forked from Ports/goldeneye-pc-port
840208b58db46cdcac4b9b71a11937fc127d6d3c
Static-only pass. (a) D73 scope gap DISPROVEN: src/libultra/gu/* and matrixmath.c are all endian-clean; the Rareware logo exercises the full gu pipeline front-end and renders correctly. D75 now splits into two independent bugs: - Bug 1 (Nintendo/GE logo transform, wallet/Bond-photo 180deg): the parked D114/D116 shared fast3d viewport/MP-matrix mirror. Not game code; static tracing banned per PORT-LEARNINGS D2. - Bug 2 (gun-barrel Bond + cast models entirely absent): category (b), independent of any transform. In-level skeletal models render via the identical joint path, so the discriminator is the front-end setup: render_pos pointed at a transient dynAllocate gfx arena (D115 MED #5) is the lead suspect and an in-scope #ifdef PORT fix candidate. docs only: PCPortResearch.md D75 ADDENDUM + index row; PORT-LEARNINGS section C (D73/gu scope now settled - stop re-auditing).
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
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