James Dansereau 36acf324fa M-27: D145 - ESC no longer hard-quits (it is the menu back key)
port/src/video.c, port/fast3d/gfx_sdl2.cpp, port/src/input.c: bare ESC was
wired to exit(0) in both event handlers. On the front-end / debrief / mission-
complete screens ESC is the natural "back / previous page" key, so a player
paging through the post-mission report with ESC quit the whole game -- a
clean exit(0), no crash log, looked like a crash. ESC now feeds the N64 B
button (back / cancel) through input.c alongside X/R/F; quitting is
window-close (X) or Alt+F4 only.

Verified: -level_09 boots crash-free, 8 frames rendered.
2026-08-30 15:05:12 -04:00
2026-08-16 17:30:25 -04:00
2026-08-17 13:48:42 -04:00
2026-08-17 13:48:42 -04:00
2026-08-17 13:48:42 -04:00
2026-08-16 17:30:25 -04:00
2021-03-08 12:58:16 -06:00
2021-03-08 12:58:16 -06:00
2021-03-08 12:58:16 -06:00
2026-08-17 13:48:42 -04:00

Goldeneye 007

NTSC-Status JP-Status PAL-Status

About this repository

This is a WIP decompilation of Goldeneye 007!

It builds the following ROMs:

  • ge007.u.z64 sha1: abe01e4aeb033b6c0836819f549c791b26cfde83
  • ge007.j.z64 sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174
  • ge007.e.z64 sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31

Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.

Documentation

  • Setup Guide: useful information about installing the necessary dependencies and how to use it
  • Structure Guide: learn more about the project structure of this repository
  • Style Guide: code style conventions if you want to contribute code
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