forked from Ports/goldeneye-pc-port
390fdc50c5dc40fc8ab8cf7c7aaf1693064426e7
fprintf(stderr) the model speed/playspeed/newspeed/oldspeed/timespeed/ elapsespeed/unkb0/unk88/anim values the first time modelTickAnim's non-finite frame guard triggers, so the Facility-outro repro pins the NaN source (likely a near-zero blend denominator or a misaligned Model field). One-shot, stderr, #ifdef PORT. Verified: -level_09 1500 frames crash-free, guard does not fire in normal play.
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
Languages
C
92.9%
C++
2.8%
Python
1.8%
Assembly
1.2%
HTML
0.4%
Other
0.7%