Files
goldeneye-pc-port/docs/saves.md
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James Dansereau 452fa1025a Golden gate: Linux baselines, canonical save, gate hardening (D521-D532)
Linux reference-frame set for all 21 levels and the cross-platform golden
rule (D521); golden tooling made non-destructive (D524); the gate pins a
canonical in-tree save (D529) and the PRNG seed (D532); the capture tool's
per-level re-pin bug fixed and the Linux set re-captured under the
canonical save (D530, D531); no-arg verify.sh exits non-zero. README and
docs visual/consolidation passes; the 15 MB preview gif replaced by stills.

Refs: D521 D523 D524 D525 D526 D527 D528 D529 D530 D531 D532
2026-10-06 18:35:43 -04:00

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title, description
title description
Saves How the GoldenEye 007 PC port backs the N64's EEPROM save with a plain file you can back up.

Saves

GoldenEye's N64 save is EEPROM-based — the controller's EEPROM (osEeprom*), not a Memory Pak. The port backs it with a plain file, data/ge007.eep next to the executable, so your progress is a file you can copy to back it up (or move to another machine).

A few details:

  • The PFS / Memory-Pak and motor (Rumble Pak) code is only for accessory detection and is stubbed to report "no accessory," so the game proceeds without a Memory Pak.
  • Emulator saves can be imported — copy a GOLDENEYE-usa.eep in as data/ge007.eep (see the README's Using an emulator save).
  • The save's checksum is part of the file format. The PRNG/CRC the save depends on is kept byte-stable, because changing it would silently invalidate existing saves — a porting-notes finding (D9).
  • -fresh (a launch option) wipes the save and settings for a clean-slate run.

More: internals §7; the checksum finding is porting notes D9.