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goldeneye-pc-port/docs
James Dansereau 2c19689c62 findings: D243 M-144 — user confirms real N64 does NOT show the abseil shake
Closes the open question M-143 ended on: this is a genuine PC-only
divergence, not an original-game quirk. Since bondviewUpdatePlayerCollisionPositionFields's
smoothing-filter math is decomp-exact and already g_ClockTimer-scaled, the
bug must be upstream of the filter -- either the position warp itself is
wrong/larger on PC, or a call-ordering desync around the CAMERAMODE_INTRO
transition. Narrows the next step to a single probe: log raw field_488.pos
and field_3B8 (pre-filter) around the warp tick, instead of the open-ended
"needs N64 hardware" framing M-143 left off on.

Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
2026-09-16 00:17:08 -04:00
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