token string from argv[1..] (sysGetTokenString) and serve its bytes from the 0xFFB000 range in osPiReadIo, so -level_09 now boots straight into BUNKER1. Empty when no args are passed, so no-arg (attract) runs are unchanged.
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
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