forked from Ports/goldeneye-pc-port
First real human WS6 playthrough. Each crash is a subsystem the 21-level
boot sweep never exercises.
- D135 (propobj.c) bgTestHitOnObj: unported N64 GBI parser — raw 8-byte-Gfx
byte/word indices desync on the PC 16-byte Gfx stream, walk off the DL.
Ported #ifdef PORT to gdl->words.w0/.w1 shifts (mirrors pd_port bg.c:3635).
Sub-fix: objHit:9717 div-by-0 — texnum recovery not portable, force -1.
- D137 (gunfire.c) gunDrawSight: s32 sp54 holds a Gfx*; 4-byte slot splices
adjacent stack into the pointer -> wild DL write on right-mouse aim.
#ifdef PORT: Gfx *sp54.
- D138 (snd.c) sndCreatePostEvent: parked audio never drains evtq->allocList,
per-objTick positional-sound posts stall the main thread ("1 room from the
end" freeze). #ifdef PORT no-op until audio lands (D77).
- D139 (cleanup_objects.c) cleanupObjects: read the propDef type via
(u8)obj[0] — correct only big-endian (type = low byte of the header word).
On LE that's extrascale -> walk never hits PROPDEF_END -> runs off the blob
-> frees garbage -> stage-unload crash. #ifdef PORT uses pdef->type.
UNVERIFIED (fast teardown test hit D140 first).
Open: D140 pause-menu watch-model NULL matrix; D118c aim-mode mouse-down
-> crouch. New harness tools_pc/repro_gdb.sh + build-pc/d136_cmds.txt.
-level_09 unregressed (91.65%). Docs: PCPortResearch §F D135-D140,
PORT-LEARNINGS §B/§C, HANDOFF M-23 + M-24 next-task.
312 lines
20 KiB
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312 lines
20 KiB
Markdown
# PORT-LEARNINGS — recurring N64→PC bug classes
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One-screen index into `docs/PCPortResearch.md` §F. **Every investigation
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subagent reads this first and appends any new generalisable quirk.**
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Details, evidence, and the fix for each instance live in §F under the
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cited Dxx label.
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## A. Pointer-width struct growth (32→64) — the dominant class
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A decomp struct with pointer fields, or one pun-allocated into a fixed
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N64-sized hole / hardcoded byte count, is **larger on x86-64**. Reading it
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from ROM bytes misaligns; allocating it N64-sized overruns adjacent
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state.
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- Symptom: garbage pointer deref, corrupted neighbour field, delayed
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fault far from the cause.
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- Fix: store embedded ROM addresses as `u32`, cast at use site (PD ground
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truth); or give real inline storage / `sizeof()`-based alloc under
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`#ifdef PORT`.
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- Instances: D53.2 (ModelSlot pun), D56 (watch Model raw offsets), D57
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(rwdata record count), D67 (image_entry), D79 (bg_room_data), D98
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(struct player alloc), D100 (player.model inline Model), D101/D102
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(ModelNode*/weapon Model puns), D115 (gunfire THROW* raw offsets),
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D119 (`weapons_held[]->chr` punned as `ChrRecord*` to read
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`.act_*.attack_item` — aliased `WeaponObjRecord.weaponnum` at 0x80 on
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N64 via act-union@0x2C+84; act union moves to ~0x38 on PC).
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- **Open landmine:** raw hardcoded-offset accessors into `struct player`
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/ `struct hand` — see `docs/AUDIT-M6-player-offsets.md`.
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- **D126 corollary — a trailing runtime list pointer in a ROM-serialized
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record.** If a fixed-size ROM record ends with a `T *next` (or `*child`,
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`*parent`) that game code *writes* while walking the setup stream
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(linked-list build), that field is 4B/end-of-record on N64 but widens to
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8B and 8-aligns on PC — the store spills past the N64 record size into
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the *next* record and silently corrupts a polymorphic walk downstream
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(type byte clobbered → wrong strides → wrong command indices → wrong
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pointer resolution, crashing far away). Offline converter (`d*_emit.py`)
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MUST emit these at the real PC `sizeof` with the pointer slot widened +
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the matching `#ifdef PORT` `sizepropdef`/stride. Instances: `d88_propdefs.py`
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types 30/32/33/35 (`criteria_*` / `setup_objective_text` `->next`),
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22 (`TagObjectRecord.NextTag`, already handled). Check every record type
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the walk can see for a `set_parent_*` / `*_entry_parent` writer.
