forked from Ports/goldeneye-pc-port
36acf324fa05d8b3772de476ebfa08f2fdb074e5
port/src/video.c, port/fast3d/gfx_sdl2.cpp, port/src/input.c: bare ESC was wired to exit(0) in both event handlers. On the front-end / debrief / mission- complete screens ESC is the natural "back / previous page" key, so a player paging through the post-mission report with ESC quit the whole game -- a clean exit(0), no crash log, looked like a crash. ESC now feeds the N64 B button (back / cancel) through input.c alongside X/R/F; quitting is window-close (X) or Alt+F4 only. Verified: -level_09 boots crash-free, 8 frames rendered.
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
Languages
C
92.9%
C++
2.8%
Python
1.8%
Assembly
1.2%
HTML
0.4%
Other
0.7%