James DansereauandClaude Sonnet 5 2acb7f6a42 D69.2: bg/stan offline converter (tools_pc/d69_emit.py)
Implements the D80-D81 format spec: size-preserving bswap of bg .seg
header/room/envdata tables, growth+relocation of the portal_data_entry
table (8B N64 -> 16B PC, offset_portal stays a real dereferenced pointer)
and its point-data blob (relocated by portal_delta, content size
unchanged), and the Tbg_*_stanZ prefix room-offset array (4B N64 -> 8B PC
slots, matching StanPrefixRecord's PC-compiled pointer alignment) plus
per-tile bswap of mid/tail halves and point coordinates. Round-trip
validated against BUNKER1 (bg/bg_sev_all_p.seg, Tbg_sev_all_p_stanZ):
header offsets, MaxNumRooms walk, portal targets/connectedRoom bytes, and
all 1066 stan tiles match the N64 source exactly.

Output: data/pccg-<region>/pccg.bin + manifest.csv (gitignored, same shape
as pcmodels.bin/D43). Regenerate: python tools_pc/d69_emit.py ntsc-final.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01C3xib6jjMV8o2iE4JfixAo
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Goldeneye 007

NTSC-Status JP-Status PAL-Status

About this repository

This is a WIP decompilation of Goldeneye 007!

It builds the following ROMs:

  • ge007.u.z64 sha1: abe01e4aeb033b6c0836819f549c791b26cfde83
  • ge007.j.z64 sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174
  • ge007.e.z64 sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31

Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.

Documentation

  • Setup Guide: useful information about installing the necessary dependencies and how to use it
  • Structure Guide: learn more about the project structure of this repository
  • Style Guide: code style conventions if you want to contribute code
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