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- **D132 corollary — a `union { T *ptr; s32 IndexN; }` field is 8B/8-aligned
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on PC even when the ROM image only ever stores the `s32`.** `LinkRecord`
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(`first`/`Index1`), `LockDoorRecord`, `SafeObjectRecord` etc. pack their
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index words tight (4B) in the N64 setup stream, but the compiler places
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each `IndexN` in the LOW 4 bytes of an 8-byte-aligned pointer slot
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(`Index1`@8 not @4, `Index2`@16 not @8, then a trailing `*next`). A
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converter that lays them at N64 4-byte offsets makes `pdef->Index1` read
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`Index2`'s value and `Index2` read 0 → the record's validity guard fails
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and switch-doors / dual weapons / locked doors / safes silently never
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initialise (usually non-crash, because the failed guard also skips the
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pointer stores). Fix: emit each `IndexN` at PC offset `8 + 8*(N-1)` and
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size the record with the widened unions + trailing `*next`
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(`d88_propdefs.py` types 14/19/38/44 — proposed in §F D132, not yet
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applied). Grep every ROM-serialized record for `union {` with a pointer
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arm. NB `[u16 ID][s16 x]` NOT in a union (e.g. `TagObjectRecord`) stays
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at offset 4 — only the pointer union forces the 8-align.
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- **D130 corollary — in-place N64→PC struct-array re-layout aliases when the
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stride grew less than the read span.** A ROM struct array widened on PC
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(`fontchar` 24→32B, `romdataFixupFont`) is often re-laid-out *in place*:
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for glyph `i`, `dst = base + PCstride*i`, `src = base + N64stride*i`, so
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`dst − src = (PCstride−N64stride)*i`. For small `i` that delta is *less
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than the per-element field-copy read span*, so `dst` overlaps `src`, and a
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forward field-by-field `*dst_k = f(*src_k)` loop overwrites a not-yet-read
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`src_j` (`j > k`). Result: later fields of the first few elements come out
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as `f(f(earlier field))` — e.g. glyph 1's `width` became `bswap(bswap(index))`.
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Iterating elements backward does NOT help (the overlap is *within* one
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element). Fix: read every source field of the element into locals first,
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then write. Grep every `romdataFixup*` / in-place relayout for a
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read-write loop whose `dst`/`src` can alias for low indices.
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- **A negative/OOB index into a widened struct array is fatal on PC, benign
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on N64.** `chars[*text - 0x21]` with a control byte (`*text < 0x21`) reads
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before `chars[0]`. On N64 that hits the adjacent 4-byte-field kerning table
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(small values → a garbage-but-TMEM-valid glyph); on PC the struct's 8-byte
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`pixeldata` reads a wild pointer → fast3d AV. Latent in `textrelated.c`
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(`textRender*`/`textMeasure` ASCII paths) — a `GLYPH_IDX` clamp fixes it if
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a level actually feeds a control byte to the HUD text (none do yet; D130
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was a font-relayout bug, not this).
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- **D131 corollary — `osVirtualToPhysical()` truncates a compiled-symbol
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pointer to 32 bits.** The port shim is `(u32)(uintptr_t)va` (`libultra.c`).
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For a runtime DRAM pointer (`0x70xxxxxx`) the cast is lossless; for a
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**compiled module symbol** (`.bss`/`.rodata` matrix, e.g.
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`&dword_CODE_bss_8007A100` in `explosionRenderPropSmoke`) it drops the
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`0x1_00000000` module high word, so the GBI w1 becomes `0x40xxxxxx` and
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`seg_addr()` hands fast3d a wild pointer → AV in `gfx_sp_matrix` /
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`gfx_sp_vertex`. Same class as D94 (`chraction.c:1243`), but in a DL word.
