Files
goldeneye-pc-port/assets/readme.md
T
James Dansereau 52539d10de Prepare for public release
- README, LICENSE (MIT for the port layer), NOTICE, CONTRIBUTING.
- Restructure docs: internals.md, porting-notes.md, dev-process.md +
  dev/agentic-development.md (the research write-up), dev/ (raw record).
- Replace decomp status-badge CI with a PC-port validate workflow.
- Remove session/agent scaffolding and stale planning docs from the tree.
- Add .gitattributes (normalize line endings to LF); add screenshots.

The pre-2026-08 history is the GoldenEye 007 decompilation by Larry Ficken
(KholdFuzion) and contributors, preserved unchanged. The PC-port work from
2026-08-17 on is mine.
2026-09-01 19:28:59 -04:00

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Markdown

# Asset Readme
Assets consist of the things like sounds, images, animations, models, level descriptions, etc.
There are five categories (subfolders) of assets included in source code. Visit each subfolder for a more detailed readme.
Asset categories are:
* `font`
* `images`
* `music`
* `obseg`
* `ramrom`
## `font` Assets
This contains font information for rendering text.
## `images` Assets
Contains ALL textures used in game (UI, Objects and BG)
## `music` Assets
## `obseg` Assets
Contains level information, game models, and all text used in the game.
## `ramrom` Assets
This contains demo information the game plays if no folder is selected from the first screen.
## Misc Assets
In addition to the assets outlined above, the root assets folder also contains model animation definition, as well as a global image table.