forked from Ports/goldeneye-pc-port
4e1b891fc6ec25bafaed53d5e79799fad1e6bb29
- bondtypes.h: SetupIntroCamera lang1c/lang20/prev kept u32 under #ifdef PORT so sizeof stays 40 and the fixed-stride intro-record walk in bondview_r.c/bondview2.c still matches 40-byte file records. Fields are write-before-read (bondview_r.c:276-300 writes all three before any read via langGet()/list-link), verified. Same class as D79/D53.1. - bondview2.c/bondview_r.c: cast (char *)(uintptr_t) at each use site. - pccg.c: PCCG_MAX_FILES 128 -> 256 to also hold the Usetup*Z rows.
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
Languages
C
92.9%
C++
2.8%
Python
1.8%
Assembly
1.2%
HTML
0.4%
Other
0.7%