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~30 latent sites (`grep 'osVirtualToPhysical(' src/game/{explosion,glass,glass2,blood_animation,bondview2}.c`),
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each armed only when that effect first draws. Fixed once in `seg_addr()`:
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restore the high word for a fallthrough `w1 ∈ [0x40000000, 0x70000000)`
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(module is fixed-based at `0x140000000`; DRAM/KSEG0/segmented/phys are all
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handled in earlier branches). `gSPDisplayList(&globalDL_0xNNN)` is NOT
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affected — the port's `Gwords.w1` is 64-bit and `gDma1p` stores the full
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pointer; only `osVirtualToPhysical` truncates.
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## B. 16-byte PC `Gfx` / `Vtx` vs 8-byte N64
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Any buffer reservation, `memcpy` size, slot stride, or pool budget
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expressed in N64 `Gfx`/`Vtx` units is **half-size** on PC.
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- Instances: D50.6 (texCopyGdls copied only w0 of each 16-byte slot),
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D58 (DL reserve 0x100→0x200), D85 (`bgWidenRoomGdl` 8→16 + bswap),
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D95 (2× master-DL buffer + raised mempool ceiling).
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- **D135 corollary — an unported GBI *parser* (not just a buffer size).** Code
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that walks a DL command stream with raw byte/word indices into an 8-byte N64
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`Gfx` (`*(s8*)gdl` for the cmd, `((u32*)gdl)[1]` for w1, `((u8*)gdl)[5..7]`
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for `G_TRI1` vtx indices, `((u32*)gdl)[0/1]` nibble reads for `G_TRI4`) reads
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the wrong bytes of the PC 16-byte `{u64 w0; u64 w1}` slot and desyncs on the
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first command → walks off the DL → wild deref. The N64 32-bit words survive
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in the LOW dword of each 64-bit field, so the mechanical port is: `u32 w0 =
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(u32)gdl->words.w0; u32 w1 = (u32)gdl->words.w1;` then replace every raw
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access with the equivalent shift/mask on w0/w1 (BE byte `i` of a word →
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`(word >> (8*(3-i))) & 0xff`). `gdl++` (advances by `sizeof(Gfx)`) is already
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correct. Watch `(s32)ptr` truncation in vtx-base math and `x | 0x80000000`
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KSEG0 folds (identity on PC — just drop the OR, and guard segmented w1).
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Instances: `bgTestHitOnObj` (`propobj.c`, FIXED); `bg.c` room-geometry
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hit-test `sub_GAME_…` (`~3373-3646`, still latent — shooting walls).
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PD ground truth: `pd_port` uses `gdl->dma.cmd` + `GFX_W0_BYTE(i)`/`GFX_W1_BYTE(i)`
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macros (`3-i` / `11-i` on 64-bit LE).
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- **Also bites RAW hardcoded struct-stride writes, not just Gfx/Vtx.**
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D128: `sub_GAME_7F0B37EC` did `((u8*)g_BgPortals)[(portal<<3)+6] |= 2`
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— the N64 `bg_portal_data_entry` is 8B (`ptr@0, cr1@4..cb2@7`); on PC
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the widened `offset_portal` ptr makes it 16B (`cr1@8..cb2@11`), so the
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write landed in the middle of another portal's pointer. Fix = use the
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struct accessor under `#ifdef PORT` (every other site already does:
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`g_BgPortals[portal].controlbytes1 |= PORTALFLAG_SPECIAL`). Grep for
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`<< 3` / `* 8` / `+ 6` style raw offsets into any struct that gained a
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pointer field.
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## C. Big-endian rodata / ROM data read on little-endian PC
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ROM assets and compiled-in `.rodata` are big-endian. Anything not run
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through a converter or a runtime bswap fixup reads scrambled.
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- `f32` values are BE **word pairs** — a naive byte reversal off-by-one
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corrupts every float: D73 (sinf/cosf `du` pairs → `DVAL()` macro),
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D112 (`d43_emit.py put_f32` `src[doff:doff+4][::-1]`).
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- Header offset tables / pointers: D54 (cseq ALMidiHdr), D68
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(Globalimagetable), D87 (ramromfilestructure), D88 (Usetup* tables).
