forked from Ports/goldeneye-pc-port
D345 (a-g): re-assert window on menu change; cursorToItem skips snap while the 1:1 pointer is live; W/S emit stick in menus under NaturalPitch; F10-style discrete row stepping + arrow left/right value adjust replace raw drift (first pass shipped broken, fixed); screen-placed cursor parks in the left gutter off the row text. D346 (+b): labels/values aligned to Nightdive/Turok + PD-port conventions (title-case On/Off, Frame rate cap, Anti-aliasing/None, Anisotropic filtering, units in values not labels, deadzone as %, self-explanatory auto-FOV toggles); VIEW section merged into VIDEO (MAX_PROWS 12->15, ROW_DY 20->18). Display-only: config keys and stored values untouched. Port-only; no src/game edits. User playtest verified.