James Dansereau 4e1b891fc6 D88.1/D88.3: SetupIntroCamera narrow-pointer ABI + pccg wiring
- bondtypes.h: SetupIntroCamera lang1c/lang20/prev kept u32 under
  #ifdef PORT so sizeof stays 40 and the fixed-stride intro-record walk
  in bondview_r.c/bondview2.c still matches 40-byte file records. Fields
  are write-before-read (bondview_r.c:276-300 writes all three before any
  read via langGet()/list-link), verified. Same class as D79/D53.1.
- bondview2.c/bondview_r.c: cast (char *)(uintptr_t) at each use site.
- pccg.c: PCCG_MAX_FILES 128 -> 256 to also hold the Usetup*Z rows.
2026-08-28 08:30:56 -04:00
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2026-08-17 13:48:42 -04:00
2026-08-17 13:48:42 -04:00
2026-08-16 17:30:25 -04:00
2021-03-08 12:58:16 -06:00
2021-03-08 12:58:16 -06:00
2021-03-08 12:58:16 -06:00
2026-08-17 13:48:42 -04:00

Goldeneye 007

NTSC-Status JP-Status PAL-Status

About this repository

This is a WIP decompilation of Goldeneye 007!

It builds the following ROMs:

  • ge007.u.z64 sha1: abe01e4aeb033b6c0836819f549c791b26cfde83
  • ge007.j.z64 sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174
  • ge007.e.z64 sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31

Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.

Documentation

  • Setup Guide: useful information about installing the necessary dependencies and how to use it
  • Structure Guide: learn more about the project structure of this repository
  • Style Guide: code style conventions if you want to contribute code
S
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