forked from Ports/goldeneye-pc-port
78c0f721573b3016553de6310c7e90d0000d801d
The 45s watchdog is now a ceiling, not a flat per-level cost: a level is killed as soon as its whole GE_PCDUMP frame set is on disk (PASS) or the ppm count has been frozen for STALL_SECS (default 18). EXPECT_FRAMES is derived from SWEEP_DUMP (start-end:stride). Full 21-level sweep ~7min (was ~16). M-22 full re-sweep after D134: 20/21 PASS. Facility(34) + Jungle(37) -- the M-20 re-verify failures -- both PASS clean, confirming D134 was their cause. Only Cuba(54) crashes: known D129 residual (bare -level_54 hits the cast/credits scroll referencing an unloaded text bank), parked with D76.
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
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