forked from Ports/goldeneye-pc-port
46d4f03e5a491dc7853b434deca2252294ee85bb
The frame-2 boot hang blamed on D117 flakiness since M-13 is a real bug: osSpTaskStartGo posted OS_EVENT_SP/DP with OS_MESG_NOBLOCK into the 8-slot scheduler interruptQ that the 60 Hz VI pacemaker also fills. A gfx task runs the whole frame synchronously on the sched thread, so a slow early frame lets retraces fill the queue and the done event is silently discarded -> curRSPTask never clears -> pendingGfx never clears -> permanent stall. portPostEventForce() drops the oldest (stale retrace) message and retries; portPostVIEvent reserves 2 slots. -level_09: 6/6 boots to frame 600, 0 heartbeats (pre-fix 1/3). Also hardens tools_pc/level_sweep.sh: 45s watchdog, lockdir serialization, stray-process kill, one retry on NO-FRAMES.
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
Languages
C
92.9%
C++
2.8%
Python
1.8%
Assembly
1.2%
HTML
0.4%
Other
0.7%