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- Negative-terminated index chains (`PointUsage[]`) in converted model
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rodata cycle forever if element endianness/stride is wrong: D120
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(opcode-0x18 collision record, `d43_emit.py` — guarded, not fixed).
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- Packed bitfields cross byte boundaries differently: D78 / D83
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(StandTile id/room, header mid/tail).
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- **Rule:** prefer an offline sidecar converter (D43, D69, D88 pattern,
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`tools_pc/d*_emit.py`) over a runtime fixup for a whole format.
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- **D139 — `(u8)word` / `(s8)word` to grab "the first field" of a struct
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reads the WRONG byte on LE.** N64 code that does `(u8)obj[0]` (obj a
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`u32*`) to read a byte-3 field of a big-endian header word — e.g. the
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propDef type in `[u16 extrascale][u8 state][u8 type]` — gets the low byte,
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which is the *last* BE field. On LE it's `extrascale`. `cleanupObjects`
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did this for its walk-termination + type dispatch → never saw
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`PROPDEF_END` → ran off the blob → freed garbage → crash on stage unload.
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Fix: use the struct member (`pdef->type`) like every other consumer.
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Grep for `(u8)*`/`(s8)*`/`& 0xff` on a `u32`/`s32` that's really a
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serialized multi-field word — especially GBI-word and header-word reads
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that were never routed through a converter or `#ifdef PORT`.
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- **Python slice-assignment width is a silent corruptor** (D125):
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`out[a:a+8] = b"\x00\x00\x00\x00"` on a `bytearray` does NOT raise — it
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deletes `(8 - len(rhs))` bytes, shrinking `out` and shifting everything
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after `a` down. A widened pointer/`stan` slot filled with a 4-byte
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literal shrank `d88_emit.py`'s output 4 B per pad; once `len(out)` fell
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below a later region's write offset, `out[off:off+n] = data` clamped to
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an empty range at the current end and *inserted* there — string blobs
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drifted, boundpad names truncated (`p138d2`→`8d2`), `stanPackId` rejected
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→ door `model=NULL` → crash. When emitting into a pre-sized bytearray,
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every `out[a:b] = rhs` MUST have `len(rhs) == b - a`; grep the emitter
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for width-mismatched slice writes when a converted region lands wrong.
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- A one-shot "sync patched values from the ROM copy into a compiled
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shadow array" pass must key its slot-detection on a field that is still
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intact *at sync time*. D124: `gimgSyncCompiledGlobalDLs` looked for the
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`0xABCDxxxx` IMAGESEG marker in the ROM copy — but `texLoad()` had
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already overwritten every one of those with a real pointer, so the sync
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silently copied nothing and the compiled `globalDL_0xNNN` explosion
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DLs kept their link-time markers (latent on *all* levels; only tripped
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when an explosion/smoke/particle DL is first drawn). Detect the slot
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from the *destination* (compiled) array, which still holds the marker.
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- A polymorphic-record converter with a per-type handler table + a
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"generic" fallback silently corrupts any type the table forgot: the
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fallback's word-granular bswap is wrong for sub-word fields. D122 —
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`d88_propdefs.py` had no arm for 6 `inherits ObjectRecord` propDef types
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(TINTED_GLASS/VEHICHLE/AIRCRAFT/TANK/AUTOGUN/AMMO); the generic arm
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bswap32'd the `[s16 obj][s16 pad]` word as one u32, putting the model id
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in the wrong half → OOB table deref. When you add a converter, enumerate
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*every* `type` byte a level can emit and assert the handler set is
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total; `[u16|u16]` / `[s16|s16]` packed words need a half-swap
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(`_hh_word`), never a 32-bit swap.
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- **D123 corollary:** a pointer-width tail slot is **not always
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runtime-populated**. Some hold a small *integer id* in the ROM image
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that game code reads via that same field before overwriting it
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(`VehichleRecord/AircraftRecord.ailist`: `prop.c:1764/1786` does
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`x->ailist = ailistFindById(x->ailist)`). A converter that lumps every
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pointer-width tail slot into one "widen 4→8B, emit zeroes" bucket
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destroys the id → `ailistFindById(0)` silently returns global list 0
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(`GAILIST_AIM_AT_BOND`) → `ai()` runs a CHR aim list with a NULL chr →
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NULL deref in `chrIsNotDeadOrShot`. Before zeroing a widened slot,
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confirm the setup code writes it unconditionally; if it reads-then-writes,
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emit the value (`_bswap32` into the low 4 bytes, LE). Decide per field,
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not per type.
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## C2. Port-layer / SDL shims
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- `#include <PR/os.h>` in a port `.c`/`.h` that also sees `<errno.h>`
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breaks: `OSContStatus`/`OSContPad` have a `u8 errno;` field vs errno.h's
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macro. libultra.c wraps the include in `#pragma push_macro("errno")` /
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`#undef errno`; cleaner for a new module is to duplicate the handful of
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`CONT_*` bits it needs (D118 `input.c`).
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- GE aims with **digital C-buttons**, no analog-aim hook outside `src/`.
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Mouse-look is bridged by integrating the relative-mouse delta into a
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clamped per-axis accumulator and emitting a C-button per poll while
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|accum| ≥ 0.5, draining one unit → proportional press *dwell*. Non-linear
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(GE's own accel curve) but playable (D118).
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- `osContGetReadData(pad)` must fill **one OSContPad per channel**
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(`MAXCONTROLLERS`-long array), not just controller 0 — joy.c passes the
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whole `samples[i].pads` array (D118).
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- Controller state has one source: `port/src/input.c`. `libultra.c`'s SI
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section marshals `inputComputePad()` into `g_contPad[]`; it is driven by
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`osContStartReadData` (per logic tick), no separate `video.c` frame hook.
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## D. N64 hardware idioms fast3d does not emulate
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- Z buffer cleared by pointing the colour image at it + fill-rect → does
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nothing in fast3d; must emit `G_CLEAR_DEPTH_EXT` (D105).
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- LOD / detail mip tiles: fast3d fabricates a crop when detail textures
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are off → force base tile (D107).
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- K0 segment-address folds (`OS_K0_TO_PHYSICAL | 0x80000000`) and
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hand-inlined `BG_SEG_TO_PTR` need the `(u32)` 32-bit wrap the macro has
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(D58, D84).
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- Portal near-plane: z==0 clip points project to ±1e20; x86-64 float
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garbage can come back `min>max` / non-finite and slip past a
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degenerate-box check that clamps to full-screen on N64 (D106).
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- **D74 wrap-block is DEAD CODE** (`gfx_pc.cpp:1546/1551`): guard is
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`cms & G_TX_WRAP` but `G_TX_WRAP == 0`, so always false (line 1887 does
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it right with `cms == G_TX_WRAP`). And if it did run it indexes
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`tex_width2[i]` etc. (arrays `[2]`, per-texunit) with the *vertex* loop
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index `i` 0..2 → OOB. Latent; harmless for CLAMP glyphs, would matter
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for wrapped textures on tris. Fix deferred (M-11) — logged in
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`docs/GRAPHICS-BACKLOG.md`.
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## D2. The HUD/model X-mirror (D114/D116) — DO NOT re-static-trace
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Sessions M-6/M-7/M-8/M-11 all reached the same wall: `textRenderGlyph`
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→ GBI → fast3d `gfx_dp_texture_rectangle` → `buf_vbo` → GL are **each
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runtime-verified non-mirrored** (`[D116/vbo]` probe: x-left↔u=0), yet
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glyphs render X-flipped. M-11 additionally confirmed the ammo digits use
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the *same* `textrelated.c` path (via `gunfire.c:5906`), no separate
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renderer. Every prior attempt to "fix" it drifts toward a global
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S-swap that mirrors the whole screen — a bad trade for a cosmetic bug.
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**Next attempt needs a RenderDoc/apitrace capture of one glyph texrect
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OR the asymmetric-1-texel-texture experiment — nothing else.** Cosmetic,
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deprioritised below level-progression / crash work. See
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`docs/GRAPHICS-BACKLOG.md`.
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## E. Process / method notes
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- Investigation loop is: reproduce → env-gated capped probe → root-cause
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→ narrow `#ifdef PORT` fix → visual verify (`GE_PCDUMP` +
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`tools_pc/pixcount.py` vs `docs/reference/n64-footage-*`).
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- gdb **launch** mode is too slow for timing-dependent faults; gdb
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**attach** to an already-running process is fine and fast.
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- Check `PD_PORT_CHECKOUT` for the PD analogue before
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writing anything new — same Rare engine family.
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- Don't re-investigate a closed §F finding or re-derive a format spec
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that already has a converter.
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- **The port is NOT frame-deterministic** (D117): `osGetCount()` is
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wall-clock on PC, and GE is a variable-timestep sim
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(`frametiming.c waitForNextFrame` → `deltaFrames` = 60 Hz ticks of real
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time elapsed per render), so "frame N" differs 15–40 % between runs. Use
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`tools_pc/framediff.py <ppmdir>` (structural: 16×12 grid mean-colour +
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non-clear-% + aHash, `--mask X0,Y0,X1,Y1` for the HUD, `--update` to
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refresh `tools_pc/golden/`) — NOT an exact compare. A `GE_DETERM=1`
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fixed-tick mode was assessed not-narrow (redesigns retrace/tick
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semantics); design is in §F D117 if someone picks it up, after which
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`framediff.py --exact` becomes usable.
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- **D24-implications — host-scheduling nondeterminism / fake priority
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semantics:** the pthread kernel does not enforce N64's 0–31 priorities
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(`osYieldThread` = `Sleep(0)`), so interleavings impossible on console can
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occur, and frame timing has host jitter. When a flaky timing bug appears
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(especially Phase 3 audio underruns), reach first for host thread
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priorities (`SetThreadPriority`: scheduler thread time-critical, tick
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normal) and the deferred `GE_DETERM` mode (D117) — not for kernel changes.
|
||
- **"Regression vs. steady state" is decided by a build-and-compare, not by
|
||
reading an old handoff line** (D133). Handoff prose like "the entire intro
|
||
renders" is often aspirational — the author's intent, not a measured coverage
|
||
number. Before bisecting a suspected render regression: `git worktree add` the
|
||
commit whose handoff made the claim (COPY `data/`, never junction — see the
|
||
data-dir-junction-hazard memory), build, capture the *same* `GE_PCDUMP`
|
||
window, `pixcount.py`. A **pixel-identical** non-clear count on a static 2D
|
||
screen (e.g. the legal/disclaimer framebuffer, 6677 px here) across two
|
||
independently-built binaries proves the path is unchanged → not a regression,
|
||
don't bisect. Clean up the worktree with `git worktree remove --force` (safe
|
||
only because `data/` was copied).
|
||
- **D134 — a dropped `OS_MESG_NOBLOCK` "interrupt" event is a permanent
|
||
stall, and it looks exactly like D117 flakiness.** The port's SP/DP
|
||
task-done events shared the scheduler's 8-slot `interruptQ` with the 60 Hz
|
||
VI pacemaker. A gfx task runs the whole frame *synchronously on the sched
|
||
thread*, so a slow frame lets the pacemaker fill the queue and the done-post
|
||
is silently discarded → `curRSPTask` never clears → no further frames
|
||
(`frames=2` heartbeat, retrace queue pinned `valid=8/8 ret=-1`). Rule:
|
||
classify every posted event as **droppable** (retrace — N64 drops these too)
|
||
or **must-arrive** (task done, DMA done); a must-arrive event needs
|
||
guaranteed delivery, and `OS_MESG_BLOCK` is wrong whenever the poster runs
|
||
on the queue's only consumer thread (self-deadlock) — drop the oldest
|
||
droppable message instead, and reserve slots in the pacemaker.
|
||
**Before blaming a hang on D117 / machine load, run it N times and count**:
|
||
this reproduced 2 of 3 boots on an idle machine and had been written off as
|
||
sweep flakiness for ~8 sessions.
|
||
- **Watch item: `osYieldThread` = `Sleep(0)`.** The one place we fake
|
||
cooperative behavior. If a level-sweep hot loop misbehaves under host load,
|
||
this shim is the first thing to inspect. Keep as-is until then.
|